Zframework finished
This commit is contained in:
303
Zframework/bg.lua
Normal file
303
Zframework/bg.lua
Normal file
@@ -0,0 +1,303 @@
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local gc=love.graphics
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local int,ceil,rnd,abs=math.floor,math.ceil,math.random,math.abs
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local max,min,sin,cos=math.max,math.min,math.sin,math.cos
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local BG
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local scr=scr
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local BGvars={_G=_G,SHADER=SHADER}
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local back={}
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back.none={
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draw=function()
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gc.clear(.15,.15,.15)
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end,
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}
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back.grey={
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draw=function()
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gc.clear(.3,.3,.3)
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end,
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}
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back.glow={
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init=function()
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t=0
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end,
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update=function(dt)
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t=t+dt
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end,
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draw=function()
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local t=(sin(t*.5)+sin(t*.7)+sin(t*.9+1)+sin(t*1.5)+sin(t*2+10))*.08
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gc.clear(t,t,t)
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end,
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}--light-dark
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back.rgb={
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init=function()
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t=0
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end,
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update=function(dt)
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t=t+dt
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end,
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draw=function()
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gc.clear(
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sin(t*1.2)*.15+.2,
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sin(t*1.5)*.15+.2,
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sin(t*1.9)*.15+.2
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)
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end,
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}--Changing pure color
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back.strap={
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init=function()
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t=0
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end,
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update=function(dt)
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t=t+dt
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end,
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draw=function()
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SHADER.strap:send("t",t*.626)
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gc.setColor(.4,.626,.626)
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gc.setShader(SHADER.strap)
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gc.rectangle("fill",0,0,scr.w,scr.h)
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gc.setShader()
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end,
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}--Horizonal ranbow
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back.flink={
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init=function()
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t=0
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end,
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update=function(dt)
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t=t+dt
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end,
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draw=function()
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local t=.13-t%3%1.7
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if t<.2 then gc.clear(t,t,t)
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else gc.clear(0,0,0)
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end
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end,
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}--flash after random time
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back.aura={
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init=function()
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t=rnd()*3600
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BG.resize(scr.w,scr.h)
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end,
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resize=function(w,h)
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SHADER.aura:send("w",w*scr.dpi)
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SHADER.aura:send("h",h*scr.dpi)
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end,
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update=function(dt)
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t=t+dt
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end,
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draw=function()
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SHADER.aura:send("t",t)
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gc.setShader(SHADER.aura)
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gc.rectangle("fill",0,0,scr.w,scr.h)
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gc.setShader()
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end,
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}--cool liquid background
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back.game1={
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init=function()
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t=0
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BG.resize(scr.w,scr.h)
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end,
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resize=function(w,h)
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SHADER.rainbow:send("w",w*scr.dpi)
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SHADER.rainbow:send("h",h*scr.dpi)
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end,
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update=function(dt)
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t=t+dt
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end,
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draw=function()
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SHADER.rainbow:send("t",t)
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gc.setColor(.6,.6,.6)
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gc.setShader(SHADER.rainbow)
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gc.rectangle("fill",0,0,scr.w,scr.h)
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gc.setShader()
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end,
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}--Rolling rainbow
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back.game2={
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init=function()
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t=0
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BG.resize(scr.w,scr.h)
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end,
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resize=function(w,h)
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SHADER.rainbow:send("w",w*scr.dpi)
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SHADER.rainbow:send("h",h*scr.dpi)
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end,
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update=function(dt)
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t=t+dt
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end,
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draw=function()
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SHADER.rainbow:send("t",t)
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gc.setColor(.7,.4,.4)
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gc.setShader(SHADER.rainbow)
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gc.rectangle("fill",0,0,scr.w,scr.h)
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gc.setShader()
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end,
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}--Red rolling rainbow
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back.game3={
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init=function()
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t=0
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BG.resize(scr.w,scr.h)
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end,
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resize=function(w,h)
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SHADER.rainbow:send("w",w*scr.dpi)
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SHADER.rainbow:send("h",h*scr.dpi)
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end,
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update=function(dt)
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t=t+dt
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end,
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draw=function()
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SHADER.rainbow:send("t",t)
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gc.setColor(.5,.5,.8)
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gc.setShader(SHADER.rainbow)
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gc.rectangle("fill",0,0,scr.w,scr.h)
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gc.setShader()
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end,
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}--Blue rolling rainbow
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back.game4={
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init=function()
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t=0
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end,
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update=function(dt)
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t=t+dt
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end,
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draw=function()
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SHADER.strap:send("t",t*1.26)
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gc.setColor(.5,.626,.74)
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gc.setShader(SHADER.strap)
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gc.rectangle("fill",0,0,scr.w,scr.h)
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gc.setShader()
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end,
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}--Blue strap
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back.game5={
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init=function()
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t=0
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end,
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update=function(dt)
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t=t+dt
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end,
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draw=function()
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local t=2.5-t%20%6%2.5
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if t<.3 then gc.clear(t,t,t)
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else gc.clear(0,0,0)
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end
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end,
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}--Lightning
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local blocks=require("parts/mino")
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local scs=require("parts/spinCenters")
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back.game6={
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init=function()
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t=0
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colorLib=_G.SKIN.libColor
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colorSet=_G.setting.skin
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miniBlock=_G.miniBlock
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end,
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update=function(dt)
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t=t+dt
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end,
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draw=function()
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local t=1.2-t%10%3%1.2
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if t<.3 then gc.clear(t,t,t)
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else gc.clear(0,0,0)
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end
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local R=7-int(t*.5)%7
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local _=colorLib[colorSet[R]]
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gc.setColor(_[1],_[2],_[3],.1)
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gc.draw(miniBlock[R],640,360,t%3.1416*6,400,400,scs[R][0][2]-.5,#blocks[R][0]-scs[R][0][1]+.5)
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end,
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}--Fast lightning + spining tetromino
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local matrixT={}for i=1,50 do matrixT[i]={}for j=1,50 do matrixT[i][j]=love.math.noise(i,j)+2 end end
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back.matrix={
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init=function()
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t=rnd()*3600
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end,
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update=function(dt)
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t=t+dt
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end,
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draw=function()
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gc.scale(scr.k)
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gc.clear(.15,.15,.15)
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local Y=ceil(scr.h*scr.dpi/80)
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for x=1,ceil(scr.w*scr.dpi/80)do
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for y=1,Y do
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gc.setColor(1,1,1,sin(x+matrixT[x][y]*t)*.1+.1)
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gc.rectangle("fill",80*x,80*y,-80,-80)
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end
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end
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gc.scale(1/scr.k)
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end,
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}
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back.space={
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init=function()
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stars={}
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W,H=scr.w+20,scr.h+20
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BG.resize(scr.w,scr.h)
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end,
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resize=function(w,h)
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local S=stars
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for i=1,1260,5 do
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local s=rnd(26,40)*.1
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S[i]=s*scr.k --size
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S[i+1]=rnd(W)-10 --x
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S[i+2]=rnd(H)-10 --y
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S[i+3]=(rnd()-.5)*.01*s --vx
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S[i+4]=(rnd()-.5)*.01*s --vy
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end--800 var
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end,
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update=function(dt)
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local S=stars
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for i=1,1260,5 do
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S[i+1]=(S[i+1]+S[i+3])%W
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S[i+2]=(S[i+2]+S[i+4])%H
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end--star moving
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end,
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draw=function()
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gc.clear(.2,.2,.2)
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if not stars[1]then return end
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gc.translate(-10,-10)
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gc.setColor(.8,.8,.8)
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for i=1,1260,5 do
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local s=stars
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local x,y=s[i+1],s[i+2]
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s=s[i]
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gc.rectangle("fill",x,y,s,s)
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end
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gc.translate(10,10)
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end,
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discard=function()
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stars={}
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end,
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}
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for _,bg in next,back do
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if not bg.init then bg.init= NULL end setfenv(bg.init ,BGvars)
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if not bg.resize then bg.resize= NULL end setfenv(bg.resize ,BGvars)
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if not bg.update then bg.update= NULL end setfenv(bg.update ,BGvars)
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if not bg.discard then bg.discard=NULL end setfenv(bg.discard ,BGvars)
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if not bg.draw then bg.draw= NULL end setfenv(bg.draw ,BGvars)
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end--make BG vars invisible
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BG={
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cur="none",
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resize=NULL,
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update=NULL,
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draw=back.none.draw,
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}
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function BG.set(bg)
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if bg==BG.cur or not setting.bg then return end
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if BG.discard then
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BG.discard()
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collectgarbage()
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end
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BG.cur=bg
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bg=back[bg]
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BG.init=bg.init or NULL
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BG.resize=bg.resize or NULL
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BG.update=bg.update or NULL
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BG.discard=bg.discard or NULL
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BG.draw=bg.draw or NULL
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BG.init()
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end
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return BG
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89
Zframework/bgm.lua
Normal file
89
Zframework/bgm.lua
Normal file
@@ -0,0 +1,89 @@
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local min=math.min
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local rem=table.remove
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local function fadeOut(id)
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local src=BGM.list[id]
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local v=src:getVolume()-.025*setting.bgm*.1
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src:setVolume(v>0 and v or 0)
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if v<=0 then
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src:stop()
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return true
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end
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end
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local function fadeIn(id)
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local src=BGM.list[id]
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local v=min(src:getVolume()+.025*setting.bgm*.1,setting.bgm*.1)
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src:setVolume(v)
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if v>=setting.bgm*.1 then return true end
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end
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local BGM={
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--nowPlay=[str:playing ID]
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--suspend=[str:pausing ID]
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--playing=[src:playing SRC]
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}
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BGM.list={
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"blank","way","race","newera","push","reason","infinite",
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"secret7th","secret8th",
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"shining terminal","oxygen","distortion","far",
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"rockblock","cruelty","final","8-bit happiness","end",
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"how feeling",
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}
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BGM.len=#BGM.list
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function BGM.loadOne(N)
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N=BGM.list[N]
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local file="/BGM/"..N..".ogg"
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if love.filesystem.getInfo(file)then
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BGM.list[N]=love.audio.newSource(file,"stream")
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BGM.list[N]:setLooping(true)
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BGM.list[N]:setVolume(0)
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end
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end
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function BGM.loadAll()
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for i=1,#BGM.list do
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BGM.loadOne(i)
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end
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end
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function BGM.play(s)
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if setting.bgm==0 then
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BGM.playing=BGM.list[s]
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BGM.suspend,BGM.nowPlay=s
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return
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elseif not s or not BGM.list[s]then
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return
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end
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if BGM.nowPlay~=s then
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if BGM.nowPlay then TASK.new(fadeOut,BGM.nowPlay)end
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TASK.changeCode(fadeIn,fadeOut)
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TASK.removeTask_data(s)
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BGM.nowPlay,BGM.suspend=s
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TASK.new(fadeIn,s)
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BGM.playing=BGM.list[s]
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BGM.playing:play()
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end
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end
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function BGM.freshVolume()
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if BGM.playing then
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local v=setting.bgm*.1
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if v>0 then
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BGM.playing:setVolume(v)
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if BGM.suspend then
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BGM.playing:play()
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BGM.nowPlay,BGM.suspend=BGM.suspend
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end
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else
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BGM.playing:setVolume(0)
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BGM.playing:pause()
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BGM.suspend,BGM.nowPlay=BGM.nowPlay
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end
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end
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end
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function BGM.stop()
|
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if BGM.nowPlay then
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TASK.new(fadeOut,BGM.nowPlay)
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end
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TASK.changeCode(fadeIn,fadeOut)
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BGM.playing,BGM.nowPlay=nil
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end
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return BGM
|
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38
Zframework/color.lua
Normal file
38
Zframework/color.lua
Normal file
@@ -0,0 +1,38 @@
|
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return{
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red={1,0,0},
|
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green={0,1,0},
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blue={.2,.2,1},
|
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yellow={1,1,0},
|
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magenta={1,0,1},
|
||||
cyan={0,1,1},
|
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grey={.6,.6,.6},
|
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|
||||
lightRed={1,.5,.5},
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lightGreen={.5,1,.5},
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lightBlue={.6,.6,1},
|
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lightYellow={1,1,.5},
|
||||
lightMagenta={1,.5,1},
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lightCyan={.5,1,1},
|
||||
lightGrey={.8,.8,.8},
|
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|
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darkRed={.6,0,0},
|
||||
darkGreen={0,.6,0},
|
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darkBlue={0,0,.6},
|
||||
darkYellow={.6,.6,0},
|
||||
darkMagenta={.6,0,.6},
|
||||
darkCyan={0,.6,.6},
|
||||
darkGrey={.3,.3,.3},
|
||||
|
||||
black={0,0,0},
|
||||
orange={1,.6,0},
|
||||
pink={1,0,.6},
|
||||
grass={.6,1,0},
|
||||
water={0,1,.6},
|
||||
bronze={.7,.4,0},
|
||||
white={1,1,1},
|
||||
lightOrange={1,.7,.3},
|
||||
darkOrange={.6,.4,0},
|
||||
purple={.5,0,1},
|
||||
lightPurple={.8,.4,1},
|
||||
darkPurple={.3,0,.6},
|
||||
}
|
||||
219
Zframework/file.lua
Normal file
219
Zframework/file.lua
Normal file
@@ -0,0 +1,219 @@
|
||||
local fs=love.filesystem
|
||||
local int,max,min=math.floor,math.max,math.min
|
||||
local sub,find=string.sub,string.find
|
||||
local toN,toS=tonumber,tostring
|
||||
local concat=table.concat
|
||||
|
||||
local function splitS(s,sep)
|
||||
local t,n={},1
|
||||
repeat
|
||||
local p=find(s,sep)or #s+1
|
||||
t[n]=sub(s,1,p-1)
|
||||
n=n+1
|
||||
s=sub(s,p+#sep)
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||||
until #s==0
|
||||
return t
|
||||
end
|
||||
local tabs={
|
||||
[0]="",
|
||||
"\t",
|
||||
"\t\t",
|
||||
"\t\t\t",
|
||||
"\t\t\t\t",
|
||||
"\t\t\t\t\t",
|
||||
}
|
||||
local function dumpTable(L,t)
|
||||
local s
|
||||
if t then
|
||||
s="{\n"
|
||||
else
|
||||
s="return{\n"
|
||||
t=1
|
||||
end
|
||||
local count=1
|
||||
for k,v in next,L do
|
||||
local T=type(k)
|
||||
if T=="number"then
|
||||
if k==count then
|
||||
k="";count=count+1
|
||||
else
|
||||
k="["..k.."]="
|
||||
end
|
||||
elseif T=="string"then k=k.."="
|
||||
elseif T=="boolean"then k="["..k.."]="
|
||||
else assert(false,"Error key type!")
|
||||
end
|
||||
T=type(v)
|
||||
if T=="number"then v=tostring(v)
|
||||
elseif T=="string"then v="\""..v.."\""
|
||||
elseif T=="table"then v=dumpTable(v,t+1)
|
||||
elseif T=="boolean"then v=tostring(v)
|
||||
else assert(false,"Error data type!")
|
||||
end
|
||||
s=s..tabs[t]..k..v..",\n"
|
||||
end
|
||||
return s..tabs[t-1].."}"
|
||||
end
|
||||
local function addToTable(G,base)--refresh default base with G-values
|
||||
for k,v in next,G do
|
||||
if type(v)==type(base[k])then
|
||||
if type(v)=="table"then
|
||||
addToTable(v,base[k])
|
||||
else
|
||||
base[k]=v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local files={
|
||||
data= fs.newFile("data.dat"),
|
||||
setting=fs.newFile("settings.dat"),
|
||||
VK= fs.newFile("virtualkey.dat"),
|
||||
keyMap= fs.newFile("key.dat"),
|
||||
unlock= fs.newFile("unlock.dat"),
|
||||
}
|
||||
|
||||
local File={}
|
||||
function File.loadRecord(N)
|
||||
local F=fs.newFile(N..".dat")
|
||||
if F:open("r")then
|
||||
local s=loadstring(F:read())
|
||||
F:close()
|
||||
if s then
|
||||
setfenv(s,{})
|
||||
return s()
|
||||
else
|
||||
return{}
|
||||
end
|
||||
end
|
||||
end
|
||||
function File.saveRecord(N,L)
|
||||
local F=fs.newFile(N..".dat")
|
||||
F:open("w")
|
||||
local _,mes=F:write(dumpTable(L))
|
||||
F:flush()F:close()
|
||||
if not _ then
|
||||
TEXT.show(text.recSavingError..(mes or"unknown error"),1140,650,20,"sudden",.5)
|
||||
end
|
||||
end
|
||||
function File.delRecord(N)
|
||||
fs.remove(N..".dat")
|
||||
end
|
||||
|
||||
function File.loadUnlock()
|
||||
local F=files.unlock
|
||||
if F:open("r")then
|
||||
local s=F:read()
|
||||
if s:sub(1,6)~="return"then s="return{"..s.."}"end
|
||||
s=loadstring(s)
|
||||
F:close()
|
||||
if s then
|
||||
setfenv(s,{})
|
||||
modeRanks=s()
|
||||
end
|
||||
end
|
||||
end
|
||||
function File.saveUnlock()
|
||||
local F=files.unlock
|
||||
F:open("w")
|
||||
local _,mes=F:write(dumpTable(modeRanks))
|
||||
F:flush()F:close()
|
||||
if not _ then
|
||||
TEXT.show(text.unlockSavingError..(mes or"unknown error"),1140,650,20,"sudden",.5)
|
||||
end
|
||||
end
|
||||
|
||||
function File.loadData()
|
||||
local F=files.data
|
||||
if F:open("r")then
|
||||
local s=F:read()
|
||||
if s:sub(1,6)~="return"then
|
||||
s="return{"..s:gsub("\n",",").."}"
|
||||
end
|
||||
s=loadstring(s)
|
||||
F:close()
|
||||
if s then
|
||||
setfenv(s,{})
|
||||
local S=s()
|
||||
addToTable(S,stat)
|
||||
end
|
||||
end
|
||||
end
|
||||
function File.saveData()
|
||||
local F=files.data
|
||||
F:open("w")
|
||||
local _,mes=F:write(dumpTable(stat))
|
||||
F:flush()F:close()
|
||||
if not _ then
|
||||
TEXT.show(text.statSavingError..(mes or"unknown error"),1140,650,20,"sudden",.5)
|
||||
end
|
||||
end
|
||||
|
||||
function File.loadSetting()
|
||||
local F=files.setting
|
||||
if F:open("r")then
|
||||
local s=F:read()
|
||||
if s:sub(1,6)~="return"then
|
||||
s="return{"..s:gsub("\n",",").."}"
|
||||
end
|
||||
s=loadstring(s)
|
||||
F:close()
|
||||
if s then
|
||||
setfenv(s,{})
|
||||
addToTable(s(),setting)
|
||||
end
|
||||
end
|
||||
end
|
||||
function File.saveSetting()
|
||||
local F=files.setting
|
||||
F:open("w")
|
||||
local _,mes=F:write(dumpTable(setting))
|
||||
F:flush()F:close()
|
||||
if _ then TEXT.show(text.settingSaved,1140,650,40,"sudden",.5)
|
||||
else TEXT.show(text.settingSavingError..(mes or"unknown error"),1140,650,20,"sudden",.5)
|
||||
end
|
||||
end
|
||||
|
||||
function File.loadKeyMap()
|
||||
local F=files.keyMap
|
||||
if F:open("r")then
|
||||
local s=loadstring(F:read())
|
||||
F:close()
|
||||
if s then
|
||||
setfenv(s,{})
|
||||
addToTable(s(),keyMap)
|
||||
end
|
||||
end
|
||||
end
|
||||
function File.saveKeyMap()
|
||||
local F=files.keyMap
|
||||
F:open("w")
|
||||
local _,mes=F:write(dumpTable(keyMap))
|
||||
F:flush()F:close()
|
||||
if _ then TEXT.show(text.keyMapSaved,1140,650,26,"sudden",.5)
|
||||
else TEXT.show(text.keyMapSavingError..(mes or"unknown error"),1140,650,20,"sudden",.5)
|
||||
end
|
||||
end
|
||||
|
||||
function File.loadVK()
|
||||
local F=files.VK
|
||||
if F:open("r")then
|
||||
local s=loadstring(F:read())
|
||||
F:close()
|
||||
if s then
|
||||
setfenv(s,{})
|
||||
addToTable(s(),VK_org)
|
||||
end
|
||||
end
|
||||
end
|
||||
function File.saveVK()
|
||||
local F=files.VK
|
||||
F:open("w")
|
||||
local _,mes=F:write(dumpTable(VK_org))
|
||||
F:flush()F:close()
|
||||
if _ then TEXT.show(text.VKSaved,1140,650,26,"sudden",.5)
|
||||
else TEXT.show(text.VKSavingError..(mes or"unknown error"),1140,650,20,"sudden",.5)
|
||||
end
|
||||
end
|
||||
return File
|
||||
40
Zframework/img.lua
Normal file
40
Zframework/img.lua
Normal file
@@ -0,0 +1,40 @@
|
||||
local IMG={
|
||||
batteryImage="/mess/power.png",
|
||||
titleImage="mess/title.png",
|
||||
coloredTitleImage="mess/title_colored.png",
|
||||
dialCircle="mess/dialCircle.png",
|
||||
dialNeedle="mess/dialNeedle.png",
|
||||
badgeIcon="mess/badge.png",
|
||||
spinCenter="mess/spinCenter.png",
|
||||
ctrlSpeedLimit="mess/ctrlSpeedLimit.png",
|
||||
speedLimit="mess/speedLimit.png",
|
||||
pay1="mess/pay1.png",
|
||||
pay2="mess/pay2.png",
|
||||
|
||||
miyaCH="miya/ch.png",
|
||||
miyaF1="miya/f1.png",
|
||||
miyaF2="miya/f2.png",
|
||||
miyaF3="miya/f3.png",
|
||||
miyaF4="miya/f4.png",
|
||||
|
||||
electric="mess/electric.png",
|
||||
}
|
||||
local list={}
|
||||
local count=0
|
||||
for k,v in next,IMG do
|
||||
count=count+1
|
||||
list[count]=k
|
||||
end
|
||||
function IMG.getCount()
|
||||
return count
|
||||
end
|
||||
function IMG.loadOne(_)
|
||||
local N=list[_]
|
||||
IMG[N]=love.graphics.newImage("/image/"..IMG[N])
|
||||
end
|
||||
function IMG.loadAll()
|
||||
for i=1,count do
|
||||
IMG.loadOne(i)
|
||||
end
|
||||
end
|
||||
return IMG
|
||||
1081
Zframework/init.lua
Normal file
1081
Zframework/init.lua
Normal file
File diff suppressed because it is too large
Load Diff
1762
Zframework/languages.lua
Normal file
1762
Zframework/languages.lua
Normal file
File diff suppressed because it is too large
Load Diff
89
Zframework/light.lua
Normal file
89
Zframework/light.lua
Normal file
@@ -0,0 +1,89 @@
|
||||
--LIGHT MODULE(Optimized by MrZ,Original on github/love2d community/simple-love-lights)
|
||||
--Heavily based on mattdesl's libGDX implementation:
|
||||
--https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfect-Shadows
|
||||
local gc=love.graphics
|
||||
local C=gc.clear
|
||||
local shadowMapShader=gc.newShader("shader/shadowMap.glsl")--Shader for caculating the 1D shadow map.
|
||||
local lightRenderShader=gc.newShader("shader/lightRender.glsl")--Shader for rendering blurred lights and shadows.
|
||||
local Lights={}--Lightsource objects
|
||||
local function move(L,x,y)
|
||||
L.x,L.y=x,y
|
||||
end
|
||||
local function setPow(L,pow)
|
||||
L.size=pow
|
||||
end
|
||||
local function destroy(L)
|
||||
L.blackCanvas:release()
|
||||
L.shadowCanvas:release()
|
||||
L.renderCanvas:release()
|
||||
end
|
||||
local function draw(L)
|
||||
--Initialization
|
||||
local r,g,b,a=love.graphics.getColor()
|
||||
gc.setCanvas(L.blackCanvas)C()
|
||||
gc.setCanvas(L.shadowCanvas)C()
|
||||
gc.setCanvas(L.renderCanvas)C()
|
||||
lightRenderShader:send("xresolution",L.size);
|
||||
shadowMapShader:send("yresolution",L.size);
|
||||
|
||||
--get up-left of light
|
||||
local X=L.x-L.size*.5
|
||||
local Y=L.y-L.size*.5
|
||||
|
||||
--Render solid
|
||||
gc.translate(-X,-Y)
|
||||
L.blackCanvas:renderTo(L.blackFn)
|
||||
gc.translate(X,Y)
|
||||
|
||||
--Render shade canvas by solid
|
||||
gc.setShader(shadowMapShader)
|
||||
gc.setCanvas(L.shadowCanvas)
|
||||
gc.draw(L.blackCanvas)
|
||||
|
||||
--Render light canvas by shade
|
||||
gc.setShader(lightRenderShader)
|
||||
gc.setCanvas(L.renderCanvas)
|
||||
gc.draw(L.shadowCanvas,0,0,0,1,L.size)
|
||||
|
||||
--Ready to final render
|
||||
gc.setShader()gc.setCanvas()gc.setBlendMode("add")
|
||||
|
||||
--Render to screes
|
||||
gc.setColor(r,g,b,a)
|
||||
gc.draw(L.renderCanvas,X,Y+L.size,0,1,-1)
|
||||
|
||||
--Reset
|
||||
gc.setBlendMode("alpha")
|
||||
end
|
||||
|
||||
local LIGHT={}
|
||||
function LIGHT.draw()
|
||||
for i=1,#Lights do
|
||||
Lights[i]:draw()
|
||||
end
|
||||
end
|
||||
function LIGHT.clear(L)
|
||||
for i=#Lights,1,-1 do
|
||||
Lights[i]:destroy()
|
||||
Lights[i]=nil
|
||||
end
|
||||
end
|
||||
function LIGHT.add(x,y,R,F)
|
||||
local id=#Lights+1
|
||||
Lights[id]={
|
||||
--Methods
|
||||
id=id,
|
||||
x=x,y=y,size=R,
|
||||
blackCanvas=gc.newCanvas(R,R),--solid canvas
|
||||
shadowCanvas=gc.newCanvas(R,1),--1D vis-depth canvas
|
||||
renderCanvas=gc.newCanvas(R,R),--light canvas
|
||||
blackFn=F,--solid draw funcion
|
||||
|
||||
|
||||
move=move,
|
||||
setPow=setPow,
|
||||
draw=draw,
|
||||
destroy=destroy,
|
||||
}
|
||||
end
|
||||
return LIGHT
|
||||
760
Zframework/paint.lua
Normal file
760
Zframework/paint.lua
Normal file
@@ -0,0 +1,760 @@
|
||||
local gc=love.graphics
|
||||
local setFont=setFont
|
||||
local int,ceil,rnd,abs=math.floor,math.ceil,math.random,math.abs
|
||||
local max,min,sin,cos=math.max,math.min,math.sin,math.cos
|
||||
local format=string.format
|
||||
|
||||
local Timer=love.timer.getTime
|
||||
local mStr=mStr
|
||||
local scr=scr
|
||||
local scs=require("parts/spinCenters")
|
||||
local modeRankColor={
|
||||
color.bronze, --Rank1
|
||||
color.lightGrey, --Rank2
|
||||
color.lightYellow, --Rank3
|
||||
color.lightPurple, --Rank4
|
||||
color.lightCyan, --Rank5
|
||||
color.purple, --Special
|
||||
}
|
||||
local rankString={
|
||||
"D","C","B","A","S",
|
||||
}
|
||||
local miniTitle_rect={
|
||||
{2,0,5,1},{4,1,1,6},
|
||||
{9,0,4,1},{9,3,4,1},{9,6,4,1},{8,0,1,7},
|
||||
{15,0,3,1},{15,6,3,1},{14,0,1,7},
|
||||
{19,0,1,7},{23,0,1,7},{20,3,3,1},
|
||||
{0,8,1,6},{6,8,1,6},{1,9,1,1},{2,10,1,1},{3,11,1,1},{4,10,1,1},{5,9,1,1},
|
||||
{8,8,5,1},{8,13,5,1},{10,9,1,4},
|
||||
{14,8,1,6},{19,8,1,6},{15,9,1,1},{16,10,1,1},{17,11,1,1},{18,12,1,1},
|
||||
{21,8,5,1},{21,13,5,1},{21,9,1,4},{25,9,1,4},
|
||||
}
|
||||
local function stencil_miniTitle()
|
||||
for i=1,#miniTitle_rect do
|
||||
local a,b,c,d=unpack(miniTitle_rect[i])
|
||||
gc.rectangle("fill",250+a*30,150+b*30,c*30,d*30)
|
||||
end
|
||||
end
|
||||
|
||||
FX_attack={}--Attack beam
|
||||
FX_badge={}--Badge thrown
|
||||
local function drawAtkPointer(x,y)
|
||||
local t=sin(Timer()*20)
|
||||
gc.setColor(.2,.7+t*.2,1,.6+t*.4)
|
||||
gc.circle("fill",x,y,25,6)
|
||||
local a=Timer()*3%1*.8
|
||||
gc.setColor(0,.6,1,.8-a)
|
||||
gc.circle("line",x,y,30*(1+a),6)
|
||||
end
|
||||
local function VirtualkeyPreview()
|
||||
if setting.VKSwitch then
|
||||
for i=1,#VK_org do
|
||||
local B=VK_org[i]
|
||||
if B.ava then
|
||||
local c=sceneTemp.sel==i and .6 or 1
|
||||
gc.setColor(c,1,c,setting.VKAlpha*.1)
|
||||
gc.setLineWidth(B.r*.07)
|
||||
gc.circle("line",B.x,B.y,B.r,10)
|
||||
if setting.VKIcon then gc.draw(VKIcon[i],B.x,B.y,nil,B.r*.025,nil,18,18)end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local function drawVirtualkey()
|
||||
local V=virtualkey
|
||||
local a=setting.VKAlpha*.1
|
||||
local _
|
||||
if setting.VKIcon then
|
||||
for i=1,#V do
|
||||
if V[i].ava then
|
||||
local B=V[i]
|
||||
gc.setColor(1,1,1,a)
|
||||
gc.setLineWidth(B.r*.07)
|
||||
gc.circle("line",B.x,B.y,B.r,10)--Button outline
|
||||
_=V[i].pressTime
|
||||
gc.draw(VKIcon[i],B.x,B.y,nil,B.r*.026+_*.08,nil,18,18)--icon
|
||||
if _>0 then
|
||||
gc.setColor(1,1,1,a*_*.08)
|
||||
gc.circle("fill",B.x,B.y,B.r*.94,10)--Glow
|
||||
gc.circle("line",B.x,B.y,B.r*(1.4-_*.04),10)--Ripple
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
for i=1,#V do
|
||||
if V[i].ava then
|
||||
local B=V[i]
|
||||
gc.setColor(1,1,1,a)
|
||||
gc.setLineWidth(B.r*.07)
|
||||
gc.circle("line",B.x,B.y,B.r,10)
|
||||
_=V[i].pressTime
|
||||
if _>0 then
|
||||
gc.setColor(1,1,1,a*_*.08)
|
||||
gc.circle("fill",B.x,B.y,B.r*.94,10)
|
||||
gc.circle("line",B.x,B.y,B.r*(1.4-_*.04),10)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local Pnt={}
|
||||
|
||||
function Pnt.load()
|
||||
local S=sceneTemp
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.rectangle("fill",300,330,S.cur/S.tar*680,60,5)
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",300,330,680,60,5)
|
||||
setFont(35)
|
||||
gc.print(text.load[S.phase],340,335)
|
||||
if S.phase~=0 then
|
||||
gc.printf(S.cur.."/"..S.tar,795,335,150,"right")
|
||||
end
|
||||
setFont(25)
|
||||
mStr(S.tip,640,400)
|
||||
end
|
||||
function Pnt.intro()
|
||||
local T=sceneTemp
|
||||
gc.stencil(stencil_miniTitle,"replace",1)
|
||||
gc.setStencilTest("equal",1)
|
||||
gc.setColor(1,1,1,min(T,80)*.005)
|
||||
gc.push("transform")
|
||||
gc.translate(250,150)
|
||||
gc.scale(30)
|
||||
gc.rectangle("fill",0,0,26,14)
|
||||
gc.pop()
|
||||
gc.setColor(1,1,1,.06)
|
||||
for i=41,5,-2 do
|
||||
gc.setLineWidth(i)
|
||||
gc.line(200+(T-80)*25,130,(T-80)*25,590)
|
||||
end
|
||||
gc.setStencilTest()
|
||||
if T>=80 then
|
||||
gc.setColor(1,1,1,.5+sin((T-95)/30*3.142)*.5)
|
||||
mText(drawableText.anykey,640,615+sin(Timer()*3)*5)
|
||||
end
|
||||
end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(IMG.coloredTitleImage,60,30,nil,1.3)
|
||||
setFont(30)
|
||||
gc.print(gameVersion,70,125)
|
||||
gc.print(system,610,100)
|
||||
players[1]:draw()
|
||||
end
|
||||
function Pnt.mode()
|
||||
local _
|
||||
local cam=mapCam
|
||||
gc.push("transform")
|
||||
gc.translate(640,360)
|
||||
gc.scale(cam.zoomK)
|
||||
gc.translate(-cam.x1,-cam.y1)
|
||||
gc.scale(cam.k1)
|
||||
local MM=Modes
|
||||
local R=modeRanks
|
||||
local sel=cam.sel
|
||||
setFont(30)
|
||||
for _=1,#MM do
|
||||
local M=MM[_]
|
||||
if R[_]then
|
||||
gc.setLineWidth(8)
|
||||
gc.setColor(1,1,1,.2)
|
||||
for _=1,#M.unlock do
|
||||
local m=M.unlock[_]
|
||||
m=MM[m]
|
||||
gc.line(M.x,M.y,m.x,m.y)
|
||||
end
|
||||
|
||||
local S=M.size
|
||||
local d=((M.x-(cam.x1+(sel and -180 or 0))/cam.k1)^2+(M.y-cam.y1/cam.k1)^2)^.55
|
||||
if d<500 then S=S*(1.25-d*0.0005) end
|
||||
local c=modeRankColor[modeRanks[M.id]]
|
||||
if c then
|
||||
gc.setColor(c)
|
||||
else
|
||||
c=.5+sin(Timer()*6.26-_)*.2
|
||||
S=S*(.9+c*.4)
|
||||
gc.setColor(c,c,c)
|
||||
end
|
||||
if M.shape==1 then--Rectangle
|
||||
gc.rectangle("fill",M.x-S,M.y-S,2*S,2*S)
|
||||
if sel==_ then
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(10)
|
||||
gc.rectangle("line",M.x-S+5,M.y-S+5,2*S-10,2*S-10)
|
||||
end
|
||||
elseif M.shape==2 then--diamond
|
||||
gc.circle("fill",M.x,M.y,S+5,4)
|
||||
if sel==_ then
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(10)
|
||||
gc.circle("line",M.x,M.y,S+5,4)
|
||||
end
|
||||
elseif M.shape==3 then--Octagon
|
||||
gc.circle("fill",M.x,M.y,S,8)
|
||||
if sel==_ then
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(10)
|
||||
gc.circle("line",M.x,M.y,S,8)
|
||||
end
|
||||
end
|
||||
_=drawableText[rankString[modeRanks[M.id]]]
|
||||
if _ then
|
||||
local dx,dy=6.26*sin(Timer()*0.626+M.id),6.6*sin(Timer()+M.id)
|
||||
gc.setColor(0,0,0,.26)
|
||||
mDraw(_,M.x+dx*1.5,M.y+dy*1.5)
|
||||
end
|
||||
--[[
|
||||
if M.icon then
|
||||
local i=M.icon
|
||||
local l=i:getWidth()*.5
|
||||
local k=S/l*.8
|
||||
gc.setColor(0,0,0,2)
|
||||
gc.draw(i,M.x-1,M.y-1,nil,k,nil,l,l)
|
||||
gc.draw(i,M.x-1,M.y+1,nil,k,nil,l,l)
|
||||
gc.draw(i,M.x+1,M.y-1,nil,k,nil,l,l)
|
||||
gc.draw(i,M.x+1,M.y+1,nil,k,nil,l,l)
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(i,M.x,M.y,nil,k,nil,l,l)
|
||||
end
|
||||
]]
|
||||
end
|
||||
end
|
||||
gc.pop()
|
||||
if sel then
|
||||
local M=MM[sel]
|
||||
local lang=setting.lang
|
||||
gc.setColor(.7,.7,.7,.5)
|
||||
gc.rectangle("fill",920,0,360,720)--Info board
|
||||
gc.setColor(M.color)
|
||||
setFont(40)mStr(text.modes[sel][1],1100,5)
|
||||
setFont(30)mStr(text.modes[sel][2],1100,50)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(28)gc.printf(text.modes[sel][3],920,110,360,"center")
|
||||
if M.slowMark then
|
||||
gc.draw(IMG.ctrlSpeedLimit,1230,50,nil,.4)
|
||||
end
|
||||
if M.score then
|
||||
mText(drawableText.highScore,1100,240)
|
||||
gc.setColor(.4,.4,.4,.8)
|
||||
gc.rectangle("fill",940,290,320,280)--Highscore board
|
||||
local L=M.records
|
||||
gc.setColor(1,1,1)
|
||||
if L[1]then
|
||||
for i=1,#L do
|
||||
local t=M.scoreDisp(L[i])
|
||||
local s=#t
|
||||
local dy
|
||||
if s<15 then dy=0
|
||||
elseif s<25 then dy=2
|
||||
else dy=4
|
||||
end
|
||||
setFont(int(26-s*.4))
|
||||
gc.print(t,955,275+dy+25*i)
|
||||
setFont(10)
|
||||
_=L[i].date
|
||||
if _ then gc.print(_,1155,284+25*i)end
|
||||
end
|
||||
else
|
||||
mText(drawableText.noScore,1100,370)
|
||||
end
|
||||
end
|
||||
end
|
||||
if cam.keyCtrl then
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(mapCross,460-20,360-20)
|
||||
end
|
||||
end
|
||||
function Pnt.music()
|
||||
gc.setColor(1,1,1,.3+sin(Timer()*5)*.2)
|
||||
gc.rectangle("fill",45,98+30*sceneTemp,250,30)
|
||||
gc.setColor(.7,.7,.7)
|
||||
gc.draw(drawableText.musicRoom,20,20)
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(drawableText.musicRoom,22,23)
|
||||
gc.draw(drawableText.nowPlaying,490,390)
|
||||
setFont(30)
|
||||
for i=1,BGM.len do
|
||||
gc.print(BGM.list[i],50,90+30*i)
|
||||
end
|
||||
gc.draw(IMG.titleImage,640,310,nil,1.5,nil,206,35)
|
||||
if BGM.nowPlay then
|
||||
setFont(45)
|
||||
gc.setColor(sin(Timer()*.5)*.2+.8,sin(Timer()*.7)*.2+.8,sin(Timer())*.2+.8)
|
||||
mStr(BGM.nowPlay,630,460)
|
||||
local t=-Timer()%2.3/2
|
||||
if t<1 then
|
||||
gc.setColor(1,1,1,t)
|
||||
gc.draw(IMG.coloredTitleImage,640,310,nil,1.5+.1-.1*t,1.5+.3-.3*t,206,35)
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.custom()
|
||||
gc.setColor(1,1,1,.3+sin(Timer()*8)*.2)
|
||||
gc.rectangle("fill",25,95+40*sceneTemp,480,40)
|
||||
gc.setColor(.7,.7,.7)gc.draw(drawableText.custom,20,20)
|
||||
gc.setColor(1,1,1)gc.draw(drawableText.custom,22,23)
|
||||
setFont(35)
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
local y=90+40*i
|
||||
gc.printf(text.customOption[k],15,y,320,"right")
|
||||
if text.customVal[k]then
|
||||
gc.print(text.customVal[k][customSel[i]],335,y)
|
||||
else
|
||||
gc.print(customRange[k][customSel[i]],335,y)
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.draw()
|
||||
local sx,sy=sceneTemp.x,sceneTemp.y
|
||||
gc.translate(200,60)
|
||||
gc.setColor(1,1,1,.2)
|
||||
gc.setLineWidth(1)
|
||||
for x=1,9 do gc.line(30*x,0,30*x,600)end
|
||||
for y=0,19 do gc.line(0,30*y,300,30*y)end
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(3)
|
||||
gc.rectangle("line",-2,-2,304,604)
|
||||
gc.setLineWidth(2)
|
||||
local cross=puzzleMark[-1]
|
||||
for y=1,20 do for x=1,10 do
|
||||
local B=preField[y][x]
|
||||
if B>0 then
|
||||
gc.draw(blockSkin[B],30*x-30,600-30*y)
|
||||
elseif B==-1 and not sceneTemp.demo then
|
||||
gc.draw(cross,30*x-30,600-30*y)
|
||||
end
|
||||
end end
|
||||
if sx and sy then
|
||||
gc.setLineWidth(2)
|
||||
gc.rectangle("line",30*sx-30,600-30*sy,30,30)
|
||||
end
|
||||
gc.translate(-200,-60)
|
||||
local pen=sceneTemp.pen
|
||||
if pen>0 then
|
||||
gc.setLineWidth(13)
|
||||
gc.setColor(SKIN.libColor[pen])
|
||||
gc.rectangle("line",565,460,70,70)
|
||||
elseif pen==-1 then
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(.9,.9,.9)
|
||||
gc.line(575,470,625,520)
|
||||
gc.line(575,520,625,470)
|
||||
end
|
||||
if sceneTemp.sure>0 then
|
||||
gc.setColor(1,1,1,sceneTemp.sure*.02)
|
||||
gc.draw(drawableText.question,1040,430)
|
||||
end
|
||||
setFont(40)
|
||||
local _
|
||||
for i=1,7 do
|
||||
_=setting.skin[i]
|
||||
gc.setColor(SKIN.libColor[_])
|
||||
mStr(text.block[i],500+65*_,65)
|
||||
end
|
||||
end
|
||||
function Pnt.play()
|
||||
for p=1,#players do
|
||||
players[p]:draw()
|
||||
end
|
||||
gc.setLineWidth(5)
|
||||
for i=1,#FX_attack do
|
||||
local A=FX_attack[i]
|
||||
gc.push("transform")
|
||||
local a=(A.t<10 and A.t*.05 or A.t>50 and 6-A.t*.1 or 1)*A.a
|
||||
gc.setColor(A.r,A.g,A.b,a*.5)
|
||||
gc.circle("line",0,0,A.rad,A.corner)
|
||||
local L=A.drag
|
||||
local len=#L
|
||||
for i=1,len,2 do
|
||||
gc.setColor(A.r,A.g,A.b,.4*a*i/len)
|
||||
gc.translate(L[i],L[i+1])
|
||||
gc.rotate(A.t*.1)
|
||||
gc.circle("fill",0,0,A.rad,A.corner)
|
||||
gc.rotate(-A.t*.1)
|
||||
gc.translate(-L[i],-L[i+1])
|
||||
end
|
||||
gc.setColor(A.r,A.g,A.b,a)
|
||||
gc.translate(A.x,A.y)
|
||||
gc.rotate(A.t*.1)
|
||||
gc.circle("fill",0,0,A.rad,A.corner)
|
||||
gc.pop()
|
||||
end--FX animation
|
||||
gc.setColor(1,1,1)
|
||||
if setting.VKSwitch then drawVirtualkey()end
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#FX_badge do
|
||||
local b=FX_badge[i]
|
||||
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
||||
if b.t<10 then
|
||||
gc.draw(IMG.badgeIcon,b[1]-14,b[2]-14)
|
||||
elseif b.t<50 then
|
||||
local t=((b.t-10)*.025)t=(3-2*t)*t*t
|
||||
gc.draw(IMG.badgeIcon,b[1]*(1-t)+b[3]*t-14,b[2]*(1-t)+b[4]*t-14)
|
||||
else
|
||||
gc.draw(IMG.badgeIcon,b[3]-14,b[4]-14)
|
||||
end
|
||||
end
|
||||
local P=players[1]
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(.8,1,0,.2)
|
||||
for i=1,#P.atker do
|
||||
local p=P.atker[i]
|
||||
gc.line(p.centerX,p.centerY,P.x+300*P.size,P.y+670*P.size)
|
||||
end
|
||||
if P.atkMode~=4 then
|
||||
if P.atking then drawAtkPointer(P.atking.centerX,P.atking.centerY)end
|
||||
else
|
||||
for i=1,#P.atker do
|
||||
local p=P.atker[i]
|
||||
drawAtkPointer(p.centerX,p.centerY)
|
||||
end
|
||||
end
|
||||
end
|
||||
gc.push("transform")
|
||||
gc.origin()
|
||||
if restartCount>0 then
|
||||
gc.setColor(0,0,0,restartCount*.05)
|
||||
gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
|
||||
end
|
||||
if game.warnLVL>0 then
|
||||
gc.setColor(0,0,0,0)
|
||||
SHADER.warning:send("level",game.warnLVL)
|
||||
gc.setShader(SHADER.warning)
|
||||
gc.rectangle("fill",0,0,scr.w,scr.h)
|
||||
gc.setShader()
|
||||
end
|
||||
gc.pop()
|
||||
end
|
||||
local hexList={1,0,.5,1.732*.5,-.5,1.732*.5}for i=1,6 do hexList[i]=hexList[i]*150 end
|
||||
local textPos={90,131,-90,131,-200,-25,-90,-181,90,-181,200,-25}
|
||||
local dataPos={90,143,-90,143,-200,-13,-90,-169,90,-169,200,-13}
|
||||
|
||||
function Pnt.pause()
|
||||
local S=sceneTemp
|
||||
local T=S.timer*.02
|
||||
if T<1 or game.result then Pnt.play()end
|
||||
--Dark BG
|
||||
local _=T
|
||||
if game.result then _=_*.7 end
|
||||
gc.setColor(.15,.15,.15,_)
|
||||
gc.push("transform")
|
||||
gc.origin()
|
||||
gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
|
||||
gc.pop()
|
||||
|
||||
--Pause Info
|
||||
setFont(25)
|
||||
if game.pauseCount>0 then
|
||||
gc.setColor(1,.4,.4,T)
|
||||
gc.print(text.pauseCount..":["..game.pauseCount.."] "..format("%.2f",game.pauseTime).."s",70,100)
|
||||
end
|
||||
|
||||
gc.setColor(1,1,1,T)
|
||||
|
||||
--Mode Info
|
||||
_=drawableText.modeName
|
||||
gc.draw(_,40,180)
|
||||
gc.draw(drawableText.levelName,60+_:getWidth(),180)
|
||||
|
||||
--Result Text
|
||||
setFont(35)
|
||||
mText(game.result and drawableText[game.result]or drawableText.pause,640,50-10*(5-sceneTemp.timer*.1)^1.5)
|
||||
|
||||
--Infos
|
||||
if frame>180 then
|
||||
_=S.list
|
||||
setFont(26)
|
||||
for i=1,10 do
|
||||
gc.print(text.pauseStat[i],40,210+40*i)
|
||||
gc.printf(_[i],245,210+40*i,250,"right")
|
||||
end
|
||||
end
|
||||
|
||||
--Radar Chart
|
||||
if T>.5 and frame>180 then
|
||||
T=T*2-1
|
||||
gc.setLineWidth(2)
|
||||
gc.push("transform")
|
||||
gc.translate(1026,400)
|
||||
|
||||
--axes
|
||||
gc.setColor(1,1,1,T)
|
||||
for i=1,3 do
|
||||
local x,y=hexList[2*i-1],hexList[2*i]
|
||||
gc.line(-x,-y,x,y)
|
||||
end
|
||||
|
||||
local C
|
||||
_=Timer()%6.2832
|
||||
if _>3.1416 then
|
||||
gc.setColor(1,1,1,-T*sin(_))
|
||||
setFont(35)
|
||||
C,_=text.radar,textPos
|
||||
else
|
||||
gc.setColor(1,1,1,T*sin(_))
|
||||
setFont(18)
|
||||
C,_=S.radar,dataPos
|
||||
end
|
||||
for i=1,6 do
|
||||
mStr(C[i],_[2*i-1],_[2*i])
|
||||
end
|
||||
gc.scale((3-2*T)*T)
|
||||
gc.setColor(1,1,1,T*(.5+.3*sin(Timer()*6.26)))gc.polygon("line",S.standard)
|
||||
_=S.color
|
||||
gc.setColor(_[1],_[2],_[3],T)
|
||||
_=S.val
|
||||
for i=1,9,2 do
|
||||
gc.polygon("fill",0,0,_[i],_[i+1],_[i+2],_[i+3])
|
||||
end
|
||||
gc.polygon("fill",0,0,_[11],_[12],_[1],_[2])
|
||||
gc.setColor(1,1,1,T)gc.polygon("line",S.val)
|
||||
gc.pop()
|
||||
end
|
||||
end
|
||||
function Pnt.setting_game()
|
||||
gc.setColor(1,1,1)
|
||||
mText(drawableText.setting_game,640,15)
|
||||
gc.draw(blockSkin[int(Timer()*2)%11+1],720,540,Timer()%6.28319,2,nil,15,15)
|
||||
end
|
||||
function Pnt.setting_video()
|
||||
gc.setColor(1,1,1)
|
||||
mText(drawableText.setting_video,640,15)
|
||||
end
|
||||
function Pnt.setting_sound()
|
||||
gc.setColor(1,1,1,.8)
|
||||
mText(drawableText.setting_sound,640,15)
|
||||
local t=Timer()
|
||||
local _=sceneTemp.jump
|
||||
local x,y=800,340+10*sin(t*.5)+(_-10)*_*.3
|
||||
gc.translate(x,y)
|
||||
gc.draw(IMG.miyaCH,0,0)
|
||||
gc.setColor(1,1,1,.7)
|
||||
gc.draw(IMG.miyaF1,4,47+4*sin(t*.9))
|
||||
gc.draw(IMG.miyaF2,42,107+5*sin(t))
|
||||
gc.draw(IMG.miyaF3,93,126+3*sin(t*.7))
|
||||
gc.draw(IMG.miyaF4,129,98+3*sin(t*.7))
|
||||
gc.translate(-x,-y)
|
||||
end
|
||||
local function timeConv(t)
|
||||
return t.."F "..int(t*16.67).."ms"
|
||||
end
|
||||
function Pnt.setting_control()
|
||||
--Testing grid line
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,1,1,.4)
|
||||
gc.line(550,540,950,540)
|
||||
gc.line(550,580,950,580)
|
||||
gc.line(550,620,950,620)
|
||||
for x=590,910,40 do
|
||||
gc.line(x,530,x,630)
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.line(550,530,550,630)
|
||||
gc.line(950,530,950,630)
|
||||
|
||||
--Texts
|
||||
gc.draw(drawableText.setting_control,80,50)
|
||||
setFont(50)
|
||||
gc.printf(text.preview,320,540,200,"right")
|
||||
|
||||
--Floating number
|
||||
setFont(30)
|
||||
local _=setting
|
||||
mStr(timeConv(_.das),226+35*_.das,145)
|
||||
mStr(timeConv(_.arr),226+35*_.arr,235)
|
||||
mStr(timeConv(_.sddas),226+35*_.sddas,325)
|
||||
mStr(timeConv(_.sdarr),226+35*_.sdarr,415)
|
||||
|
||||
--Testing O mino
|
||||
_=blockSkin[setting.skin[6]]
|
||||
local x=550+40*sceneTemp.pos
|
||||
gc.draw(_,x,540,nil,40/30)
|
||||
gc.draw(_,x,580,nil,40/30)
|
||||
gc.draw(_,x+40,540,nil,40/30)
|
||||
gc.draw(_,x+40,580,nil,40/30)
|
||||
end
|
||||
function Pnt.setting_key()
|
||||
local s=sceneTemp
|
||||
local a=.3+sin(Timer()*15)*.1
|
||||
if s.kS then gc.setColor(1,.3,.3,a)else gc.setColor(1,.7,.7,a)end
|
||||
gc.rectangle("fill",
|
||||
s.kb<11 and 240 or 840,
|
||||
45*s.kb+20-450*int(s.kb/11),
|
||||
200,45
|
||||
)
|
||||
if s.jS then gc.setColor(.3,.3,.1,a)else gc.setColor(.7,.7,1,a)end
|
||||
gc.rectangle("fill",
|
||||
s.js<11 and 440 or 1040,
|
||||
45*s.js+20-450*int(s.js/11),
|
||||
200,45
|
||||
)
|
||||
--Selection rect
|
||||
|
||||
gc.setColor(1,.3,.3)
|
||||
mText(drawableText.keyboard,340,30)
|
||||
mText(drawableText.keyboard,940,30)
|
||||
gc.setColor(.3,.3,1)
|
||||
mText(drawableText.joystick,540,30)
|
||||
mText(drawableText.joystick,1140,30)
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(26)
|
||||
local b1,b2=keyMap[s.board],keyMap[s.board+2]
|
||||
for N=1,20 do
|
||||
if N<11 then
|
||||
gc.printf(text.acts[N],47,45*N+22,180,"right")
|
||||
mStr(b1[N],340,45*N+22)
|
||||
mStr(b2[N],540,45*N+22)
|
||||
else
|
||||
gc.printf(text.acts[N],647,45*N-428,180,"right")
|
||||
mStr(b1[N],940,45*N-428)
|
||||
mStr(b2[N],1040,45*N-428)
|
||||
end
|
||||
end
|
||||
gc.setLineWidth(2)
|
||||
for x=40,1240,200 do
|
||||
gc.line(x,65,x,515)
|
||||
end
|
||||
for y=65,515,45 do
|
||||
gc.line(40,y,1240,y)
|
||||
end
|
||||
setFont(35)
|
||||
gc.print(text.page..s.board,280,590)
|
||||
gc.draw(drawableText.ctrlSetHelp,50,650)
|
||||
end
|
||||
function Pnt.setting_skin()
|
||||
gc.setColor(1,1,1)
|
||||
for N=1,7 do
|
||||
local face=setting.face[N]
|
||||
local B=blocks[N][face]
|
||||
local x,y=-25+140*N-scs[N][face][2]*30,325+scs[N][face][1]*30
|
||||
local col=#B[1]
|
||||
for i=1,#B do for j=1,col do
|
||||
if B[i][j]then
|
||||
gc.draw(blockSkin[setting.skin[N]],x+30*j,y-30*i)
|
||||
end
|
||||
end end
|
||||
gc.circle("fill",-10+140*N,340,sin(Timer()*10)+5)
|
||||
end
|
||||
for i=1,6 do
|
||||
gc.draw(blockSkin[11+i],1110,100+60*i,nil,2)
|
||||
end
|
||||
gc.draw(drawableText.setting_skin,80,50)
|
||||
end
|
||||
function Pnt.setting_touch()
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(7)gc.rectangle("line",340,15,600,690)
|
||||
gc.setLineWidth(3)gc.rectangle("line",490,85,300,600)
|
||||
VirtualkeyPreview()
|
||||
local d=snapLevelValue[sceneTemp.snap]
|
||||
if d>=10 then
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1,sin(Timer()*4)*.1+.1)
|
||||
for i=1,1280/d-1 do
|
||||
gc.line(d*i,0,d*i,720)
|
||||
end
|
||||
for i=1,720/d-1 do
|
||||
gc.line(0,d*i,1280,d*i)
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.setting_trackSetting()
|
||||
gc.setColor(1,1,1)
|
||||
mText(drawableText.VKTchW,140+50*setting.VKTchW,260)
|
||||
mText(drawableText.VKOrgW,140+50*setting.VKTchW+50*setting.VKCurW,320)
|
||||
mText(drawableText.VKCurW,640+50*setting.VKCurW,380)
|
||||
end
|
||||
function Pnt.help()
|
||||
setFont(20)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,#text.help do
|
||||
gc.printf(text.help[i],150,35*i+40,1000,"center")
|
||||
end
|
||||
setFont(19)
|
||||
gc.print(text.used,30,330)
|
||||
gc.draw(IMG.titleImage,280,610,.1,1+.05*sin(Timer()*2.6),nil,206,35)
|
||||
gc.setLineWidth(3)
|
||||
gc.rectangle("line",18,18,263,263)
|
||||
gc.rectangle("line",1012,18,250,250)
|
||||
gc.draw(IMG.pay1,20,20)
|
||||
gc.draw(IMG.pay2,1014,20)
|
||||
setFont(20)
|
||||
mStr(text.group,640,490)
|
||||
gc.setColor(1,1,1,sin(Timer()*20)*.3+.6)
|
||||
setFont(30)
|
||||
mStr(text.support,150+sin(Timer()*4)*20,283)
|
||||
mStr(text.support,1138-sin(Timer()*4)*20,270)
|
||||
end
|
||||
function Pnt.staff()
|
||||
local L=text.staff
|
||||
local t=sceneTemp.time
|
||||
if t>0 then
|
||||
setFont(40)
|
||||
for i=1,#L do
|
||||
mStr(L[i],640,800+80*i-t*40)
|
||||
end
|
||||
mDraw(IMG.coloredTitleImage,640,800-t*40,nil,2)
|
||||
mDraw(IMG.coloredTitleImage,640,2160-t*40,nil,2)
|
||||
else
|
||||
setFont(60)
|
||||
mStr("Don't tell this to anyone.",640,-100-t*40)
|
||||
end
|
||||
end
|
||||
function Pnt.stat()
|
||||
local chart=sceneTemp.chart
|
||||
setFont(24)
|
||||
local _,__=SKIN.libColor,setting.skin
|
||||
local A,B=chart.A1,chart.A2
|
||||
for x=1,7 do
|
||||
gc.setColor(_[__[x]])
|
||||
mStr(text.block[x],80*x,40)
|
||||
mStr(text.block[x],80*x,280)
|
||||
for y=1,4 do
|
||||
mStr(A[x][y],80*x,40+40*y)
|
||||
mStr(B[x][y],80*x,280+40*y)
|
||||
end
|
||||
mStr(chart.Y1[x],80*x,240)
|
||||
mStr(chart.Y2[x],80*x,480)
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
A,B=chart.X1,chart.X2
|
||||
mStr(text.stat.spin,650,45)
|
||||
mStr(text.stat.clear,650,285)
|
||||
for y=1,4 do
|
||||
mStr(A[y],650,40+40*y)
|
||||
mStr(B[y],650,280+40*y)
|
||||
end
|
||||
|
||||
setFont(22)
|
||||
for i=1,11 do
|
||||
gc.print(sceneTemp.item[i],740,40*i+10)
|
||||
end
|
||||
|
||||
gc.setLineWidth(4)
|
||||
for x=1,8 do
|
||||
x=80*x-40
|
||||
gc.line(x,80,x,240)
|
||||
gc.line(x,320,x,480)
|
||||
end
|
||||
for y=2,6 do
|
||||
gc.line(40,40*y,600,40*y)
|
||||
gc.line(40,240+40*y,600,240+40*y)
|
||||
end
|
||||
|
||||
gc.draw(IMG.titleImage,260,615,.2+.04*sin(Timer()*3),nil,nil,206,35)
|
||||
end
|
||||
function Pnt.history()
|
||||
gc.setColor(.2,.2,.2,.7)
|
||||
gc.rectangle("fill",30,45,1000,632)
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(4)
|
||||
gc.rectangle("line",30,45,1000,632)
|
||||
setFont(20)
|
||||
local _=sceneTemp
|
||||
gc.print(_[1][_[2]],40,50)
|
||||
end
|
||||
return Pnt
|
||||
341
Zframework/scene.lua
Normal file
341
Zframework/scene.lua
Normal file
@@ -0,0 +1,341 @@
|
||||
local gc=love.graphics
|
||||
local int,log=math.floor,math.log
|
||||
local sin,cos=math.sin,math.cos
|
||||
local max,format=math.max,string.format
|
||||
local scr=scr
|
||||
local SCN={
|
||||
cur="load",--Current scene
|
||||
swapping=false,--ifSwapping
|
||||
swap={
|
||||
tar=nil, --Swapping target
|
||||
style=nil, --Swapping style
|
||||
mid=nil, --Loading point
|
||||
time=nil, --Full swap time
|
||||
draw=nil, --Swap draw func
|
||||
},
|
||||
seq={"quit","slowFade"},--Back sequence
|
||||
}--scene datas,returned
|
||||
|
||||
local sceneInit={}
|
||||
sceneInit.quit=love.event.quit
|
||||
function sceneInit.load()
|
||||
sceneTemp={
|
||||
phase=1,--Loading stage
|
||||
cur=1,--Counter
|
||||
tar=#VOC.name,--Loading bar lenth(current)
|
||||
tip=require("parts/getTip"),
|
||||
list={
|
||||
#VOC.name,
|
||||
#BGM.list,
|
||||
#SFX.list,
|
||||
IMG.getCount(),
|
||||
#Modes,
|
||||
1,
|
||||
},
|
||||
skip=false,--if skipping
|
||||
}
|
||||
end
|
||||
function sceneInit.intro()
|
||||
BG.set("space")
|
||||
sceneTemp=0--animation timer
|
||||
BGM.play("blank")
|
||||
end
|
||||
function sceneInit.main()
|
||||
BG.set("space")
|
||||
BGM.play("blank")
|
||||
destroyPlayers()
|
||||
modeEnv={}
|
||||
if not players[1]then
|
||||
PLY.newDemoPlayer(1,900,35,1.1)
|
||||
end--create demo player
|
||||
end
|
||||
function sceneInit.music()
|
||||
if BGM.nowPlay then
|
||||
for i=1,BGM.len do
|
||||
if BGM.list[i]==BGM.nowPlay then
|
||||
sceneTemp=i--music select
|
||||
return
|
||||
end
|
||||
end
|
||||
else
|
||||
sceneTemp=1
|
||||
end
|
||||
end
|
||||
function sceneInit.mode(org)
|
||||
BG.set("space")
|
||||
BGM.play("blank")
|
||||
destroyPlayers()
|
||||
local cam=mapCam
|
||||
cam.zoomK=org=="main"and 5 or 1
|
||||
if cam.sel then
|
||||
local M=Modes[cam.sel]
|
||||
cam.x,cam.y=M.x*cam.k+180,M.y*cam.k
|
||||
cam.x1,cam.y1=cam.x,cam.y
|
||||
end
|
||||
end
|
||||
function sceneInit.custom()
|
||||
sceneTemp=1--option select
|
||||
destroyPlayers()
|
||||
BG.set(customRange.bg[customSel[12]])
|
||||
BGM.play(customRange.bgm[customSel[13]])
|
||||
end
|
||||
function sceneInit.draw()
|
||||
BG.set("space")
|
||||
sceneTemp={
|
||||
sure=0,
|
||||
pen=1,
|
||||
x=1,y=1,
|
||||
demo=false,
|
||||
}
|
||||
end
|
||||
function sceneInit.play()
|
||||
love.keyboard.setKeyRepeat(false)
|
||||
restartCount=0
|
||||
if needResetGameData then
|
||||
resetGameData()
|
||||
needResetGameData=nil
|
||||
end
|
||||
BG.set(modeEnv.bg)
|
||||
end
|
||||
function sceneInit.pause(org)
|
||||
if
|
||||
org=="setting_game"or
|
||||
org=="setting_video"or
|
||||
org=="setting_sound"
|
||||
then
|
||||
TEXT.show(text.needRestart,640,440,50,"fly",.6)
|
||||
end
|
||||
local S=players[1].stat
|
||||
sceneTemp={
|
||||
timer=org=="play"and 0 or 50,
|
||||
list={
|
||||
toTime(S.time),
|
||||
S.key.."/"..S.rotate.."/"..S.hold,
|
||||
format("%d %.2fPPS",S.piece,S.piece/S.time),
|
||||
format("%d(%d) %.2fLPM",S.row,S.dig,S.row/S.time*60),
|
||||
format("%d(%d)",S.atk,S.digatk),
|
||||
format("%d(%d-%d)",S.pend,S.recv,S.recv-S.pend),
|
||||
format("%d/%d/%d/%d",S.clear_S[1],S.clear_S[2],S.clear_S[3],S.clear_S[4]),
|
||||
format("(%d)/%d/%d/%d",S.spin_S[1],S.spin_S[2],S.spin_S[3],S.spin_S[4]),
|
||||
format("%d(+%d)/%d(%d)",S.b2b,S.b3b,S.pc,S.hpc),
|
||||
format("%d[%.2f%%]",S.extraPiece,100*max(1-S.extraRate/S.piece,0)),
|
||||
},
|
||||
|
||||
--from right-down, 60 degree each
|
||||
radar={
|
||||
(S.off+S.dig)/S.time*60,--DefPM
|
||||
(S.off)/S.time*60, --OffPM
|
||||
S.atk/S.time*60, --AtkPM
|
||||
S.send/S.time*60, --SendPM
|
||||
S.piece/S.time*24, --LinePM
|
||||
S.dig/S.time*60, --DigPM
|
||||
},
|
||||
val={1/80,1/40,1/60,1/60,1/100,1/40},
|
||||
timing=org=="play",
|
||||
}
|
||||
local _=sceneTemp
|
||||
local A,B=_.radar,_.val
|
||||
for i=1,6 do
|
||||
B[i]=B[i]*A[i]if B[i]>1.26 then B[i]=1.26+(B[i]-1.26)*.26 end
|
||||
end--normalize vals
|
||||
for i=1,6 do
|
||||
A[i]=format("%.2f",A[i])..text.radarData[i]
|
||||
end
|
||||
local f=1
|
||||
for i=1,6 do
|
||||
if B[i]>.5 then f=2 end
|
||||
if B[i]>1 then f=3 break end
|
||||
end
|
||||
if f==1 then _.color,f={.4,.9,.5},1.25 --Vegetable
|
||||
elseif f==2 then _.color,f={.4,.7,.9},1 --Normal
|
||||
elseif f==3 then _.color,f={1,.3,.3},.626 --Diao
|
||||
end
|
||||
A={
|
||||
120*.5*f, 120*3^.5*.5*f,
|
||||
120*-.5*f, 120*3^.5*.5*f,
|
||||
120*-1*f, 120*0*f,
|
||||
120*-.5*f, 120*-3^.5*.5*f,
|
||||
120*.5*f, 120*-3^.5*.5*f,
|
||||
120*1*f, 120*0*f,
|
||||
}
|
||||
_.scale=f
|
||||
_.standard=A
|
||||
|
||||
for i=6,1,-1 do
|
||||
B[2*i-1],B[2*i]=B[i]*A[2*i-1],B[i]*A[2*i]
|
||||
end
|
||||
_.val=B
|
||||
end
|
||||
function sceneInit.setting_game()
|
||||
BG.set("space")
|
||||
end
|
||||
function sceneInit.setting_video()
|
||||
BG.set("space")
|
||||
end
|
||||
function sceneInit.setting_sound()
|
||||
sceneTemp={last=0,jump=0}--last sound time,animation count(10 to 0)
|
||||
BG.set("space")
|
||||
end
|
||||
function sceneInit.setting_control()
|
||||
sceneTemp={
|
||||
das=setting.das,
|
||||
arr=setting.arr,
|
||||
pos=0,
|
||||
dir=1,
|
||||
wait=30,
|
||||
}
|
||||
BG.set("strap")
|
||||
end
|
||||
function sceneInit.setting_key()
|
||||
sceneTemp={
|
||||
board=1,
|
||||
kb=1,js=1,
|
||||
kS=false,jS=false,
|
||||
}
|
||||
end
|
||||
function sceneInit.setting_touch()
|
||||
BG.set("game2")
|
||||
sceneTemp={
|
||||
default=1,
|
||||
snap=1,
|
||||
sel=nil,
|
||||
}
|
||||
end
|
||||
function sceneInit.setting_touchSwitch()
|
||||
BG.set("matrix")
|
||||
end
|
||||
function sceneInit.help()
|
||||
sceneTemp={
|
||||
pw=0,
|
||||
}
|
||||
BG.set("space")
|
||||
end
|
||||
function sceneInit.staff()
|
||||
sceneTemp={
|
||||
time=0,
|
||||
v=1,
|
||||
ct=0,
|
||||
}
|
||||
BG.set("space")
|
||||
end
|
||||
function sceneInit.stat()
|
||||
local S=stat
|
||||
sceneTemp={
|
||||
chart={
|
||||
A1=S.spin,A2=S.clear,
|
||||
X1=S.spin_S,X2=S.clear_S,
|
||||
Y1=S.spin_B,Y2=S.clear_B,
|
||||
},
|
||||
item={
|
||||
S.run,
|
||||
S.game,
|
||||
toTime(S.time),
|
||||
S.key.." "..S.rotate.." "..S.hold,
|
||||
S.piece.." "..S.row.." "..int(S.atk),
|
||||
S.recv.." "..S.off.." "..S.pend,
|
||||
S.dig.." "..int(S.digatk),
|
||||
format("%.2f %.2f",S.atk/S.row,S.digatk/S.dig),
|
||||
format("%d/%.3f%%",S.extraPiece,100*max(1-S.extraRate/S.piece,0)),
|
||||
S.b2b.." "..S.b3b,
|
||||
S.pc.." "..S.hpc,
|
||||
}
|
||||
}
|
||||
for i=1,11 do
|
||||
sceneTemp.item[i]=text.stat[i].."\t"..sceneTemp.item[i]
|
||||
end
|
||||
end
|
||||
function sceneInit.history()
|
||||
BG.set("strap")
|
||||
sceneTemp={require("parts/updateLog"),1}--scroll pos
|
||||
end
|
||||
function sceneInit.quit()
|
||||
love.timer.sleep(.3)
|
||||
love.event.quit()
|
||||
end
|
||||
|
||||
|
||||
local swap={
|
||||
none={1,0,NULL},
|
||||
flash={8,1,function()gc.clear(1,1,1)end},
|
||||
fade={30,15,function(t)
|
||||
local t=t>15 and 2-t/15 or t/15
|
||||
gc.setColor(0,0,0,t)
|
||||
gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
|
||||
end},
|
||||
fade_togame={120,20,function(t)
|
||||
local t=t>20 and (120-t)/100 or t/20
|
||||
gc.setColor(0,0,0,t)
|
||||
gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
|
||||
end},
|
||||
slowFade={180,90,function(t)
|
||||
local t=t>90 and 2-t/90 or t/90
|
||||
gc.setColor(0,0,0,t)
|
||||
gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
|
||||
end},
|
||||
}--Scene swapping animations
|
||||
local backFunc={
|
||||
load=love.event.quit,
|
||||
pause=function()
|
||||
love.keyboard.setKeyRepeat(true)
|
||||
mergeStat(stat,players[1].stat)
|
||||
TASK.clear("play")
|
||||
end,
|
||||
setting_game= function()FILE.saveSetting()end,
|
||||
setting_video= function()FILE.saveSetting()end,
|
||||
setting_sound= function()FILE.saveSetting()end,
|
||||
setting_touch= function()FILE.saveVK()end,
|
||||
setting_key= function()FILE.saveKeyMap()end,
|
||||
setting_lang= function()FILE.saveSetting()end,
|
||||
}
|
||||
function SCN.swapUpdate()
|
||||
local S=SCN.swap
|
||||
S.time=S.time-1
|
||||
if S.time==S.mid then
|
||||
SCN.init(S.tar,SCN.cur)
|
||||
SCN.cur=S.tar
|
||||
WIDGET.set(Widgets[S.tar])
|
||||
collectgarbage()
|
||||
--Scene swapped this moment
|
||||
end
|
||||
if S.time==0 then
|
||||
SCN.swapping=false
|
||||
end
|
||||
end
|
||||
function SCN.init(s,org)
|
||||
if sceneInit[s]then sceneInit[s](org)end
|
||||
end
|
||||
function SCN.push(tar,style)
|
||||
if not SCN.swapping then
|
||||
local m=#SCN.seq
|
||||
SCN.seq[m+1]=tar or SCN.cur
|
||||
SCN.seq[m+2]=style or"fade"
|
||||
end
|
||||
end
|
||||
function SCN.pop()
|
||||
local _=SCN.seq
|
||||
_[#_-1]=nil
|
||||
end
|
||||
function SCN.swapTo(tar,style)
|
||||
local S=SCN.swap
|
||||
if not SCN.swapping and tar~=SCN.cur then
|
||||
SCN.swapping=true
|
||||
if not style then style="fade"end
|
||||
S.tar=tar
|
||||
S.style=style
|
||||
local swap=swap[style]
|
||||
S.time=swap[1]
|
||||
S.mid=swap[2]
|
||||
S.draw=swap[3]
|
||||
end
|
||||
end
|
||||
function SCN.back()
|
||||
if backFunc[SCN.cur] then backFunc[SCN.cur]()end
|
||||
--func when scene end
|
||||
local m=#SCN.seq
|
||||
if m>0 then
|
||||
SCN.swapTo(SCN.seq[m-1],SCN.seq[m])
|
||||
SCN.seq[m],SCN.seq[m-1]=nil
|
||||
--Poll&Back to preScene
|
||||
end
|
||||
end
|
||||
return SCN
|
||||
71
Zframework/sfx.lua
Normal file
71
Zframework/sfx.lua
Normal file
@@ -0,0 +1,71 @@
|
||||
local rem=table.remove
|
||||
|
||||
local SFX={}
|
||||
SFX.list={
|
||||
"welcome_sfx",
|
||||
"click","enter",
|
||||
"finesseError","finesseError_long",
|
||||
--Stereo sfxs(cannot set position)
|
||||
|
||||
"virtualKey",
|
||||
"button","swipe",
|
||||
"ready","start","win","fail","collect",
|
||||
"move","rotate","rotatekick","hold",
|
||||
"prerotate","prehold",
|
||||
"lock","drop","fall",
|
||||
"reach",
|
||||
"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","ren_10","ren_11","ren_mega",
|
||||
"clear_1","clear_2","clear_3","clear_4",
|
||||
"spin_0","spin_1","spin_2","spin_3",
|
||||
"emit","blip_1","blip_2",
|
||||
"clear",
|
||||
|
||||
"error",
|
||||
--Mono sfxs
|
||||
}
|
||||
function SFX.loadOne(_)
|
||||
_,SFX.list[_]=SFX.list[_]
|
||||
SFX.list[_]={love.audio.newSource("/SFX/".._..".ogg","static")}
|
||||
end
|
||||
function SFX.loadAll()
|
||||
for i=1,#SFX.list do
|
||||
SFX.loadOne(i)
|
||||
end
|
||||
end
|
||||
function SFX.fieldPlay(s,v,P)
|
||||
SFX.play(s,v,(P.curX+P.sc[2]-6.5)*.15)
|
||||
end
|
||||
function SFX.play(s,v,pos)
|
||||
if setting.sfx==0 then return end
|
||||
local S=SFX.list[s]--source list
|
||||
local n=1
|
||||
while S[n]:isPlaying()do
|
||||
n=n+1
|
||||
if not S[n]then
|
||||
S[n]=S[1]:clone()
|
||||
S[n]:seek(0)
|
||||
break
|
||||
end
|
||||
end
|
||||
S=S[n]--AU_SRC
|
||||
if S:getChannelCount()==1 then
|
||||
if pos then
|
||||
pos=pos*setting.stereo*.1
|
||||
S:setPosition(pos,1-pos^2,0)
|
||||
else
|
||||
S:setPosition(0,0,0)
|
||||
end
|
||||
end
|
||||
S:setVolume((v or 1)*setting.sfx*.1)
|
||||
S:play()
|
||||
end
|
||||
function SFX.reset()
|
||||
for _,L in next,sfx do
|
||||
for i=#v,2,-1 do
|
||||
if not L[i]:isPlaying()then
|
||||
rem(L,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return SFX
|
||||
12
Zframework/shader.lua
Normal file
12
Zframework/shader.lua
Normal file
@@ -0,0 +1,12 @@
|
||||
local function N(file)
|
||||
return love.graphics.newShader("shader/"..file..".glsl")
|
||||
end
|
||||
return{
|
||||
-- glow=gc.newShader("shader/glow.cs"),
|
||||
alpha=N("alpha"),
|
||||
warning=N("warning"),
|
||||
|
||||
rainbow=N("rainbow"),
|
||||
strap=N("strap"),
|
||||
aura=N("aura"),
|
||||
}
|
||||
42
Zframework/sysFX.lua
Normal file
42
Zframework/sysFX.lua
Normal file
@@ -0,0 +1,42 @@
|
||||
local gc=love.graphics
|
||||
local setColor=gc.setColor
|
||||
local setWidth=gc.setLineWidth
|
||||
local rect=gc.rectangle
|
||||
|
||||
local fx={}
|
||||
|
||||
local FXdraw={}
|
||||
function FXdraw.ripple(S)
|
||||
setWidth(6)
|
||||
setColor(1,1,1,1-S.t)
|
||||
local r=(10*S.t)^1.2
|
||||
rect("line",S[1]-r,S[2]-r,S[3]+2*r,S[4]+2*r)
|
||||
end
|
||||
function FXdraw.shade(S)
|
||||
setColor(S[1],S[2],S[3],1-S.t)
|
||||
rect("fill",S[4],S[5],S[6],S[7],2)
|
||||
end
|
||||
|
||||
local sysFX={}
|
||||
function sysFX.update(dt)
|
||||
for i=#fx,1,-1 do
|
||||
local S=fx[i]
|
||||
S.t=S.t+dt*S.rate
|
||||
if S.t>=1 then
|
||||
for i=i,#fx do
|
||||
fx[i]=fx[i+1]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function sysFX.draw()
|
||||
for i=1,#fx do
|
||||
fx[i]:draw()
|
||||
end
|
||||
end
|
||||
--0=ripple,x,y,w,h
|
||||
--1=shade,r,g,b,x,y,w,h
|
||||
function sysFX.new(type,duration,...)
|
||||
fx[#fx+1]={draw=FXdraw[type],t=0,rate=1/duration,...}
|
||||
end
|
||||
return sysFX
|
||||
65
Zframework/task.lua
Normal file
65
Zframework/task.lua
Normal file
@@ -0,0 +1,65 @@
|
||||
local rem=table.remove
|
||||
|
||||
local tasks={}
|
||||
|
||||
local TASK={}
|
||||
function TASK.getCount()
|
||||
return #tasks
|
||||
end
|
||||
function TASK.update()
|
||||
for i=#tasks,1,-1 do
|
||||
local T=tasks[i]
|
||||
if T.code(T.data)then
|
||||
rem(tasks,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
function TASK.new(code,data)
|
||||
tasks[#tasks+1]={
|
||||
code=code,
|
||||
data=data,
|
||||
}
|
||||
end
|
||||
function TASK.changeCode(c1,c2)
|
||||
for i=#tasks,1,-1 do
|
||||
if tasks[i].code==c1 then
|
||||
tasks[i].code=c2
|
||||
end
|
||||
end
|
||||
end
|
||||
function TASK.removeTask_code(code)
|
||||
for i=#tasks,1,-1 do
|
||||
if tasks[i].code==code then
|
||||
rem(tasks,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
function TASK.removeTask_data(data)
|
||||
for i=#tasks,1,-1 do
|
||||
if tasks[i].data==data then
|
||||
rem(tasks,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
function TASK.clear(opt)
|
||||
if opt=="all"then
|
||||
local i=#tasks
|
||||
while i>0 do
|
||||
tasks[i]=nil
|
||||
i=i-1
|
||||
end
|
||||
elseif opt=="play"then
|
||||
for i=#tasks,1,-1 do
|
||||
if tasks[i].P then
|
||||
rem(tasks,i)
|
||||
end
|
||||
end
|
||||
else--Player table
|
||||
for i=#tasks,1,-1 do
|
||||
if tasks[i].P==opt then
|
||||
rem(tasks,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return TASK
|
||||
126
Zframework/text.lua
Normal file
126
Zframework/text.lua
Normal file
@@ -0,0 +1,126 @@
|
||||
local gc=love.graphics
|
||||
local rnd=math.random
|
||||
local mStr=mStr
|
||||
local rem=table.remove
|
||||
|
||||
local texts={}
|
||||
|
||||
local textFX={}
|
||||
function textFX.appear(t)
|
||||
mStr(t.text,t.x,t.y-t.font*.7)
|
||||
end
|
||||
function textFX.sudden(t)
|
||||
gc.setColor(1,1,1,1-t.c)
|
||||
mStr(t.text,t.x,t.y-t.font*.7)
|
||||
end
|
||||
function textFX.fly(t)
|
||||
mStr(t.text,t.x+(t.c-.5)^3*300,t.y-t.font*.7)
|
||||
end
|
||||
function textFX.stretch(t)
|
||||
gc.push("transform")
|
||||
gc.translate(t.x,t.y)
|
||||
if t.c<.3 then gc.scale((.3-t.c)*1.6+1,1)end
|
||||
mStr(t.text,0,-t.font*.7)
|
||||
gc.pop()
|
||||
end
|
||||
function textFX.drive(t)
|
||||
gc.push("transform")
|
||||
gc.translate(t.x,t.y)
|
||||
if t.c<.3 then gc.shear((.3-t.c)*2,0)end
|
||||
mStr(t.text,0,-t.font*.7)
|
||||
gc.pop()
|
||||
end
|
||||
function textFX.spin(t)
|
||||
gc.push("transform")
|
||||
gc.translate(t.x,t.y)
|
||||
if t.c<.3 then
|
||||
gc.rotate((.3-t.c)^2*4)
|
||||
elseif t.c>.8 then
|
||||
gc.rotate((t.c-.8)^2*-4)
|
||||
end
|
||||
mStr(t.text,0,-t.font*.7)
|
||||
gc.pop()
|
||||
end
|
||||
function textFX.flicker(t)
|
||||
local _,_,_,T=gc.getColor()
|
||||
gc.setColor(1,1,1,T*(rnd()+.5))
|
||||
mStr(t.text,t.x,t.y-t.font*.7)
|
||||
end
|
||||
function textFX.zoomout(t)
|
||||
gc.push("transform")
|
||||
local k=t.c^.5*.1+1
|
||||
gc.translate(t.x,t.y)
|
||||
gc.scale(k,k)
|
||||
mStr(t.text,0,-t.font*.7)
|
||||
gc.pop()
|
||||
end
|
||||
function textFX.beat(t)
|
||||
gc.push("transform")
|
||||
gc.translate(t.x,t.y)
|
||||
if t.c<.3 then
|
||||
local k=1.3-t.c^2/.3
|
||||
gc.scale(k,k)
|
||||
end
|
||||
mStr(t.text,0,-t.font*.7)
|
||||
gc.pop()
|
||||
end
|
||||
function textFX.mark(t)
|
||||
local _,_,_,T=gc.getColor()
|
||||
gc.setColor(1,1,1,T*.08)
|
||||
mStr(t.text,t.x,t.y-t.font*.7)
|
||||
end
|
||||
|
||||
local TEXT={}
|
||||
function TEXT.clear()
|
||||
texts={}
|
||||
end
|
||||
function TEXT.getText(text,x,y,font,style,spd,stop)
|
||||
return{
|
||||
c=0,
|
||||
text=text,
|
||||
x=x or 0,
|
||||
y=y or 0,
|
||||
font=font or 40,
|
||||
spd=(spd or 1)/60,
|
||||
stop=stop,
|
||||
draw=textFX[style]or assert(false,"unavailable type:"..style),
|
||||
}
|
||||
end--another version of TEXT()
|
||||
function TEXT.show(text,x,y,font,style,spd,stop)
|
||||
texts[#texts+1]={
|
||||
c=0, --timer
|
||||
text=text, --string
|
||||
x=x or 0, --x
|
||||
y=y or 0, --y
|
||||
font=font or 40, --font
|
||||
spd=(spd or 1)/60, --timing speed(1=last 1 sec)
|
||||
stop=stop, --stop time(sustained text)
|
||||
draw=textFX[style]or assert(false,"unavailable type:"..style), --draw method
|
||||
}
|
||||
end
|
||||
function TEXT.update(list)
|
||||
if not list then list=texts end
|
||||
for i=#list,1,-1 do
|
||||
local t=list[i]
|
||||
t.c=t.c+t.spd
|
||||
if t.stop then
|
||||
if t.c>t.stop then
|
||||
t.c=t.stop
|
||||
end
|
||||
end
|
||||
if t.c>1 then
|
||||
rem(list,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
function TEXT.draw(list)
|
||||
if not list then list=texts end
|
||||
for i=1,#list do
|
||||
local t=list[i]
|
||||
local p=t.c
|
||||
gc.setColor(1,1,1,p<.2 and p*5 or p<.8 and 1 or 5-p*5)
|
||||
setFont(t.font)
|
||||
t:draw()
|
||||
end
|
||||
end
|
||||
return TEXT
|
||||
328
Zframework/timer.lua
Normal file
328
Zframework/timer.lua
Normal file
@@ -0,0 +1,328 @@
|
||||
local gc=love.graphics
|
||||
local kb=love.keyboard
|
||||
local Timer=love.timer.getTime
|
||||
local int,abs,rnd,max,min,sin,ln=math.floor,math.abs,math.random,math.max,math.min,math.sin,math.log
|
||||
local ins,rem=table.insert,table.remove
|
||||
|
||||
local Tmr={}
|
||||
function Tmr.load()
|
||||
local t=Timer()
|
||||
local S=sceneTemp
|
||||
repeat
|
||||
if S.phase==1 then
|
||||
VOC.loadOne(S.cur)
|
||||
elseif S.phase==2 then
|
||||
BGM.loadOne(S.cur)
|
||||
elseif S.phase==3 then
|
||||
SFX.loadOne(S.cur)
|
||||
elseif S.phase==4 then
|
||||
IMG.loadOne(S.cur)
|
||||
elseif S.phase==5 then
|
||||
local m=Modes[S.cur]
|
||||
Modes[S.cur]=require("modes/"..m[1])
|
||||
local M=Modes[S.cur]
|
||||
M.saveFileName,M.id=m[1],m.id
|
||||
M.x,M.y,M.size,M.shape=m.x,m.y,m.size,m.shape
|
||||
M.unlock=m.unlock
|
||||
M.records=FILE.loadRecord(m[1])or M.score and{}
|
||||
-- M.icon=gc.newImage("image/modeIcon/"..m.icon..".png")
|
||||
-- M.icon=gc.newImage("image/modeIcon/custom.png")
|
||||
elseif S.phase==6 then
|
||||
--------------------------Loading other little things here
|
||||
SKIN.load()
|
||||
stat.run=stat.run+1
|
||||
--------------------------
|
||||
SFX.play("welcome_sfx")
|
||||
VOC.play("welcome")
|
||||
else
|
||||
S.cur=S.cur+1
|
||||
S.tar=S.cur
|
||||
if S.cur>62.6 then
|
||||
SCN.swapTo("intro","none")
|
||||
end
|
||||
return
|
||||
end
|
||||
S.cur=S.cur+1
|
||||
if S.cur>S.tar then
|
||||
S.phase=S.phase+1
|
||||
S.cur=1
|
||||
S.tar=S.list[S.phase]
|
||||
if not S.tar then
|
||||
S.phase=0
|
||||
S.tar=1
|
||||
end
|
||||
end
|
||||
until not S.skip and Timer()-t>.01
|
||||
end
|
||||
function Tmr.intro()
|
||||
sceneTemp=sceneTemp+1
|
||||
if sceneTemp==200 then sceneTemp=80 end
|
||||
end
|
||||
function Tmr.main(dt)
|
||||
players[1]:update(dt)
|
||||
end
|
||||
local function dumpTable(L)
|
||||
local s="{\n"
|
||||
for k,v in next,L do
|
||||
local T
|
||||
T=type(k)
|
||||
if T=="number"then k="["..k.."]="
|
||||
elseif T=="string"then k=k.."="
|
||||
else assert(false,"Error data type!")
|
||||
end
|
||||
T=type(v)
|
||||
if T=="number"then v=tostring(v)
|
||||
elseif T=="string"then v="\""..v.."\""
|
||||
elseif T=="table"then v=dumpTable(v)
|
||||
else assert(false,"Error data type!")
|
||||
end
|
||||
s=s..k..v..",\n"
|
||||
end
|
||||
return s.."}"
|
||||
end
|
||||
function Tmr.mode(dt)
|
||||
local cam=mapCam
|
||||
local x,y,k=cam.x,cam.y,cam.k
|
||||
local F
|
||||
if not SCN.swapping then
|
||||
if kb.isDown("up", "w")then y=y-10*k;F=true end
|
||||
if kb.isDown("down","s")then y=y+10*k;F=true end
|
||||
if kb.isDown("left","a")then x=x-10*k;F=true end
|
||||
if kb.isDown("right","d")then x=x+10*k;F=true end
|
||||
local js1=joysticks[1]
|
||||
if js1 then
|
||||
local k=js1:getAxis(1)
|
||||
if k~="c"then
|
||||
if k=="u"or k=="ul"or k=="ur"then y=y-10*k;F=true end
|
||||
if k=="d"or k=="dl"or k=="dl"then y=y+10*k;F=true end
|
||||
if k=="l"or k=="ul"or k=="dl"then x=x-10*k;F=true end
|
||||
if k=="r"or k=="ur"or k=="dr"then x=x+10*k;F=true end
|
||||
end
|
||||
end
|
||||
end
|
||||
if F or cam.keyCtrl and(x-cam.x1)^2+(y-cam.y1)^2>2.6 then
|
||||
if F then
|
||||
cam.keyCtrl=true
|
||||
end
|
||||
local x,y=(cam.x1-180)/cam.k1,cam.y1/cam.k1
|
||||
local MM,R=Modes,modeRanks
|
||||
for _=1,#MM do
|
||||
if R[_]then
|
||||
local __
|
||||
local M=MM[_]
|
||||
local s=M.size
|
||||
if M.shape==1 then
|
||||
if x>M.x-s and x<M.x+s and y>M.y-s and y<M.y+s then __=_ end
|
||||
elseif M.shape==2 then
|
||||
if abs(x-M.x)+abs(y-M.y)<s then __=_ end
|
||||
elseif M.shape==3 then
|
||||
if(x-M.x)^2+(y-M.y)^2<s^2 then __=_ end
|
||||
end
|
||||
if __ and cam.sel~=__ then
|
||||
cam.sel=__
|
||||
SFX.play("click")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if x>1850*k then x=1850*k
|
||||
elseif x<-1000*k then x=-1000*k
|
||||
end
|
||||
if y>500*k then y=500*k
|
||||
elseif y<-1900*k then y=-1900*k
|
||||
end
|
||||
cam.x,cam.y=x,y
|
||||
--keyboard controlling
|
||||
|
||||
cam.x1=cam.x1*.85+x*.15
|
||||
cam.y1=cam.y1*.85+y*.15
|
||||
cam.k1=cam.k1*.85+k*.15
|
||||
local _=SCN.swap.tar
|
||||
cam.zoomMethod=_=="play"and 1 or _=="mode"and 2
|
||||
if cam.zoomMethod==1 then
|
||||
if cam.sel then
|
||||
local M=Modes[cam.sel]
|
||||
cam.x=cam.x*.8+M.x*cam.k*.2
|
||||
cam.y=cam.y*.8+M.y*cam.k*.2
|
||||
end
|
||||
_=cam.zoomK
|
||||
if _<.8 then _=_*1.05 end
|
||||
if _<1.1 then _=_*1.05 end
|
||||
cam.zoomK=_*1.05
|
||||
elseif cam.zoomMethod==2 then
|
||||
cam.zoomK=cam.zoomK^.9
|
||||
end
|
||||
end
|
||||
function Tmr.draw()
|
||||
if sceneTemp.sure>0 then sceneTemp.sure=sceneTemp.sure-1 end
|
||||
end
|
||||
function Tmr.play(dt)
|
||||
frame=frame+1
|
||||
stat.time=stat.time+dt
|
||||
local P1=players[1]
|
||||
for i=#FX_attack,1,-1 do
|
||||
local b=FX_attack[i]
|
||||
b.t=b.t+1
|
||||
if b.t>50 then
|
||||
b.rad=b.rad*1.05+.1
|
||||
b.x,b.y=b.x2,b.y2
|
||||
elseif b.t>10 then
|
||||
local t=((b.t-10)*.025)t=(3-2*t)*t*t
|
||||
b.x,b.y=b.x1*(1-t)+b.x2*t,b.y1*(1-t)+b.y2*t
|
||||
end
|
||||
if b.t<60 then
|
||||
local L=FX_attack[i].drag
|
||||
if #L==4*setting.atkFX then
|
||||
rem(L,1)rem(L,1)
|
||||
end
|
||||
ins(L,b.x)ins(L,b.y)
|
||||
else
|
||||
for i=i,#FX_attack do
|
||||
FX_attack[i]=FX_attack[i+1]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for i=#FX_badge,1,-1 do
|
||||
local b=FX_badge[i]
|
||||
b.t=b.t+1
|
||||
if b.t==60 then
|
||||
rem(FX_badge,i)
|
||||
end
|
||||
end
|
||||
local _
|
||||
for i=1,#virtualkey do
|
||||
_=virtualkey[i]
|
||||
if _.pressTime>0 then
|
||||
_.pressTime=_.pressTime-1
|
||||
end
|
||||
end
|
||||
|
||||
if frame<180 then
|
||||
if frame==179 then
|
||||
gameStart()
|
||||
elseif frame==60 or frame==120 then
|
||||
SFX.play("ready")
|
||||
end
|
||||
for p=1,#players do
|
||||
local P=players[p]
|
||||
if P.movDir~=0 then
|
||||
if P.moving<P.gameEnv.das then
|
||||
P.moving=P.moving+1
|
||||
end
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
end
|
||||
if restartCount>0 then restartCount=restartCount-1 end
|
||||
return
|
||||
elseif P1.keyPressing[10]then
|
||||
restartCount=restartCount+1
|
||||
if restartCount>20 then
|
||||
TASK.clear("play")
|
||||
mergeStat(stat,P1.stat)
|
||||
resetGameData()
|
||||
return
|
||||
end
|
||||
elseif restartCount>0 then
|
||||
restartCount=restartCount>2 and restartCount-2 or 0
|
||||
end--Counting,include pre-das,directy RETURN,or restart counting
|
||||
for p=1,#players do
|
||||
local P=players[p]
|
||||
P:update(dt)
|
||||
end
|
||||
if frame%120==0 then
|
||||
if modeEnv.royaleMode then freshMostDangerous()end
|
||||
if marking and rnd()<.2 then
|
||||
TEXT.show(text.marking,rnd(162,scr.w-162),rnd(126,scr.h-200),40,"mark",.626)
|
||||
end--mark 2s each 10s
|
||||
end
|
||||
if P1.alive then
|
||||
if frame%26==0 and setting.warn then
|
||||
local F=P1.field
|
||||
local M=#F
|
||||
local height=0
|
||||
for x=3,8 do
|
||||
for y=M,1,-1 do
|
||||
if F[y][x]>0 then
|
||||
if y>height then
|
||||
height=y
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
game.warnLVL0=ln(height-15+P1.atkBuffer.sum*.8)
|
||||
end
|
||||
local M=game.warnLVL
|
||||
if M<game.warnLVL0 then
|
||||
M=M*.95+game.warnLVL0*.05
|
||||
elseif M>0 then
|
||||
M=max(M-.026,0)
|
||||
end
|
||||
game.warnLVL=M
|
||||
elseif game.warnLVL>0 then
|
||||
game.warnLVL=max(game.warnLVL-.026,0)
|
||||
end
|
||||
end
|
||||
function Tmr.pause(dt)
|
||||
if not game.result then
|
||||
game.pauseTime=game.pauseTime+dt
|
||||
end
|
||||
if sceneTemp.timer<50 then
|
||||
sceneTemp.timer=sceneTemp.timer+1
|
||||
end
|
||||
end
|
||||
function Tmr.setting_sound()
|
||||
local t=sceneTemp.jump
|
||||
if t>0 then
|
||||
sceneTemp.jump=t-1
|
||||
end
|
||||
end
|
||||
function Tmr.setting_control()
|
||||
local T=sceneTemp
|
||||
if T.wait>0 then
|
||||
T.wait=T.wait-1
|
||||
if T.wait==0 then
|
||||
T.pos=T.pos+T.dir
|
||||
else
|
||||
return
|
||||
end
|
||||
end
|
||||
if T.das>0 then
|
||||
T.das=T.das-1
|
||||
if T.das==0 then
|
||||
T.pos=T.pos+T.dir
|
||||
end
|
||||
else
|
||||
T.arr=T.arr-1
|
||||
if T.arr==0 then
|
||||
T.pos=T.pos+T.dir
|
||||
T.arr=setting.arr
|
||||
elseif T.arr==-1 then
|
||||
T.pos=T.dir>0 and 8 or 0
|
||||
T.arr=setting.arr
|
||||
end
|
||||
if T.pos%8==0 then
|
||||
T.dir=-T.dir
|
||||
T.wait=26
|
||||
T.das=setting.das
|
||||
end
|
||||
end
|
||||
end
|
||||
function Tmr.staff(dt)
|
||||
local S=sceneTemp
|
||||
if kb.isDown("space","return")and S.v<6.26 then
|
||||
S.v=S.v+.26
|
||||
elseif S.v>1 then
|
||||
S.v=S.v-.26
|
||||
end
|
||||
S.time=S.time+S.v*dt
|
||||
if S.time>45 then
|
||||
S.time=45
|
||||
elseif S.time<-10 then
|
||||
S.time=-10
|
||||
end
|
||||
end
|
||||
return Tmr
|
||||
42
Zframework/toolfunc.lua
Normal file
42
Zframework/toolfunc.lua
Normal file
@@ -0,0 +1,42 @@
|
||||
local gc=love.graphics
|
||||
local int=math.floor
|
||||
local format=string.format
|
||||
|
||||
local fontData=love.filesystem.newFile("font.ttf")
|
||||
local newFont=gc.setNewFont
|
||||
local setNewFont=gc.setFont
|
||||
local fontCache,currentFontSize={}
|
||||
function setFont(s)
|
||||
local f=fontCache[s]
|
||||
if s~=currentFontSize then
|
||||
if f then
|
||||
setNewFont(f)
|
||||
else
|
||||
f=newFont(fontData,s)
|
||||
fontCache[s]=f
|
||||
setNewFont(f)
|
||||
end
|
||||
currentFontSize=s
|
||||
end
|
||||
return f
|
||||
end
|
||||
|
||||
function toTime(s)
|
||||
if s<60 then
|
||||
return format("%.3fs",s)
|
||||
elseif s<3600 then
|
||||
return format("%d:%.2f",int(s/60),s%60)
|
||||
else
|
||||
local h=int(s/3600)
|
||||
return format("%d:%d:%.2f",h,int(s/60%60),s%60)
|
||||
end
|
||||
end
|
||||
function mStr(s,x,y)
|
||||
gc.printf(s,x-400,y,800,"center")
|
||||
end
|
||||
function mText(s,x,y)
|
||||
gc.draw(s,x-s:getWidth()*.5,y)
|
||||
end
|
||||
function mDraw(s,x,y,a,k)
|
||||
gc.draw(s,x,y,a,k,nil,s:getWidth()*.5,s:getHeight()*.5)
|
||||
end
|
||||
8
Zframework/vib.lua
Normal file
8
Zframework/vib.lua
Normal file
@@ -0,0 +1,8 @@
|
||||
local level={0,0,.015,.02,.03,.04,.05,.06,.07,.08}
|
||||
local _=love.system.vibrate
|
||||
return function(t)
|
||||
local L=setting.vib
|
||||
if L>0 then
|
||||
_(level[L+t])
|
||||
end
|
||||
end
|
||||
134
Zframework/voice.lua
Normal file
134
Zframework/voice.lua
Normal file
@@ -0,0 +1,134 @@
|
||||
local rnd=math.random
|
||||
local rem=table.remove
|
||||
local voiceQueue={free=0}
|
||||
local bank={}--{{SRC1s},{SRC2s},...}
|
||||
local VOC={}
|
||||
VOC.name={
|
||||
"zspin","sspin","lspin","jspin","tspin","ospin","ispin",
|
||||
"single","double","triple","techrash",
|
||||
"mini","b2b","b3b","pc",
|
||||
"win","lose",
|
||||
"bye",
|
||||
"nya",
|
||||
"happy",
|
||||
"doubt",
|
||||
"sad",
|
||||
"egg",
|
||||
"welcome"
|
||||
}
|
||||
VOC.list={
|
||||
zspin={"zspin_1","zspin_2","zspin_3"},
|
||||
sspin={"sspin_1","sspin_2","sspin_3","sspin_4","sspin_5","sspin_6"},
|
||||
lspin={"lspin_1","lspin_2"},
|
||||
jspin={"jspin_1","jspin_2","jspin_3","jspin_4"},
|
||||
tspin={"tspin_1","tspin_2","tspin_3","tspin_4","tspin_5","tspin_6"},
|
||||
ospin={"ospin_1","ospin_2","ospin_3"},
|
||||
ispin={"ispin_1","ispin_2","ispin_3"},
|
||||
|
||||
single={"single_1","single_2","single_3","single_4","single_5","single_6","single_7"},
|
||||
double={"double_1","double_2","double_3","double_4","double_5"},
|
||||
triple={"triple_1","triple_2","triple_3","triple_4","triple_5","triple_6","triple_7"},
|
||||
techrash={"techrash_1","techrash_2","techrash_3","techrash_4"},
|
||||
|
||||
mini={"mini_1","mini_2","mini_3"},
|
||||
b2b={"b2b_1","b2b_2","b2b_3"},
|
||||
b3b={"b3b_1","b3b_2"},
|
||||
pc={"clear_1","clear_2"},
|
||||
win={"win_1","win_2","win_3","win_4","win_5","win_6","win_6","win_7"},
|
||||
lose={"lose_1","lose_2","lose_3"},
|
||||
bye={"bye_1","bye_2"},
|
||||
nya={"nya_1","nya_2","nya_3","nya_4"},
|
||||
happy={"nya_happy_1","nya_happy_2","nya_happy_3","nya_happy_4"},
|
||||
doubt={"nya_doubt_1","nya_doubt_2"},
|
||||
sad={"nya_sad_1"},
|
||||
egg={"egg_1","egg_2"},
|
||||
welcome={"welcome_voc"},
|
||||
}
|
||||
|
||||
local function getVoice(str)
|
||||
local L=bank[str]
|
||||
local n=1
|
||||
while L[n]:isPlaying()do
|
||||
n=n+1
|
||||
if not L[n]then
|
||||
L[n]=L[1]:clone()
|
||||
L[n]:seek(0)
|
||||
break
|
||||
end
|
||||
end
|
||||
return L[n]
|
||||
--load voice with string
|
||||
end
|
||||
function VOC.loadOne(_)
|
||||
local N=VOC.name[_]
|
||||
for i=1,#VOC.list[N]do
|
||||
local V=VOC.list[N][i]
|
||||
bank[V]={love.audio.newSource("VOICE/"..V..".ogg","static")}
|
||||
end
|
||||
end
|
||||
function VOC.loadAll()
|
||||
for i=1,#VOC.list do
|
||||
VOC.loadOne(i)
|
||||
end
|
||||
end
|
||||
function VOC.getFreeChannel()
|
||||
local i=#voiceQueue
|
||||
for i=1,i do
|
||||
if #voiceQueue[i]==0 then return i end
|
||||
end
|
||||
voiceQueue[i+1]={s=0}
|
||||
return i+1
|
||||
end
|
||||
function VOC.getCount()
|
||||
return #voiceQueue
|
||||
end
|
||||
function VOC.update()
|
||||
for i=#voiceQueue,1,-1 do
|
||||
local Q=voiceQueue[i]
|
||||
if Q.s==0 then--Free channel, auto delete when >3
|
||||
if i>3 then
|
||||
rem(voiceQueue,i)
|
||||
end
|
||||
elseif Q.s==1 then--Waiting load source
|
||||
Q[1]=getVoice(Q[1])
|
||||
Q[1]:setVolume(setting.voc*.1)
|
||||
Q[1]:play()
|
||||
Q.s=Q[2]and 2 or 4
|
||||
elseif Q.s==2 then--playing 1,ready 2
|
||||
if Q[1]:getDuration()-Q[1]:tell()<.08 then
|
||||
Q[2]=getVoice(Q[2])
|
||||
Q[2]:setVolume(setting.voc*.1)
|
||||
Q[2]:play()
|
||||
Q.s=3
|
||||
end
|
||||
elseif Q.s==3 then--playing 12 same time
|
||||
if not Q[1]:isPlaying()then
|
||||
for i=1,#Q do
|
||||
Q[i]=Q[i+1]
|
||||
end
|
||||
Q.s=Q[2]and 2 or 4
|
||||
end
|
||||
elseif Q.s==4 then--playing last
|
||||
if not Q[1].isPlaying(Q[1])then
|
||||
Q[1]=nil
|
||||
Q.s=0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function VOC.play(s,chn)
|
||||
if setting.voc>0 then
|
||||
if chn then
|
||||
local L=voiceQueue[chn]
|
||||
local _=VOC.list[s]
|
||||
if not _ then print("no VOC called:"..s)return end
|
||||
L[#L+1]=_[rnd(#_)]
|
||||
L.s=1
|
||||
--add to queue[chn]
|
||||
else
|
||||
voiceQueue[VOC.getFreeChannel()]={s=1,VOC.list[s][rnd(#VOC.list[s])]}
|
||||
--create new channel & play
|
||||
end
|
||||
end
|
||||
end
|
||||
return VOC
|
||||
309
Zframework/widget.lua
Normal file
309
Zframework/widget.lua
Normal file
@@ -0,0 +1,309 @@
|
||||
local gc=love.graphics
|
||||
local kb=love.keyboard
|
||||
local int=math.floor
|
||||
local format=string.format
|
||||
local next=next
|
||||
local EMPTY={}
|
||||
|
||||
local button={
|
||||
type="button",
|
||||
ATV=0,--activating time(0~8)
|
||||
}
|
||||
function button:reset()
|
||||
self.ATV=0
|
||||
end
|
||||
function button:isAbove(x,y)
|
||||
return x>self.x-self.ATV and x<self.x+self.w+2*self.ATV and y>self.y-self.ATV and y<self.y+self.h+2*self.ATV
|
||||
end
|
||||
function button:FX()
|
||||
sysFX.new("ripple",.16,self.x-self.ATV,self.y-self.ATV,self.w+2*self.ATV,self.h+2*self.ATV)
|
||||
end
|
||||
function button:update()
|
||||
if WIDGET.sel==self then
|
||||
if self.ATV<8 then self.ATV=self.ATV+1 end
|
||||
else
|
||||
if self.ATV>0 then self.ATV=self.ATV-1 end
|
||||
end
|
||||
end
|
||||
function button:draw()
|
||||
local x,y,w,h=self.x,self.y,self.w,self.h
|
||||
local r,g,b=unpack(self.color)
|
||||
gc.setColor(.2+r*.8,.2+g*.8,.2+b*.8,.7)
|
||||
gc.rectangle("fill",x-self.ATV,y-self.ATV,w+2*self.ATV,h+2*self.ATV)
|
||||
if self.ATV>0 then
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,1,1,self.ATV*.125)
|
||||
gc.rectangle("line",x-self.ATV+2,y-self.ATV+2,w+2*self.ATV-4,h+2*self.ATV-4)
|
||||
end
|
||||
local t=self.text
|
||||
if t then
|
||||
if type(t)=="function"then t=t()end
|
||||
setFont(self.font)
|
||||
local y0=y+h*.5-self.font*.7
|
||||
gc.setColor(1,1,1,.3)
|
||||
gc.printf(t,x-2,y0-2,w,"center")
|
||||
gc.printf(t,x-2,y0+2,w,"center")
|
||||
gc.printf(t,x+2,y0-2,w,"center")
|
||||
gc.printf(t,x+2,y0+2,w,"center")
|
||||
gc.setColor(r*.5,g*.5,b*.5)
|
||||
gc.printf(t,x,y0,w,"center")
|
||||
end
|
||||
end
|
||||
function button:getInfo()
|
||||
print(format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h,self.font))
|
||||
end
|
||||
|
||||
local switch={
|
||||
type="switch",
|
||||
ATV=0,--activating time(0~8)
|
||||
CHK=0,--check alpha(0~6)
|
||||
}
|
||||
function switch:reset()
|
||||
self.ATV=0
|
||||
self.CHK=0
|
||||
end
|
||||
function switch:isAbove(x,y)
|
||||
return x>self.x and x<self.x+50 and y>self.y-25 and y<self.y+25
|
||||
end
|
||||
function switch:update()
|
||||
local _=self.ATV
|
||||
if WIDGET.sel==self then if _<8 then self.ATV=_+1 end
|
||||
else if _>0 then self.ATV=_-1 end
|
||||
end
|
||||
_=self.CHK
|
||||
if self:disp()then if _<6 then self.CHK=_+1 end
|
||||
else if _>0 then self.CHK=_-1 end
|
||||
end
|
||||
end
|
||||
function switch:draw()
|
||||
local x,y=self.x,self.y-25
|
||||
if self.ATV>0 then
|
||||
gc.setColor(1,1,1,self.ATV*.08)
|
||||
gc.rectangle("fill",x,y,50,50)
|
||||
end
|
||||
if self.CHK>0 then
|
||||
gc.setColor(.9,1,.9,self.CHK/6)
|
||||
gc.setLineWidth(6)
|
||||
gc.line(x+5,y+25,x+18,y+38,x+45,y+11)
|
||||
end
|
||||
--checked
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,1,1,.6+self.ATV*.05)
|
||||
gc.rectangle("line",x,y,50,50)
|
||||
--frame
|
||||
local t=self.text
|
||||
if t then
|
||||
gc.setColor(1,1,1)
|
||||
setFont(self.font)
|
||||
gc.printf(t,x-412,y+20-self.font*.7,400,"right")
|
||||
end
|
||||
end
|
||||
function switch:getInfo()
|
||||
print(format("x=%d,y=%d,font=%d",self.x,self.y,self.font))
|
||||
end
|
||||
|
||||
local slider={
|
||||
type="slider",
|
||||
ATV=0,--activating time(0~8)
|
||||
pos=0,--position shown
|
||||
}
|
||||
function slider:reset()
|
||||
self.ATV=0
|
||||
self.pos=0
|
||||
end
|
||||
function slider:isAbove(x,y)
|
||||
return x>self.x-10 and x<self.x+self.w+10 and y>self.y-20 and y<self.y+20
|
||||
end
|
||||
function slider:update()
|
||||
if WIDGET.sel==self then
|
||||
if self.ATV<6 then self.ATV=self.ATV+1 end
|
||||
else
|
||||
if self.ATV>0 then self.ATV=self.ATV-1 end
|
||||
end
|
||||
if not(self.hide and self.hide())then
|
||||
self.pos=self.pos*.7+self.disp()*.3
|
||||
end
|
||||
end
|
||||
function slider:draw()
|
||||
local x,y=self.x,self.y
|
||||
gc.setColor(1,1,1,.5+self.ATV*.06)
|
||||
gc.setLineWidth(2)
|
||||
local x1,x2=x,x+self.w
|
||||
for p=0,self.unit do
|
||||
local x=x1+(x2-x1)*p/self.unit
|
||||
gc.line(x,y+7,x,y-7)
|
||||
end
|
||||
--units
|
||||
gc.setLineWidth(4)
|
||||
gc.line(x1,y,x2,y)
|
||||
--axis
|
||||
local t=self.text
|
||||
if t then
|
||||
gc.setColor(1,1,1)
|
||||
setFont(self.font)
|
||||
gc.printf(t,x-312,y-self.font*.7,300,"right")
|
||||
end
|
||||
--text
|
||||
local x,y,w,h=x1+(x2-x1)*self.pos/self.unit-10-self.ATV*.5,y-16-self.ATV,20+self.ATV,32+2*self.ATV
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.rectangle("fill",x,y,w,h)
|
||||
if self.ATV>0 then
|
||||
gc.setLineWidth(2)
|
||||
gc.setColor(1,1,1,self.ATV*.16)
|
||||
gc.rectangle("line",x+1,y+1,w-2,h-2)
|
||||
end
|
||||
--block
|
||||
end
|
||||
function slider:getInfo()
|
||||
print(format("x=%d,y=%d,w=%d",self.x,self.y,self.w))
|
||||
end
|
||||
|
||||
local WIDGET={}
|
||||
WIDGET.active=EMPTY--table, contains all active widgets
|
||||
WIDGET.sel=nil--selected widget
|
||||
function WIDGET.set(L)
|
||||
WIDGET.sel=nil
|
||||
WIDGET.active=L or EMPTY
|
||||
if L then
|
||||
for _,W in next,L do
|
||||
W:reset()
|
||||
end--Reset all widgets
|
||||
end
|
||||
end
|
||||
|
||||
WIDGET.new={}
|
||||
function WIDGET.new.button(x,y,w,h,color,font,code,hide,N)
|
||||
local _={
|
||||
x=x-w*.5,y=y-h*.5,
|
||||
w=w,h=h,
|
||||
color=color,
|
||||
font=font,
|
||||
code=code,
|
||||
hide=hide,
|
||||
next=N,
|
||||
}for k,v in next,button do _[k]=v end return _
|
||||
end
|
||||
function WIDGET.new.switch(x,y,font,disp,code,hide,N)
|
||||
local _={
|
||||
x=x,y=y,font=font,
|
||||
disp=disp,
|
||||
code=code,
|
||||
hide=hide,
|
||||
next=N,
|
||||
}for k,v in next,switch do _[k]=v end return _
|
||||
end
|
||||
function WIDGET.new.slider(x,y,w,unit,font,change,disp,code,hide,N)
|
||||
local _={
|
||||
x=x,y=y,
|
||||
w=w,unit=unit,
|
||||
font=font,
|
||||
change=change,
|
||||
disp=disp,
|
||||
code=code,
|
||||
hide=hide,
|
||||
next=N,
|
||||
}for k,v in next,slider do _[k]=v end return _
|
||||
end
|
||||
|
||||
function WIDGET.moveCursor(x,y)
|
||||
WIDGET.sel=nil
|
||||
for _,W in next,WIDGET.active do
|
||||
if not(W.hide and W.hide())and W:isAbove(x,y)then
|
||||
WIDGET.sel=W
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
function WIDGET.press(x,y)
|
||||
local W=WIDGET.sel
|
||||
if not W then return end
|
||||
if W.type=="button"then
|
||||
W.code()
|
||||
W:FX()
|
||||
SFX.play("button")
|
||||
VOC.play("nya")
|
||||
elseif W.type=="switch"then
|
||||
W.code()
|
||||
SFX.play("move",.6)
|
||||
elseif W.type=="slider"then
|
||||
if not x then return end
|
||||
local p,P=W.disp(),x<W.x and 0 or x>W.x+W.w and W.unit or int((x-W.x)*W.unit/W.w+.5)
|
||||
if p==P then return end
|
||||
W.code(P)
|
||||
if W.change then W.change()end
|
||||
end
|
||||
if W.hide and W.hide()then WIDGET.sel=nil end
|
||||
end
|
||||
function WIDGET.drag(x,y,dx,dy)
|
||||
local W=WIDGET.sel
|
||||
if not W then return end
|
||||
if W.type=="slider"then
|
||||
local p,P=W.disp(),x<W.x and 0 or x>W.x+W.w and W.unit or int((x-W.x)*W.unit/W.w+.5)
|
||||
if p==P then return end
|
||||
W.code(P)
|
||||
if W.change then W.change()end
|
||||
elseif not W:isAbove(x,y)then
|
||||
WIDGET.sel=nil
|
||||
end
|
||||
end
|
||||
function WIDGET.keyPressed(i)
|
||||
if i=="tab"then
|
||||
if WIDGET.sel then
|
||||
WIDGET.sel=kb.isDown("lshift")and WIDGET.sel.prev or WIDGET.sel.next or WIDGET.sel
|
||||
else
|
||||
WIDGET.sel=select(2,next(WIDGET.active))
|
||||
end
|
||||
elseif i=="space"or i=="return"then
|
||||
if WIDGET.sel then
|
||||
WIDGET.press(WIDGET.sel)
|
||||
end
|
||||
elseif i=="left"or i=="right"then
|
||||
local W=WIDGET.sel
|
||||
if W then
|
||||
if W.type=="slider"then
|
||||
local p=W.disp()
|
||||
local P=i=="left"and(p>0 and p-1)or p<W.unit and p+1
|
||||
if p==P or not P then return end
|
||||
W.code(P)
|
||||
if W.change then W.change()end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function WIDGET.gamepadPressed(i)
|
||||
if i=="dpup"or i=="dpdown"then
|
||||
if WIDGET.sel then
|
||||
WIDGET.sel=i=="dpup"and WIDGET.sel.prev or WIDGET.sel.next or WIDGET.sel
|
||||
else
|
||||
WIDGET.sel=select(2,next(WIDGET.active))
|
||||
end
|
||||
elseif i=="start"then
|
||||
if WIDGET.sel then
|
||||
WIDGET.press(WIDGET.sel)
|
||||
end
|
||||
elseif i=="dpleft"or i=="dpright"then
|
||||
if WIDGET.sel then
|
||||
local W=WIDGET.sel
|
||||
if W.type=="slider"then
|
||||
local p=W.disp()
|
||||
local P=i=="left"and(p>0 and p-1)or p<W.unit and p+1
|
||||
if p==P or not P then return end
|
||||
W.code(P)
|
||||
if W.change then W.change()end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function WIDGET.update()
|
||||
for _,W in next,WIDGET.active do W:update()end
|
||||
end
|
||||
function WIDGET.draw()
|
||||
for _,W in next,WIDGET.active do
|
||||
if not(W.hide and W.hide())then
|
||||
W:draw()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return WIDGET
|
||||
404
Zframework/widgetList.lua
Normal file
404
Zframework/widgetList.lua
Normal file
@@ -0,0 +1,404 @@
|
||||
local mobileHide=(system=="Android"or system=="iOS")and function()return true end
|
||||
local function BACK()SCN.back()end
|
||||
local virtualkeySet={
|
||||
{
|
||||
{1, 80, 720-200, 80},--moveLeft
|
||||
{2, 320, 720-200, 80},--moveRight
|
||||
{3, 1280-80, 720-200, 80},--rotRight
|
||||
{4, 1280-200, 720-80, 80},--rotLeft
|
||||
{5, 1280-200, 720-320, 80},--rot180
|
||||
{6, 200, 720-320, 80},--hardDrop
|
||||
{7, 200, 720-80, 80},--softDrop
|
||||
{8, 1280-320, 720-200, 80},--hold
|
||||
{9, 1280-80, 280, 80},--func
|
||||
{10,80, 280, 80},--restart
|
||||
},--Farter's set,thanks
|
||||
{
|
||||
{1, 1280-320, 720-200, 80},--moveLeft
|
||||
{2, 1280-80, 720-200, 80},--moveRight
|
||||
{3, 200, 720-80, 80},--rotRight
|
||||
{4, 80, 720-200, 80},--rotLeft
|
||||
{5, 200, 720-320, 80},--rot180
|
||||
{6, 1280-200, 720-320, 80},--hardDrop
|
||||
{7, 1280-200, 720-80, 80},--softDrop
|
||||
{8, 320, 720-200, 80},--hold
|
||||
{9, 80, 280, 80},--func
|
||||
{10,1280-80, 280, 80},--restart
|
||||
},--Mirrored farter's set,sknaht
|
||||
{
|
||||
{1, 80, 720-80, 80},--moveLeft
|
||||
{2, 240, 720-80, 80},--moveRight
|
||||
{3, 1280-240, 720-80, 80},--rotRight
|
||||
{4, 1280-400, 720-80, 80},--rotLeft
|
||||
{5, 1280-240, 720-240, 80},--rot180
|
||||
{6, 1280-80, 720-80, 80},--hardDrop
|
||||
{7, 1280-80, 720-240, 80},--softDrop
|
||||
{8, 1280-80, 720-400, 80},--hold
|
||||
{9, 80, 360, 80},--func
|
||||
{10,80, 80, 80},--restart
|
||||
},--Author's set,not recommend
|
||||
{
|
||||
{1, 1280-400, 720-80, 80},--moveLeft
|
||||
{2, 1280-80, 720-80, 80},--moveRight
|
||||
{3, 240, 720-80, 80},--rotRight
|
||||
{4, 80, 720-80, 80},--rotLeft
|
||||
{5, 240, 720-240, 80},--rot180
|
||||
{6, 1280-240, 720-240, 80},--hardDrop
|
||||
{7, 1280-240, 720-80, 80},--softDrop
|
||||
{8, 1280-80, 720-240, 80},--hold
|
||||
{9, 80, 720-240, 80},--func
|
||||
{10,80, 320, 80},--restart
|
||||
},--Keyboard set
|
||||
{
|
||||
{10,70, 50,30},--restart
|
||||
{9, 130, 50,30},--func
|
||||
{4, 190, 50,30},--rotLeft
|
||||
{3, 250, 50,30},--rotRight
|
||||
{5, 310, 50,30},--rot180
|
||||
{1, 370, 50,30},--moveLeft
|
||||
{2, 430, 50,30},--moveRight
|
||||
{8, 490, 50,30},--hold
|
||||
{7, 550, 50,30},--softDrop1
|
||||
{6, 610, 50,30},--hardDrop
|
||||
{11,670, 50,30},--insLeft
|
||||
{12,730, 50,30},--insRight
|
||||
{13,790, 50,30},--insDown
|
||||
{14,850, 50,30},--down1
|
||||
{15,910, 50,30},--down4
|
||||
{16,970, 50,30},--down10
|
||||
{17,1030, 50,30},--dropLeft
|
||||
{18,1090, 50,30},--dropRight
|
||||
{19,1150, 50,30},--addLeft
|
||||
{20,1210, 50,30},--addRight
|
||||
},--PC key feedback(top&in a row)
|
||||
}
|
||||
|
||||
--lambda Funcs for widgets,delete at file end
|
||||
local function SETval(k) return function()return setting[k] end end
|
||||
local function SETsto(k) return function(i)setting[k]=i end end
|
||||
local function SETrev(k) return function()setting[k]=not setting[k] end end
|
||||
local function pressKey(k) return function()love.keypressed(k) end end
|
||||
local function setPen(i) return function()sceneTemp.pen=i end end
|
||||
local function prevSkin(n) return function()SKIN.prev(n) end end
|
||||
local function nextSkin(n) return function()SKIN.next(n) end end
|
||||
local function nextDir(n) return function()SKIN.rotate(n) end end
|
||||
local function VKAdisp(n) return function()return VK_org[n].ava end end
|
||||
local function VKAcode(n) return function()VK_org[n].ava=not VK_org[n].ava end end
|
||||
local function setLang(n) return function()LANG.set(n)setting.lang=n end end
|
||||
local newButton,newSwitch,newSlider=WIDGET.new.button,WIDGET.new.switch,WIDGET.new.slider
|
||||
|
||||
local C=color
|
||||
local Widgets={
|
||||
load={},intro={},quit={},
|
||||
main={
|
||||
play= newButton(150,280,200,160,C.lightRed, 55,function()SCN.push()SCN.swapTo("mode")end, nil,"setting"),
|
||||
setting=newButton(370,280,200,160,C.lightBlue, 45,function()SCN.push()SCN.swapTo("setting_game")end, nil,"music"),
|
||||
music= newButton(590,280,200,160,C.lightPurple, 32,function()SCN.push()SCN.swapTo("music")end, nil,"help"),
|
||||
help= newButton(150,460,200,160,C.lightYellow, 50,function()SCN.push()SCN.swapTo("help")end, nil,"stat"),
|
||||
stat= newButton(370,460,200,160,C.lightCyan, 43,function()SCN.push()SCN.swapTo("stat")end, nil,"qplay"),
|
||||
qplay= newButton(590,460,200,160,C.lightOrange, 43,function()SCN.push()loadGame(stat.lastPlay)end, nil,"lang"),
|
||||
lang= newButton(150,610,160,100,C.lightGreen, 45,function()SCN.push()SCN.swapTo("setting_lang")end, nil,"quit"),
|
||||
quit= newButton(590,610,160,100,C.lightGrey, 45,function()VOC.play("bye")SCN.swapTo("quit","slowFade")end,nil,"play"),
|
||||
},
|
||||
mode={
|
||||
draw= newButton(1100, 440,240,90,C.lightYellow, 40,function()SCN.push()SCN.swapTo("draw")end,function()return mapCam.sel~=71 and mapCam.sel~=72 end),
|
||||
custom= newButton(1100, 540,240,90,C.lightGreen, 40,function()SCN.push()SCN.swapTo("custom")end,function()return mapCam.sel~=71 and mapCam.sel~=72 end),
|
||||
start= newButton(1040, 655,180,80,C.lightGrey, 40,function()if mapCam.sel then SCN.push()loadGame(mapCam.sel)end end,function()return not mapCam.sel end),
|
||||
back= newButton(1200, 655,120,80,C.white, 40,BACK),
|
||||
--function()SCN.push()SCN.swapTo("custom")end
|
||||
},
|
||||
music={
|
||||
bgm= newSlider(760, 80,400,10,35,function()BGM.freshVolume()end,SETval("bgm"),SETsto("bgm")),
|
||||
up= newButton(1100, 200,120,120,C.white,55,pressKey("up")),
|
||||
play= newButton(1100, 340,120,120,C.white,35,pressKey("space"),function()return setting.bgm==0 end),
|
||||
down= newButton(1100, 480,120,120,C.white,55,pressKey("down")),
|
||||
back= newButton(640, 630,230,90, C.white,40,BACK),
|
||||
},
|
||||
custom={
|
||||
up= newButton(1000, 360,100,100,C.white, 45,function()sceneTemp=(sceneTemp-2)%#customID+1 end),
|
||||
down= newButton(1000, 600,100,100,C.white, 45,function()sceneTemp=sceneTemp%#customID+1 end),
|
||||
left= newButton(880, 480,100,100,C.white, 45,pressKey("left")),
|
||||
right= newButton(1120, 480,100,100,C.white, 45,pressKey("right")),
|
||||
set1= newButton(640, 160,240,75, C.lightYellow, 35,pressKey("1")),
|
||||
set2= newButton(640, 250,240,75, C.lightYellow, 35,pressKey("2")),
|
||||
set3= newButton(640, 340,240,75, C.lightYellow, 35,pressKey("3")),
|
||||
set4= newButton(640, 430,240,75, C.lightYellow, 35,pressKey("4")),
|
||||
set5= newButton(640, 520,240,75, C.lightYellow, 35,pressKey("5")),
|
||||
back= newButton(640, 630,180,60, C.white, 35,BACK),
|
||||
},
|
||||
draw={
|
||||
b1= newButton(500+65*1, 150,58,58,C.red, 30,setPen(1)),--B1
|
||||
b2= newButton(500+65*2, 150,58,58,C.orange, 30,setPen(2)),--B2
|
||||
b3= newButton(500+65*3, 150,58,58,C.yellow, 30,setPen(3)),--B3
|
||||
b4= newButton(500+65*4, 150,58,58,C.grass, 30,setPen(4)),--B4
|
||||
b5= newButton(500+65*5, 150,58,58,C.green, 30,setPen(5)),--B5
|
||||
b6= newButton(500+65*6, 150,58,58,C.water, 30,setPen(6)),--B6
|
||||
b7= newButton(500+65*7, 150,58,58,C.cyan, 30,setPen(7)),--B7
|
||||
b8= newButton(500+65*8, 150,58,58,C.blue, 30,setPen(8)),--B8
|
||||
b9= newButton(500+65*9, 150,58,58,C.purple, 30,setPen(9)),--B9
|
||||
b10= newButton(500+65*10,150,58,58,C.magenta, 30,setPen(10)),--B10
|
||||
b11= newButton(500+65*11,150,58,58,C.pink, 30,setPen(11)),--B11
|
||||
|
||||
b12= newButton(500+65*1, 230,58,58,C.darkGrey, 30,setPen(12)),--Bone
|
||||
b13= newButton(500+65*2, 230,58,58,C.grey, 30,setPen(13)),--GB1
|
||||
b14= newButton(500+65*3, 230,58,58,C.lightGrey, 30,setPen(14)),--GB2
|
||||
b15= newButton(500+65*4, 230,58,58,C.darkPurple, 30,setPen(15)),--GB3
|
||||
b16= newButton(500+65*5, 230,58,58,C.darkRed, 30,setPen(16)),--GB4
|
||||
b17= newButton(500+65*6, 230,58,58,C.darkGreen, 30,setPen(17)),--GB5
|
||||
|
||||
any= newButton(600, 360,120,120,C.lightGrey, 40,setPen(0)),
|
||||
space= newButton(730, 360,120,120,C.grey, 65,setPen(-1)),
|
||||
clear= newButton(1200, 500,120,120,C.white, 40,pressKey("delete")),
|
||||
demo= newSwitch(755, 640,30,function()return sceneTemp.demo end,function()sceneTemp.demo=not sceneTemp.demo end),
|
||||
copy= newButton(920, 640,120,120,C.lightRed, 35,copyBoard),
|
||||
paste= newButton(1060, 640,120,120,C.lightBlue, 35,pasteBoard),
|
||||
back= newButton(1200, 640,120,120,C.white, 35,BACK),
|
||||
},
|
||||
play={
|
||||
pause= newButton(1235,45,80,80,C.white,25,pauseGame),
|
||||
},
|
||||
pause={
|
||||
resume= newButton(640,290,240,100,C.white,30,resumeGame),
|
||||
restart=newButton(640,445,240,100,C.white,33,function()
|
||||
TASK.clear("play")
|
||||
mergeStat(stat,players[1].stat)
|
||||
resetGameData()
|
||||
SCN.swapTo("play","none")
|
||||
end),
|
||||
setting=newButton(1120,70,240,90,C.lightBlue,35,function()
|
||||
SCN.push()SCN.swapTo("setting_sound")
|
||||
end),
|
||||
quit= newButton(640,600,240,100,C.white,35,BACK),
|
||||
},
|
||||
setting_game={
|
||||
graphic=newButton(200,80,240,80,C.lightCyan,35,function()SCN.swapTo("setting_video")end, nil,"sound"),
|
||||
sound= newButton(1080,80,240,80,C.lightCyan,35,function()SCN.swapTo("setting_sound")end, nil,"ctrl"),
|
||||
ctrl= newButton(290,220,320,80,C.lightYellow,35,function()SCN.push()SCN.swapTo("setting_control")end, nil,"key"),
|
||||
key= newButton(640,220,320,80,C.lightGreen,35,function()SCN.push()SCN.swapTo("setting_key")end, nil,"touch"),
|
||||
touch= newButton(990,220,320,80,C.lightBlue,35,function()SCN.push()SCN.swapTo("setting_touch")end, nil,"reTime"),
|
||||
reTime= newSlider(350,340,300,10,30,nil, SETval("reTime"), SETsto("reTime"), nil,"maxNext"),
|
||||
maxNext=newSlider(350,440,300,6,30,nil, SETval("maxNext"), SETsto("maxNext"), nil,"autoPause"),
|
||||
autoPause=newSwitch(350,540,20, SETval("autoPause"), SETrev("autoPause"), nil,"layout"),
|
||||
layout= newButton(590,540,140,70,C.white,35,function()
|
||||
SCN.push()
|
||||
SCN.swapTo("setting_skin")
|
||||
end,nil,"quickR"),
|
||||
quickR= newSwitch(1050,340,35, SETval("quickR"), SETrev("quickR"), nil,"swap"),
|
||||
swap= newSwitch(1050,440,19, SETval("swap"), SETrev("swap"), nil,"fine"),
|
||||
fine= newSwitch(1050,540,20, SETval("fine"), SETrev("fine"), nil,"back"),
|
||||
back= newButton(1140,650,200,80,C.white,40,BACK, nil,"graphic"),
|
||||
},
|
||||
setting_video={
|
||||
sound= newButton(200,80,240,80,C.lightCyan,35,function()SCN.swapTo("setting_sound")end, nil,"game"),
|
||||
game= newButton(1080,80,240,80,C.lightCyan,35,function()SCN.swapTo("setting_game")end, nil,"ghost"),
|
||||
ghost= newSwitch(250,180,35, SETval("ghost"), SETrev("ghost"), nil,"smooth"),
|
||||
smooth= newSwitch(250,260,25, SETval("smooth"), SETrev("smooth"), nil,"center"),
|
||||
center= newSwitch(500,180,35, SETval("center"), SETrev("center"), nil,"grid"),
|
||||
grid= newSwitch(500,260,30, SETval("grid"), SETrev("grid"), nil,"bagLine"),
|
||||
bagLine=newSwitch(730,180,30, SETval("bagLine"), SETrev("bagLine"), nil,"lockFX"),
|
||||
lockFX= newSlider(350,340,373,3,32,nil, SETval("lockFX"), SETsto("lockFX"), nil,"dropFX"),
|
||||
dropFX= newSlider(350,400,373,5,32,nil, SETval("dropFX"), SETsto("dropFX"), nil,"clearFX"),
|
||||
clearFX=newSlider(350,460,373,3,32,nil, SETval("clearFX"), SETsto("clearFX"), nil,"shakeFX"),
|
||||
shakeFX=newSlider(350,520,373,5,32,nil, SETval("shakeFX"), SETsto("shakeFX"), nil,"atkFX"),
|
||||
atkFX= newSlider(350,580,373,5,32,nil, SETval("atkFX"), SETsto("atkFX"), nil,"frame"),
|
||||
frame= newSlider(350,640,373,10,30,nil,function()return setting.frameMul>35 and setting.frameMul/10 or setting.frameMul/5-4 end,function(i)setting.frameMul=i<5 and 5*i+20 or 10*i end,nil,"text"),
|
||||
text= newSwitch(1050,180,35,SETval("text"),SETrev("text"),nil,"warn"),
|
||||
warn= newSwitch(1050,260,35,SETval("warn"),SETrev("warn"),nil,"fullscreen"),
|
||||
fullscreen=newSwitch(1050,340,35,SETval("fullscreen"),function()
|
||||
setting.fullscreen=not setting.fullscreen
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
love.resize(love.graphics.getWidth(),love.graphics.getHeight())
|
||||
end,nil,"bg"),
|
||||
bg= newSwitch(1050,420,35,SETval("bg"),function()
|
||||
BG.set("none")
|
||||
setting.bg=not setting.bg
|
||||
BG.set("space")
|
||||
end,nil,"power"),
|
||||
power= newSwitch(1050,500,35,SETval("powerInfo"),function()
|
||||
setting.powerInfo=not setting.powerInfo
|
||||
end,nil,"back"),
|
||||
back= newButton(1140,650,200,80,C.white,40,BACK,nil,"sound"),
|
||||
},
|
||||
setting_sound={
|
||||
game= newButton(200,80,240,80,C.lightCyan,35,function()SCN.swapTo("setting_game")end, nil,"graphic"),
|
||||
graphic=newButton(1080,80,240,80,C.lightCyan,35,function()SCN.swapTo("setting_video")end, nil,"sfx"),
|
||||
sfx= newSlider(180,250,400,10,35,function()SFX.play("blip_1")end, SETval("sfx"), SETsto("sfx"), nil,"bgm"),
|
||||
bgm= newSlider(750,250,400,10,35,function()BGM.freshVolume()end, SETval("bgm"), SETsto("bgm"), nil,"vib"),
|
||||
vib= newSlider(180,440,400,5 ,28,function()VIB(2)end, SETval("vib"), SETsto("vib"), nil,"voc"),
|
||||
voc= newSlider(750,440,400,10,32,function()VOC.play("nya")end, SETval("voc"), SETsto("voc"), nil,"stereo"),
|
||||
stereo= newSlider(180,630,400,10,35,function()SFX.play("move",1,-1)SFX.play("lock",1,1)end, SETval("stereo"), SETsto("stereo"),function()return setting.sfx==0 end,"back"),
|
||||
back= newButton(1140,650,200,80,C.white,40,BACK,nil,"game"),
|
||||
},
|
||||
setting_control={
|
||||
das= newSlider(226,200,910, 26, 30,nil,SETval("das"), SETsto("das"), nil,"arr"),
|
||||
arr= newSlider(226,290,525, 15, 30,nil,SETval("arr"), SETsto("arr"), nil,"sddas"),
|
||||
sddas= newSlider(226,380,350, 10, 30,nil,SETval("sddas"), SETsto("sddas"),nil,"sdarr"),
|
||||
sdarr= newSlider(226,470,140, 4, 30,nil,SETval("sdarr"), SETsto("sdarr"),nil,"ihs"),
|
||||
ihs= newSwitch(1100,290,30, SETval("ihs"), SETrev("ihs"),nil,"irs"),
|
||||
irs= newSwitch(1100,380,30, SETval("irs"), SETrev("irs"),nil,"ihs"),
|
||||
ims= newSwitch(1100,470,30, SETval("ims"), SETrev("ims"),nil,"reset"),
|
||||
reset= newButton(160,580,200, 100,C.lightRed,40,function()
|
||||
local _=setting
|
||||
_.das,_.arr=10,2
|
||||
_.sddas,_.sdarr=0,2
|
||||
_.ihs,_.irs,_.ims=false,false,false
|
||||
end,nil,"back"),
|
||||
back= newButton(1140,650,200,80,C.white,40,BACK,nil,"das"),
|
||||
},
|
||||
setting_key={
|
||||
back=newButton(1140,650,200,80,C.white,45,BACK),
|
||||
},
|
||||
setting_skin={
|
||||
prev= newButton(700,100,140,100,C.white,50,function()SKIN.prevSet()end),
|
||||
next= newButton(860,100,140,100,C.white,50,function()SKIN.nextSet()end),
|
||||
prev1= newButton(130,230,90,65,C.white,30,prevSkin(1)),
|
||||
prev2= newButton(270,230,90,65,C.white,30,prevSkin(2)),
|
||||
prev3= newButton(410,230,90,65,C.white,30,prevSkin(3)),
|
||||
prev4= newButton(550,230,90,65,C.white,30,prevSkin(4)),
|
||||
prev5= newButton(690,230,90,65,C.white,30,prevSkin(5)),
|
||||
prev6= newButton(830,230,90,65,C.white,30,prevSkin(6)),
|
||||
prev7= newButton(970,230,90,65,C.white,30,prevSkin(7)),
|
||||
|
||||
next1= newButton(130,450,90,65,C.white,30,nextSkin(1)),
|
||||
next2= newButton(270,450,90,65,C.white,30,nextSkin(2)),
|
||||
next3= newButton(410,450,90,65,C.white,30,nextSkin(3)),
|
||||
next4= newButton(550,450,90,65,C.white,30,nextSkin(4)),
|
||||
next5= newButton(690,450,90,65,C.white,30,nextSkin(5)),
|
||||
next6= newButton(830,450,90,65,C.white,30,nextSkin(6)),
|
||||
next7= newButton(970,450,90,65,C.white,30,nextSkin(7)),
|
||||
|
||||
spin1= newButton(130,540,90,65,C.white,30,nextDir(1)),
|
||||
spin2= newButton(270,540,90,65,C.white,30,nextDir(2)),
|
||||
spin3= newButton(410,540,90,65,C.white,30,nextDir(3)),
|
||||
spin4= newButton(550,540,90,65,C.white,30,nextDir(4)),
|
||||
spin5= newButton(690,540,90,65,C.white,30,nextDir(5)),
|
||||
--spin6=newButton(825,540,90,65,C.white,30,nextDir(6)),--cannot rotate O
|
||||
spin7= newButton(970,540,90,65,C.white,30,nextDir(7)),
|
||||
|
||||
skinR= newButton(200,640,220,80,C.lightPurple,35,function()
|
||||
setting.skin={1,5,8,2,10,3,7,1,5,5,1,8,2,10,3,7,10,7,8,2,8,2,1,5,3}
|
||||
SFX.play("rotate")
|
||||
end),
|
||||
faceR= newButton(480,640,220,80,C.lightRed,35,function()
|
||||
for i=1,25 do
|
||||
setting.face[i]=0
|
||||
end
|
||||
SFX.play("hold")
|
||||
end),
|
||||
back= newButton(1140,650,200,80,C.white,40,BACK),
|
||||
},
|
||||
setting_touch={
|
||||
default=newButton(520,80,170,80,C.white,35,function()
|
||||
local D=virtualkeySet[sceneTemp.default]
|
||||
for i=1,#VK_org do
|
||||
VK_org[i].ava=false
|
||||
end
|
||||
for n=1,#D do
|
||||
local T=D[n]
|
||||
if T[1]then
|
||||
local B=VK_org[n]
|
||||
B.ava=true
|
||||
B.x,B.y,B.r=T[2],T[3],T[4]
|
||||
end
|
||||
end--Replace keys
|
||||
sceneTemp.default=sceneTemp.default%5+1
|
||||
sceneTemp.sel=nil
|
||||
end),
|
||||
snap= newButton(760,80,170,80,C.white,35,function()
|
||||
sceneTemp.snap=sceneTemp.snap%6+1
|
||||
end),
|
||||
option= newButton(520,180,170,80,C.white,40,function()
|
||||
SCN.push()
|
||||
SCN.swapTo("setting_touchSwitch")
|
||||
end),
|
||||
back= newButton(760,180,170,80,C.white,40,BACK),
|
||||
size= newSlider(450,265,460,14,40,nil,function()
|
||||
return VK_org[sceneTemp.sel].r/10-1
|
||||
end,
|
||||
function(v)
|
||||
if sceneTemp.sel then
|
||||
VK_org[sceneTemp.sel].r=10+v*10
|
||||
end
|
||||
end,
|
||||
function()return not sceneTemp.sel end),
|
||||
},
|
||||
setting_touchSwitch={
|
||||
b1= newSwitch(280,80, 35,VKAdisp(1),VKAcode(1)),
|
||||
b2= newSwitch(280,140, 35,VKAdisp(2),VKAcode(2)),
|
||||
b3= newSwitch(280,200, 35,VKAdisp(3),VKAcode(3)),
|
||||
b4= newSwitch(280,260, 35,VKAdisp(4),VKAcode(4)),
|
||||
b5= newSwitch(280,320, 35,VKAdisp(5),VKAcode(5)),
|
||||
b6= newSwitch(280,380, 35,VKAdisp(6),VKAcode(6)),
|
||||
b7= newSwitch(280,440, 35,VKAdisp(7),VKAcode(7)),
|
||||
b8= newSwitch(280,500, 35,VKAdisp(8),VKAcode(8)),
|
||||
b9= newSwitch(280,560, 35,VKAdisp(9),VKAcode(9)),
|
||||
b10= newSwitch(280,620, 35,VKAdisp(10),VKAcode(10)),
|
||||
b11= newSwitch(620,80, 35,VKAdisp(11),VKAcode(11)),
|
||||
b12= newSwitch(620,140, 35,VKAdisp(12),VKAcode(12)),
|
||||
b13= newSwitch(620,200, 35,VKAdisp(13),VKAcode(13)),
|
||||
b14= newSwitch(620,260, 35,VKAdisp(14),VKAcode(14)),
|
||||
b15= newSwitch(620,320, 35,VKAdisp(15),VKAcode(15)),
|
||||
b16= newSwitch(620,380, 35,VKAdisp(16),VKAcode(16)),
|
||||
b17= newSwitch(620,440, 35,VKAdisp(17),VKAcode(17)),
|
||||
b18= newSwitch(620,500, 35,VKAdisp(18),VKAcode(18)),
|
||||
b19= newSwitch(620,560, 35,VKAdisp(19),VKAcode(19)),
|
||||
b20= newSwitch(620,620, 35,VKAdisp(20),VKAcode(20)),
|
||||
norm= newButton(840,100, 240,80,C.white,35,function()for i=1,20 do VK_org[i].ava=i<11 end end),
|
||||
pro= newButton(1120,100, 240,80,C.white,35,function()for i=1,20 do VK_org[i].ava=true end end),
|
||||
hide= newSwitch(1170,200, 40,SETval("VKSwitch"),SETrev("VKSwitch")),
|
||||
track= newSwitch(1170,300, 35,SETval("VKTrack"),SETrev("VKTrack")),
|
||||
sfx= newSlider(800,380,180,4,40,function()SFX.play("virtualKey",setting.VKSFX*.25)end,SETval("VKSFX"),SETsto("VKSFX")),
|
||||
vib= newSlider(800,460,180,2,40,function()VIB(setting.VKVIB)end,SETval("VKVIB"),SETsto("VKVIB")),
|
||||
icon= newSwitch(850,300, 40,SETval("VKIcon"),SETrev("VKIcon")),
|
||||
tkset= newButton(1120,420,240,80,C.white,32,function()
|
||||
SCN.push()
|
||||
SCN.swapTo("setting_trackSetting")
|
||||
end,function()return not setting.VKTrack end),
|
||||
alpha= newSlider(840,540,400,10,40,nil,SETval("VKAlpha"),SETsto("VKAlpha")),
|
||||
back= newButton(1120,620,200,80,C.white,45,BACK),
|
||||
},
|
||||
setting_trackSetting={
|
||||
VKDodge=newSwitch(400,200, 35,SETval("VKDodge"),SETrev("VKDodge")),
|
||||
VKTchW= newSlider(140,310,1000,10,35,nil,SETval("VKTchW"),function(i)setting.VKTchW=i;setting.VKCurW=math.max(setting.VKCurW,i)end),
|
||||
VKCurW= newSlider(140,370,1000,10,35,nil,SETval("VKCurW"),function(i)setting.VKCurW=i;setting.VKTchW=math.min(setting.VKTchW,i)end),
|
||||
back= newButton(1080,600,240,80,C.white,45,BACK),
|
||||
},
|
||||
setting_lang={
|
||||
chi= newButton(160,100,200,120,C.white,45,setLang(1),nil,"chi2"),
|
||||
chi2= newButton(380,100,200,120,C.white,45,setLang(2),nil,"eng"),
|
||||
eng= newButton(600,100,200,120,C.white,45,setLang(3),nil,"str"),
|
||||
str= newButton(820,100,200,120,C.white,45,setLang(4),nil,"back"),
|
||||
back= newButton(640,600,200,80,C.white,40,BACK,nil,"chi"),
|
||||
},
|
||||
help={
|
||||
staff= newButton(980,500,150,80,C.white,32,function()SCN.push()SCN.swapTo("staff")end,nil,"his"),
|
||||
his= newButton(1160,500,150,80,C.white,32,function()SCN.push()SCN.swapTo("history")end,nil,"qq"),
|
||||
qq= newButton(980,600,150,80,C.white,32,function()love.system.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,mobileHide,"back"),
|
||||
back= newButton(640,600,200,80,C.white,40,BACK,nil,"staff"),
|
||||
},
|
||||
staff={
|
||||
back= newButton(1160,630,150,80,C.white,40,BACK),
|
||||
},
|
||||
history={
|
||||
prev= newButton(1155,170,180,180,C.white,65,pressKey("up"),function()return sceneTemp[2]==1 end),
|
||||
next= newButton(1155,400,180,180,C.white,65,pressKey("down"),function()return sceneTemp[2]==#sceneTemp[1]end),
|
||||
back= newButton(1155,600,180,90,C.white,40,BACK),
|
||||
},
|
||||
stat={
|
||||
path= newButton(980,620,250,80,C.white,25,function()love.system.openURL(love.filesystem.getSaveDirectory())end,mobileHide,"back"),
|
||||
back= newButton(640,620,200,80,C.white,40,BACK,nil,"path"),
|
||||
},
|
||||
}
|
||||
mobileHide,SETval,SETsto,SETrev=nil
|
||||
pressKey,setPen,prevSkin,nextSkin=nil
|
||||
nextDir,VKAdisp,VKAcode,setLang=nil
|
||||
newButton,newSwitch,newSlider=nil
|
||||
|
||||
for _,L in next,Widgets do
|
||||
for _,W in next,L do
|
||||
if W.next then
|
||||
W.next,L[W.next].prev=L[W.next],W
|
||||
end
|
||||
end
|
||||
end
|
||||
return Widgets
|
||||
Reference in New Issue
Block a user