Alpha V0.7.9
This commit is contained in:
85
texture.lua
85
texture.lua
@@ -62,19 +62,19 @@ c:release()
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--Dust particles
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PTC.attack={}
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PTC.attack[1]=gc.newParticleSystem(gc.newImage("/image/mess/atk1.png"),200)
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PTC.attack[1]=gc.newParticleSystem(N("/image/mess/atk1.png"),200)
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PTC.attack[1]:setParticleLifetime(.25)
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PTC.attack[1]:setEmissionRate(0)
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PTC.attack[1]:setSpin(10)
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PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
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PTC.attack[2]=gc.newParticleSystem(gc.newImage("/image/mess/atk2.png"),200)
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PTC.attack[2]=gc.newParticleSystem(N("/image/mess/atk2.png"),200)
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PTC.attack[2]:setParticleLifetime(.3)
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PTC.attack[2]:setEmissionRate(0)
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PTC.attack[2]:setSpin(8)
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PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
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PTC.attack[3]=gc.newParticleSystem(gc.newImage("/image/mess/atk3.png"),200)
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PTC.attack[3]=gc.newParticleSystem(N("/image/mess/atk3.png"),200)
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PTC.attack[3]:setParticleLifetime(.4)
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PTC.attack[3]:setEmissionRate(0)
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PTC.attack[3]:setSpin(6)
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@@ -83,14 +83,81 @@ PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0)
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gc.setDefaultFilter("linear","linear")
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titleImage=N("/image/mess/title.png")
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spinCenter=N("/image/mess/spinCenter.png")
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dialCircle=N("/image/mess/dialCircle.png")
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dialNeedle=N("/image/mess/dialNeedle.png")
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badgeIcon=N("/image/mess/badge.png")
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spinCenter=N("/image/mess/spinCenter.png")
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background1=N("/image/BG/bg1.jpg")
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background2=N("/image/BG/bg2.png")
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background={
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N("/image/BG/bg1.jpg"),
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N("/image/BG/bg2.png"),
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}
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c=nil
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gc.setCanvas()
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gc.setCanvas()
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sceneInit={
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load=function()
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curBG="none"
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keeprun=true
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loading=1--Loading mode
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loadnum=1--Loading counter
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loadprogress=0--Loading bar(0~1)
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end,
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intro=function()
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curBG="none"
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count=0
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keeprun=true
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end,
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main=function()
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curBG="none"
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keeprun=true
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collectgarbage()
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end,
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mode=function()
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saveData()
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modeSel=modeSel or 1
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levelSel=levelSel or 3
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curBG="none"
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keeprun=true
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end,
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custom=function()
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optSel=optSel or 1
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curBG="matrix"
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keeprun=true
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end,
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play=function()
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keeprun=false
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resetGameData()
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sysSFX("ready")
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mouseShow=false
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end,
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setting=function()
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curBG="none"
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keeprun=true
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end,
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setting2=function()
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curBG="none"
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keeprun=true
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curBoard=1
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keyboardSet=1
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joystickSet=1
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keyboardSetting=false
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joystickSetting=false
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end,--Control settings
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setting3=function()
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curBG="game1"
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keeprun=true
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defaultSel=1
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sel=nil
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snapLevel=1
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end,--Touch setting
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help=function()
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curBG="none"
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keeprun=true
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end,
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stat=function()
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curBG="none"
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keeprun=true
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end,
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quit=function()
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love.event.quit()
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end,
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}
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