diff --git a/parts/ai.lua b/parts/ai.lua index 3100640f..73154221 100644 --- a/parts/ai.lua +++ b/parts/ai.lua @@ -6,7 +6,7 @@ 4deepShape BlockedWells ]] -local int,ceil,min,abs,rnd=math.floor,math.ceil,math.min,math.abs,math.random +local int,ceil,min,abs,rnd,modf=math.floor,math.ceil,math.min,math.abs,math.random,math.modf local ins,rem=table.insert,table.remove -- controlname: -- 1~5:mL,mR,rR,rL,rF, @@ -79,8 +79,7 @@ if _CC then P.holdTime=P.gameEnv.holdCount P.cur=rem(P.nextQueue,1) - P.cur.sc,P.cur.dir=SCS[P.cur.id][0],0--TODO - P.curX,P.curY=blockPos[P.cur.id],21+ceil(P.fieldBeneath/30)-#P.cur.bk+min(int(#P.field*.2),2) + P.curX,P.curY=blockPos[P.cur.id],int(P.gameEnv.fieldH+1-modf(P.cur.sc[1]))+ceil(P.fieldBeneath/30) P:newNext() local id=CCblockID[P.nextQueue[P.AIdata.next].id]