整理代码,修复泄露到全局的几个变量
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@@ -108,12 +108,11 @@ function Player.createBeam(P,R,send,color)
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else x2,y2=R.x+308*R.size,R.y+450*R.size
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else x2,y2=R.x+308*R.size,R.y+450*R.size
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end
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end
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wid=int(send^.7*(4+SETTING.atkFX))
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local r,g,b=unpack(SKIN.libColor[color])
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local r,g,b=unpack(SKIN.libColor[color])
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r,g,b=r*2,g*2,b*2
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r,g,b=r*2,g*2,b*2
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local a=GAME.modeEnv.royaleMode and not(P.type=="human"or R.type=="human")and .2 or 1
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local a=GAME.modeEnv.royaleMode and not(P.type=="human"or R.type=="human")and .2 or 1
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SYSFX.newAttack(1-SETTING.atkFX*.1,x1,y1,x2,y2,wid,r,g,b,a*(SETTING.atkFX+2)*.0626)
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SYSFX.newAttack(1-SETTING.atkFX*.1,x1,y1,x2,y2,int(send^.7*(4+SETTING.atkFX)),r,g,b,a*(SETTING.atkFX+2)*.0626)
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end
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end
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--------------------------</FX>--------------------------
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--------------------------</FX>--------------------------
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@@ -7,6 +7,7 @@ local rnd=math.random
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local scene={}
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local scene={}
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local state
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local bx,by=640,360--Ball posotion
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local bx,by=640,360--Ball posotion
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local vx,vy=0,0--Ball velocity
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local vx,vy=0,0--Ball velocity
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local ry=0--Rotation Y
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local ry=0--Rotation Y
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@@ -1,5 +1,7 @@
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local scene={}
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local scene={}
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local sure
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function scene.sceneInit()
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function scene.sceneInit()
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sure=false
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sure=false
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end
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end
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