GAME.rec更名GAME.rep
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@@ -169,7 +169,7 @@ function scene.update(dt)
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--Replay
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if GAME.replaying then
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_=GAME.replaying
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local L=GAME.rec
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local L=GAME.rep
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while GAME.frame==L[_]do
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local k=L[_+1]
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if k>0 then
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