基本没用的细节修改
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@@ -487,7 +487,7 @@ function love.run()
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love[N](a,b,c,d,e)
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love[N](a,b,c,d,e)
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elseif N=="quit"then
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elseif N=="quit"then
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destroyPlayers()
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destroyPlayers()
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return 1
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return true
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end
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end
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end
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end
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@@ -557,21 +557,21 @@ function love.run()
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--Draw FPS
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--Draw FPS
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gc.setColor(1,1,1)
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gc.setColor(1,1,1)
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setFont(15)
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setFont(15)
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_=SCR.h-20
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_=SCR.h
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gc.print(FPS(),5,_)
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gc.print(FPS(),5,_-20)
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--Debug info.
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--Debug info.
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if devMode then
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if devMode then
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gc.setColor(devColor[devMode])
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gc.setColor(devColor[devMode])
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gc.print("Memory:"..gcinfo(),5,_-20)
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gc.print("Memory:"..gcinfo(),5,_-40)
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gc.print("Lines:"..freeRow.getCount(),5,_-40)
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gc.print("Lines:"..freeRow.getCount(),5,_-60)
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gc.print("Cursor:"..int(mx+.5).." "..int(my+.5),5,_-60)
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gc.print("Cursor:"..int(mx+.5).." "..int(my+.5),5,_-80)
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gc.print("Voices:"..VOC.getCount(),5,_-80)
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gc.print("Voices:"..VOC.getCount(),5,_-100)
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gc.print("Tasks:"..TASK.getCount(),5,_-100)
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gc.print("Tasks:"..TASK.getCount(),5,_-120)
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ins(frameTimeList,1,dt)rem(frameTimeList,126)
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ins(frameTimeList,1,dt)rem(frameTimeList,126)
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gc.setColor(1,1,1,.3)
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gc.setColor(1,1,1,.3)
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for i=1,#frameTimeList do
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for i=1,#frameTimeList do
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gc.rectangle("fill",150+2*i,_,2,-frameTimeList[i]*4000)
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gc.rectangle("fill",150+2*i,_-20,2,-frameTimeList[i]*4000)
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end
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end
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if devMode==3 then WAIT(.1)
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if devMode==3 then WAIT(.1)
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elseif devMode==4 then WAIT(.5)
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elseif devMode==4 then WAIT(.5)
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@@ -584,7 +584,7 @@ function love.run()
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end
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end
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--Fresh power info.
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--Fresh power info.
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if Timer()-lastFreshPow>2 then
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if Timer()-lastFreshPow>2.6 then
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if SETTING.powerInfo and LOADED then
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if SETTING.powerInfo and LOADED then
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updatePowerInfo()
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updatePowerInfo()
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lastFreshPow=Timer()
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lastFreshPow=Timer()
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@@ -598,6 +598,6 @@ function love.run()
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--Keep 60fps
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--Keep 60fps
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_=Timer()-lastFrame
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_=Timer()-lastFrame
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if _<.016 then WAIT(.016-_)end
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if _<.016 then WAIT(.016-_)end
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while Timer()-lastFrame<1/60-0.000005 do WAIT(0)end
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while Timer()-lastFrame<1/60-5e-6 do WAIT(0)end
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end
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end
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end
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end
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@@ -1,6 +1,6 @@
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function sceneInit.quit()
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function sceneInit.quit()
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if math.random()>.000626 then
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if math.random()>.000626 then
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love.timer.sleep(.3)
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love.timer.sleep(.26)
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love.event.quit()
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love.event.quit()
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else
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else
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error("So lucky! 0.0626 precent to get this!!! You can quit the game now.")
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error("So lucky! 0.0626 precent to get this!!! You can quit the game now.")
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