新增virtualKey模块整理虚拟按键相关代码,整理代码

This commit is contained in:
MrZ626
2021-04-22 15:15:31 +08:00
parent 2400325b22
commit 9f956f965a
11 changed files with 359 additions and 341 deletions

View File

@@ -5,10 +5,7 @@ local tc=love.touch
local sin=math.sin
local SCR=SCR
local VK=virtualkey
local onVirtualkey=onVirtualkey
local pressVirtualkey=pressVirtualkey
local updateVirtualkey=updateVirtualkey
local VK=VK
local noTouch,noKey=false,false
local touchMoveLastFrame=false
@@ -34,16 +31,16 @@ end
function scene.touchDown(x,y)
if noTouch then return end
local t=onVirtualkey(x,y)
local t=VK.on(x,y)
if t then
PLAYERS[1]:pressKey(t)
pressVirtualkey(t,x,y)
VK.touch(t,x,y)
end
end
function scene.touchUp(x,y)
if noTouch then return end
local t=onVirtualkey(x,y)
local t=VK.on(x,y)
if t then
PLAYERS[1]:releaseKey(t)
end
@@ -56,8 +53,9 @@ function scene.touchMove()
for i=#L,1,-1 do
L[2*i-1],L[2*i]=SCR.xOy:inverseTransformPoint(tc.getPosition(L[i]))
end
for n=1,#VK do
local B=VK[n]
local keys=VK.getKeys
for n=1,#keys do
local B=keys[n]
if B.ava then
for i=1,#L,2 do
if(L[i]-B.x)^2+(L[i+1]-B.y)^2<=B.r^2 then
@@ -75,8 +73,9 @@ function scene.keyDown(key)
if k>0 then
if noKey then return end
PLAYERS[1]:pressKey(k)
VK[k].isDown=true
VK[k].pressTime=10
local vk=VK.getKeys()[k]
vk.isDown=true
vk.pressTime=10
else
restart()
end
@@ -90,7 +89,7 @@ function scene.keyUp(key)
if k then
if k>0 then
PLAYERS[1]:releaseKey(k)
VK[k].isDown=false
VK.release(k)
end
elseif key=="back"then
pauseGame()
@@ -102,8 +101,7 @@ function scene.gamepadDown(key)
if k then
if k>0 then
PLAYERS[1]:pressKey(k)
VK[k].isDown=true
VK[k].pressTime=10
VK.press(k)
else
restart()
end
@@ -117,7 +115,7 @@ function scene.gamepadUp(key)
if k then
if k>0 then
PLAYERS[1]:releaseKey(k)
VK[k].isDown=false
VK.release(k)
end
elseif key=="back"then
pauseGame()
@@ -138,10 +136,10 @@ function scene.update(dt)
if key==0 then--Just wait
elseif key<=32 then--Press key
P1:pressKey(key)
pressVirtualkey(key)
VK.press(key)
elseif key<=64 then--Release key
P1:releaseKey(key-32)
VK[key-32].isDown=false
VK.release(key-32)
end
_=_+2
end
@@ -149,7 +147,7 @@ function scene.update(dt)
end
touchMoveLastFrame=false
updateVirtualkey()
VK.update()
--Update players
for p=1,#PLAYERS do PLAYERS[p]:update(dt)end
@@ -183,7 +181,7 @@ function scene.draw()
end
--Virtual keys
drawVirtualkeys()
VK.draw()
--Attacking & Being attacked
if GAME.modeEnv.royaleMode then

View File

@@ -4,10 +4,7 @@ local tc=love.touch
local ins=table.insert
local SCR=SCR
local VK=virtualkey
local onVirtualkey=onVirtualkey
local pressVirtualkey=pressVirtualkey
local updateVirtualkey=updateVirtualkey
local VK=VK
local textBox=WIDGET.newTextBox{name="texts",x=340,y=80,w=600,h=550,hide=false}
@@ -38,16 +35,16 @@ scene.mouseDown=NULL
function scene.touchDown(x,y)
if noTouch or not playing then return end
local t=onVirtualkey(x,y)
local t=VK.on(x,y)
if t then
PLAYERS[1]:pressKey(t)
pressVirtualkey(t,x,y)
VK.touch(t,x,y)
end
end
function scene.touchUp(x,y)
if noTouch or not playing then return end
local t=onVirtualkey(x,y)
local t=VK.on(x,y)
if t then
PLAYERS[1]:releaseKey(t)
end
@@ -60,8 +57,9 @@ function scene.touchMove()
for i=#L,1,-1 do
L[2*i-1],L[2*i]=SCR.xOy:inverseTransformPoint(tc.getPosition(L[i]))
end
for n=1,#VK do
local B=VK[n]
local keys=VK.getKeys
for n=1,#keys do
local B=keys[n]
if B.ava then
for i=1,#L,2 do
if(L[i]-B.x)^2+(L[i+1]-B.y)^2<=B.r^2 then
@@ -88,8 +86,9 @@ function scene.keyDown(key)
local k=keyMap.keyboard[key]
if k and k>0 then
PLAYERS[1]:pressKey(k)
VK[k].isDown=true
VK[k].pressTime=10
local vk=VK.getKeys()[k]
vk.isDown=true
vk.pressTime=10
end
elseif key=="space"then
NET.signal_ready(not PLY_NET[1].ready)
@@ -100,7 +99,7 @@ function scene.keyUp(key)
local k=keyMap.keyboard[key]
if k and k>0 then
PLAYERS[1]:releaseKey(k)
VK[k].isDown=false
VK.release(k)
end
end
function scene.gamepadDown(key)
@@ -116,8 +115,7 @@ function scene.gamepadDown(key)
local k=keyMap.joystick[key]
if k and k>0 then
PLAYERS[1]:pressKey(k)
VK[k].isDown=true
VK[k].pressTime=10
VK.press(k)
end
end
end
@@ -126,7 +124,7 @@ function scene.gamepadUp(key)
local k=keyMap.joystick[key]
if k and k>0 then
PLAYERS[1]:releaseKey(k)
VK[k].isDown=false
VK.release(k)
return
end
end
@@ -185,7 +183,7 @@ function scene.socketRead(cmd,d)
if P.uid==d.uid then
local res,stream=pcall(love.data.decode,"string","base64",d.stream)
if res then
pumpRecording(stream,P.stream)
DATA.pumpRecording(stream,P.stream)
else
LOG.print("Bad stream from "..P.username.."#"..P.uid)
end
@@ -203,7 +201,7 @@ function scene.update(dt)
local GAME=GAME
touchMoveLastFrame=false
updateVirtualkey()
VK.update()
--Update players
for p=1,#PLAYERS do PLAYERS[p]:update(dt)end
@@ -214,7 +212,7 @@ function scene.update(dt)
--Upload stream
if P1.frameRun-lastUpstreamTime>8 then
local stream
stream,upstreamProgress=dumpRecording(GAME.rep,upstreamProgress)
stream,upstreamProgress=DATA.dumpRecording(GAME.rep,upstreamProgress)
if #stream>0 then
NET.uploadRecStream(stream)
else
@@ -235,7 +233,7 @@ function scene.draw()
end
--Virtual keys
drawVirtualkeys()
VK.draw()
--Warning
drawWarning()

View File

@@ -143,8 +143,10 @@ function scene.keyDown(key)
SCN.swapTo("game","none")
end
elseif key=="o"then
if(GAME.result or GAME.replaying)and #PLAYERS==1 and not GAME.saved and saveRecording()then
GAME.saved=true
if(GAME.result or GAME.replaying)and #PLAYERS==1 and not GAME.saved then
if DATA.saveRecording()then
GAME.saved=true
end
end
else
WIDGET.keyPressed(key)

View File

@@ -51,8 +51,7 @@ end
function scene.touchUp()
if selected then
local B=VK_org[selected]
local k=snapUnit
B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k
B.x,B.y=int(B.x/snapUnit+.5)*snapUnit,int(B.y/snapUnit+.5)*snapUnit
end
end
function scene.touchMove(_,_,dx,dy)
@@ -62,41 +61,19 @@ function scene.touchMove(_,_,dx,dy)
end
end
local function virtualkeyPreview()
if SETTING.VKSwitch then
for i=1,#VK_org do
local B=VK_org[i]
if B.ava then
gc.setColor(1,1,1,SETTING.VKAlpha)
gc.setLineWidth(B.r*.07)
gc.circle("line",B.x,B.y,B.r,10)
if selected==i and TIME()%.26<.13 then
gc.setColor(1,1,1,SETTING.VKAlpha*.62)
gc.circle("fill",B.x,B.y,B.r,10)
end
if SETTING.VKIcon then
local c=B.color
gc.setColor(c[1],c[2],c[3],SETTING.VKAlpha)
gc.draw(TEXTURE.VKIcon[i],B.x,B.y,nil,B.r*.025,nil,18,18)
end
end
end
end
end
function scene.draw()
gc.setColor(1,1,1)
gc.setLineWidth(7)gc.rectangle("line",340,15,600,690)
gc.setLineWidth(3)gc.rectangle("line",490,85,300,600)
virtualkeyPreview()
local d=snapUnit
if d>=10 then
VK.preview(selected)
if snapUnit>=10 then
gc.setLineWidth(3)
gc.setColor(1,1,1,sin(TIME()*4)*.1+.1)
for i=1,1280/d-1 do
gc.line(d*i,0,d*i,720)
for i=1,1280/snapUnit-1 do
gc.line(snapUnit*i,0,snapUnit*i,720)
end
for i=1,720/d-1 do
gc.line(0,d*i,1280,d*i)
for i=1,720/snapUnit-1 do
gc.line(0,snapUnit*i,1280,snapUnit*i)
end
end
end