框架跟进
推进中途加入房间的观战相关
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@@ -247,8 +247,9 @@ function scene.update(dt)
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end
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end
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else
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NETPLY.update(dt)
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if TASK.getLock('netPlaying') and not playing then
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if not TASK.getLock('netPlaying') then
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NETPLY.update(dt)
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else
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playing=true
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TASK.lock('netPlaying')
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lastUpstreamTime=0
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