修音乐室和一些bgm模块更新后的小错误
框架跟进a
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Submodule Zframework updated: ca301998a0...5bd04c8ce2
@@ -442,7 +442,7 @@ local commands={}do
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commands.playbgm={
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commands.playbgm={
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code=function(bgm)
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code=function(bgm)
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if bgm~=""then
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if bgm~=""then
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if bgm~=BGM.nowPlay then
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if bgm~=BGM.getPlaying()[1] then
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if BGM.play(bgm)then
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if BGM.play(bgm)then
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log("Now playing: "..bgm)
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log("Now playing: "..bgm)
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else
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else
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@@ -20,7 +20,7 @@ pad={x=140,y=65,page=1,
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function()pad.page=4 end,
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function()pad.page=4 end,
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function()pad.page=5 end,
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function()pad.page=5 end,
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function()pad.page=6 end,
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function()pad.page=6 end,
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function()BGM.seek(0)BGM.play(BGM.nowPlay)end,
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function()BGM.set('all','seek',0)BGM.play()end,
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function()BGM.stop()end,
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function()BGM.stop()end,
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},
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},
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funcAlpha=TABLE.new(0,8),
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funcAlpha=TABLE.new(0,8),
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@@ -17,12 +17,15 @@ local author={
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local scene={}
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local scene={}
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local playing
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local selected--Music selected
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local selected--Music selected
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local bgmList=BGM.getList()
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local bgmList=BGM.getList()
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if #bgmList==0 then bgmList={"[NO BGM]"}end
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if #bgmList==0 then bgmList={"[NO BGM]"}end
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function scene.sceneInit()
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function scene.sceneInit()
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selected=TABLE.find(bgmList,BGM.nowPlay)or 1
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playing=BGM.getPlaying()[1]
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selected=TABLE.find(bgmList,playing)or 1
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end
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end
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function scene.wheelMoved(_,y)
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function scene.wheelMoved(_,y)
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@@ -42,7 +45,8 @@ function scene.keyDown(key,isRep)
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end
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end
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elseif not isRep then
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elseif not isRep then
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if key=='return'or key=='space'then
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if key=='return'or key=='space'then
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if BGM.nowPlay~=bgmList[S]then
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playing=BGM.getPlaying()[1]
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if playing~=bgmList[S]then
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BGM.play(bgmList[S])
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BGM.play(bgmList[S])
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SFX.play('click')
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SFX.play('click')
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else
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else
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@@ -94,7 +98,7 @@ function scene.draw()
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if selected<#bgmList-1 then GC.print(bgmList[selected+2],322,350+110)end
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if selected<#bgmList-1 then GC.print(bgmList[selected+2],322,350+110)end
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--Title
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--Title
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if BGM.nowPlay then
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if playing then
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mDraw(TEXTURE.title,570,190,nil,.42)
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mDraw(TEXTURE.title,570,190,nil,.42)
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local a=-t%2.3/2.3
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local a=-t%2.3/2.3
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GC.setColor(1,1,1,math.min(a,1))
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GC.setColor(1,1,1,math.min(a,1))
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@@ -102,19 +106,19 @@ function scene.draw()
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end
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end
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--Music player
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--Music player
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if BGM.nowPlay then
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if playing then
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setFont(45)
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setFont(45)
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GC.shadedPrint(BGM.nowPlay,710,508,'left',2)
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GC.shadedPrint(playing,710,508,'left',2)
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GC.setColor(sin(t*.5)*.2+.8,sin(t*.7)*.2+.8,sin(t)*.2+.8)
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GC.setColor(sin(t*.5)*.2+.8,sin(t*.7)*.2+.8,sin(t)*.2+.8)
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GC.print(BGM.nowPlay,710,508)
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GC.print(playing,710,508)
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setFont(35)
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setFont(35)
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GC.setColor(1,sin(t*2.6)*.5+.5,sin(t*2.6)*.5+.5)
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GC.setColor(1,sin(t*2.6)*.5+.5,sin(t*2.6)*.5+.5)
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GC.print(author[BGM.nowPlay]or"MrZ",670,465)
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GC.print(author[playing]or"MrZ",670,465)
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setFont(20)
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setFont(20)
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GC.setColor(COLOR.Z)
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GC.setColor(COLOR.Z)
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local cur=BGM.playing:tell()
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local cur=BGM.tell()
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local dur=BGM.playing:getDuration()
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local dur=BGM.getDuration()
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GC.print(STRING.time_simp(cur%dur).." / "..STRING.time_simp(dur),480,626)
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GC.print(STRING.time_simp(cur%dur).." / "..STRING.time_simp(dur),480,626)
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end
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end
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end
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end
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@@ -122,12 +126,12 @@ end
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scene.widgetList={
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scene.widgetList={
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WIDGET.newText{name='title', x=30,y=30,font=80,align='L'},
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WIDGET.newText{name='title', x=30,y=30,font=80,align='L'},
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WIDGET.newText{name='arrow', x=270,y=360,font=45,align='L'},
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WIDGET.newText{name='arrow', x=270,y=360,font=45,align='L'},
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WIDGET.newText{name='now', x=700,y=500,font=50,align='R',hideF=function()return not BGM.nowPlay end},
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WIDGET.newText{name='now', x=700,y=500,font=50,align='R',hideF=function()return not playing end},
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WIDGET.newSlider{name='slide',x=480,y=600,w=400,
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WIDGET.newSlider{name='slide',x=480,y=600,w=400,
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disp=function()return BGM.playing:tell()/BGM.playing:getDuration()%1 end,
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disp=function()return BGM.tell()/BGM.getDuration()%1 end,
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show=false,
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show=false,
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code=function(v)BGM.seek(v*BGM.playing:getDuration())end,
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code=function(v)BGM.set('all','seek',v*BGM.getDuration())end,
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hideF=function()return not BGM.nowPlay end
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hideF=function()return not playing end
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},
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},
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WIDGET.newSlider{name='bgm', x=760,y=80,w=400,disp=SETval('bgm'),code=function(v)SETTING.bgm=v BGM.setVol(SETTING.bgm)end},
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WIDGET.newSlider{name='bgm', x=760,y=80,w=400,disp=SETval('bgm'),code=function(v)SETTING.bgm=v BGM.setVol(SETTING.bgm)end},
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WIDGET.newButton{name='up', x=200,y=250,w=120,sound=false,code=pressKey'up',hideF=function()return selected==1 end,font=60,fText=CHAR.key.up},
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WIDGET.newButton{name='up', x=200,y=250,w=120,sound=false,code=pressKey'up',hideF=function()return selected==1 end,font=60,fText=CHAR.key.up},
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