小程序mem平衡调整

This commit is contained in:
MrZ626
2021-11-29 17:30:18 +08:00
parent 4fc6f335c7
commit 9c9b8d36f2
19 changed files with 38 additions and 122 deletions

View File

@@ -506,7 +506,7 @@ return{
play_clear="Start-Clear",
play_puzzle="Start-Puzzle",
reset="Reset (Del)",
reset="Reset (del)",
advance="More (A)",
mod="Mods (F1)",
field="Edit Field (F)",
@@ -625,7 +625,6 @@ return{
title="Account",
},
app_15p={
reset="Shuffle",
color="Color",
invis="Invis",
slide="Slide",
@@ -633,42 +632,33 @@ return{
revKB="Reverse",
},
app_schulteG={
reset="Reset",
rank="Size",
invis="Invis",
disappear="Hide",
tapFX="Tap FX",
},
app_pong={
reset="Restart",
},
app_AtoZ={
level="Level",
keyboard="Keyboard",
reset="Reset",
},
app_2048={
reset="Reset",
invis="Invis",
tapControl="Tap controls",
skip="Skip Round",
},
app_ten={
reset="Reset",
next="Next",
invis="Invis",
fast="Fast",
},
app_dtw={
reset="Reset",
color="Color",
mode="Mode",
bgm="BGM",
arcade="Arcade",
},
app_link={
reset="Reset",
invis="Invis",
},
savedata={

View File

@@ -583,7 +583,6 @@ return{
title="Cuenta",
},
app_15p={
reset="Mezclar",
color="Color",
invis="A ciegas",
slide="Mover",
@@ -591,46 +590,34 @@ return{
revKB="Deshacer",
},
app_schulteG={
reset="Reiniciar",
rank="Tamaño",
invis="A ciegas",
disappear="No mostrar",
tapFX="Sonido al pulsar",
},
app_pong={
reset="Reiniciar",
},
app_AtoZ={
level="Nivel",
keyboard="Teclado",
reset="Reiniciar",
},
app_2048={
reset="Reiniciar",
invis="A ciegas",
tapControl="Control táctil",
skip="Saltar ronda",
},
app_ten={
reset="Reiniciar",
next="Siguiente",
invis="A ciegas",
fast="Rápido",
},
app_dtw={
reset="Reiniciar",
color="Color",
mode="Modo",
bgm="BGM",
arcade="Arcade",
},
app_link={
reset="Reiniciar",
invis="A ciegas",
},
app_arithmetic={
reset="Reiniciar",
},
savedata={
export="Exportar al portapapeles",
import="Importar de portapapeles",

View File

@@ -472,7 +472,7 @@ return{
play_clear="Démarrer Clear",
play_puzzle="Démarrer Puzzle",
-- reset="Reset (Del)",
-- reset="Reset (del)",
advance="Plus (A)",
mod="Mods (F1)",
field="Modifier la matrice (F)",
@@ -578,7 +578,6 @@ return{
title="Compte",
},
app_15p={
reset="Réinitialiser",
color="Couleur",
invis="Aveugler",
slide="Glisser",
@@ -586,34 +585,26 @@ return{
revKB="Inverser",
},
app_schulteG={
reset="Réinitialiser",
rank="Taille",
invis="Aveugler",
disappear="Cacher",
tapFX="Effet quand tapé",
},
app_pong={
reset="Redémarrer",
},
app_AtoZ={
level="niveau",
keyboard="Clavier",
reset="Redémarrer",
},
app_2048={
reset="Réinitialiser",
invis="Aveugler",
tapControl="Contrôle par toucher",
skip="Passer Round",
},
app_ten={
reset="Réinitialiser",
next="Prévisualisations",
invis="Aveugler",
-- fast="Fast",
},
app_dtw={
reset="Réinitialiser",
color="Couleur",
mode="Mode",
bgm="Musique",
@@ -626,12 +617,8 @@ return{
qq="QQ du créateur",
},
app_link={
reset="Réinitialiser",
invis="Aveugler",
},
app_arithmetic={
reset="Réinitialiser",
},
savedata={
-- export="Export to clipboard",
-- import="Import from clipboard",

View File

@@ -494,7 +494,7 @@ return{
play_clear="Iniciar-Limpar",
play_puzzle="Iniciar-Puzzle",
-- reset="Reset (Del)",
-- reset="Reset (del)",
advance="Mais (A)",
mod="Mods (F1)",
field="Editar Tab. (F)",
@@ -614,7 +614,6 @@ return{
title="Conta",
},
app_15p={
reset="Embaralhar",
C="Cor",
invis="Cego",
slide="Deslizar",
@@ -622,46 +621,34 @@ return{
revKB="Reverso",
},
app_schulteG={
reset="Resetar",
rank="Tamanho",
invis="Cego",
disappear="Escond.",
tapFX="FX De Toque",
},
app_pong={
reset="Reiniciar",
},
app_AtoZ={
level="Nivel",
keyboard="Teclado",
reset="Reiniciar",
},
app_2048={
reset="Resetar",
invis="Cego",
-- tapControl="Tap control",
-- skip="Skip Round",
},
app_ten={
reset="Resetar",
next="Próxima",
invis="Cego",
-- fast="Fast",
},
app_dtw={
reset="Resetar",
-- color="Color",
-- mode="Mode",
bgm="BGM",
-- arcade="Arcade",
},
app_link={
reset="Resetar",
invis="Cego",
},
app_arithmetic={
reset="Resetar",
},
savedata={
-- export="Export to clipboard",
-- import="Import from clipboard",

View File

@@ -149,7 +149,7 @@ return{
},
mod={
title="?!?!?!",
reset="R",
reset="R (tab)",
unranked="X!!!",
},
pause={
@@ -396,7 +396,7 @@ return{
play_clear="Start-Clear",
play_puzzle="Start-Puzzle",
reset="Reset (Del)",
reset="Reset (del)",
advance="More (A)",
mod="?!?!?! (F1)",
field="Edit Field (F)",
@@ -508,7 +508,6 @@ return{
title="@_@",
},
app_15p={
reset="!@#$%",
color="~~~",
invis="???",
slide="~_~",
@@ -516,34 +515,26 @@ return{
revKB="Reverse",
},
app_schulteG={
reset="!@#$%",
rank="←?→",
invis="???",
disappear="=X=",
tapFX="↓ !",
},
app_pong={
reset="R",
},
app_AtoZ={
level="_ _ _",
keyboard="[##]",
reset="R",
},
app_2048={
reset="R",
invis="???",
tapControl="_↓",
skip=">>",
},
app_ten={
reset="R",
next="",
invis="???",
fast="~~→",
},
app_dtw={
reset="R",
color="~~~",
mode="?",
bgm="#~#",

View File

@@ -505,7 +505,7 @@ return{
play_clear="开始-消除",
play_puzzle="开始-拼图",
reset="重置所有(Del)",
reset="重置所有(del)",
advance="更多设置(A)",
mod="Mods (F1)",
field="场地编辑(F)",
@@ -624,7 +624,6 @@ return{
title="帐户",
},
app_15p={
reset="打乱",
color="颜色",
invis="盲打",
slide="滑动操作",
@@ -632,50 +631,35 @@ return{
revKB="键盘反向",
},
app_schulteG={
reset="重来",
rank="尺寸",
invis="盲打",
disappear="消失",
tapFX="点击动画",
},
app_pong={
reset="重置",
},
app_AtoZ={
level="关卡",
keyboard="键盘",
reset="重置",
},
app_UTTT={
reset="重置",
},
app_2048={
reset="重置",
invis="盲打",
tapControl="点击操作",
skip="跳过回合",
},
app_ten={
reset="重置",
next="预览",
invis="盲打",
fast="速打",
},
app_dtw={
reset="重置",
color="颜色",
mode="模式",
bgm="音乐",
arcade="街机",
},
app_link={
reset="重置",
invis="盲打",
},
app_arithmetic={
reset="重置",
},
savedata={
export="导出到剪切板",
import="从剪切板导入",

View File

@@ -503,7 +503,7 @@ return{
play_clear="清场",
play_puzzle="开始拼图",
reset="复位(Del)",
reset="复位(del)",
advance="更多(A)",
mod="多重器官衰竭(F1)",
field="编辑字段(F)",
@@ -622,7 +622,6 @@ return{
title="帐户",
},
app_15p={
reset="洗牌",
color="颜色",
invis="英维斯",
slide="滑动",
@@ -635,9 +634,6 @@ return{
disappear="隐藏",
tapFX="Tap外汇",
},
app_pong={
reset="重新启动",
},
app_AtoZ={
level="水平仪",
keyboard="键盘",

View File

@@ -504,7 +504,7 @@ return{
play_clear="開始-清除",
play_puzzle="開始-拼圖",
reset="重設所有(Del)",
reset="重設所有(del)",
advance="更多設置(A)",
mod="Mods (F1)",
field="場地編輯(F)",
@@ -623,7 +623,6 @@ return{
title="賬戶",
},
app_15p={
reset="打亂",
color="顏色",
invis="盲打",
slide="滑動操作",
@@ -631,50 +630,35 @@ return{
revKB="鍵盤反向",
},
app_schulteG={
reset="重新啟動",
rank="尺寸",
invis="盲打",
disappear="消失",
tapFX="點擊動畫",
},
app_pong={
reset="重設",
},
app_AtoZ={
level="等級",
keyboard="鍵盤",
reset="重設",
},
app_UTTT={
reset="重設",
},
app_2048={
reset="重設",
invis="盲打",
tapControl="點擊操作",
skip="跳過回合",
},
app_ten={
reset="重設",
next="預覽",
invis="盲打",
fast="速打",
},
app_dtw={
reset="重設",
color="顏色",
mode="模式",
bgm="音樂",
arcade="街機",
},
app_link={
reset="重設",
invis="盲打",
},
app_arithmetic={
reset="重設",
},
savedata={
export="導出到剪貼板",
import="從剪貼板導入",

View File

@@ -309,7 +309,7 @@ function scene.draw()
end
scene.widgetList={
WIDGET.newButton{name='reset', x=160, y=100,w=180,h=100,color='lG',font=40,code=pressKey'space'},
WIDGET.newButton{name='reset', x=160, y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'space'},
colorSelector,
WIDGET.newSwitch{name='invis', x=240, y=330,lim=200,font=40,disp=function()return invis end, code=pressKey'w',hideF=ifGaming},
WIDGET.newSwitch{name='slide', x=240, y=420,lim=200,font=40,disp=function()return slide end, code=pressKey'e',hideF=ifGaming},

View File

@@ -480,7 +480,7 @@ function scene.draw()
end
scene.widgetList={
WIDGET.newButton{name='reset', x=155, y=100,w=180,h=100,color='lG',font=40,code=pressKey'r'},
WIDGET.newButton{name='reset', x=155, y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'r'},
WIDGET.newSwitch{name='invis', x=240, y=300,lim=200,font=40,disp=function()return invis end,code=pressKey'q',hideF=function()return state==1 end},
WIDGET.newSwitch{name='tapControl',x=240, y=370,lim=200,font=40,disp=function()return tapControl end,code=pressKey'w',hideF=function()return state==1 end},

View File

@@ -117,7 +117,7 @@ end
scene.widgetList={
WIDGET.newSelector{name='level', x=640,y=640,w=200,list={'A_Z','Z_A','Tech1','Tech2','KeyTest1','KeyTest2','Hello','Roll1','Roll2','Roll3','ZZZ','ZXZX','ZMZM','Stair','Stair2','Stair3','BPW'},disp=function()return levelName end,code=function(i)levelName=i;targetString=levels[i]end,hideF=function()return state>0 end},
WIDGET.newButton{name='reset', x=160,y=100,w=180,h=100,color='lG',font=40,code=pressKey'space'},
WIDGET.newButton{name='reset', x=160,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'space'},
WIDGET.newButton{name='keyboard',x=160,y=210,w=180,h=100,code=function()love.keyboard.setTextInput(true,0,select(2,SCR.xOy:transformPoint(0,500)),1,1)end,hide=not MOBILE},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
}

View File

@@ -231,7 +231,7 @@ function scene.draw()
end
scene.widgetList={
WIDGET.newButton{name='reset',x=1140,y=540,w=170,h=80,font=40,color='lG',code=restart},
WIDGET.newButton{name='reset',x=1140,y=540,w=170,h=80,font=50,fText=CHAR.icon.retry_spin,color='lG',code=restart},
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
}

View File

@@ -216,7 +216,7 @@ function scene.draw()
end
scene.widgetList={
WIDGET.newButton{name='reset',x=155,y=100,w=180,h=100,color='lG',font=40,code=pressKey'r'},
WIDGET.newButton{name='reset',x=155,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'r'},
WIDGET.newKey{name='X',x=540,y=620,w=90,font=60,fText=CHAR.key.clear,code=pressKey'backspace'},
WIDGET.newKey{name='0',x=640,y=620,w=90,font=60,fText="0",code=pressKey'0'},
WIDGET.newKey{name='-',x=740,y=620,w=90,font=60,fText="-",code=pressKey'-'},

View File

@@ -380,7 +380,7 @@ function scene.draw()
end
scene.widgetList={
WIDGET.newButton{name='reset',x=155,y=100,w=180,h=100,color='lG',font=40,code=pressKey'r'},
WIDGET.newButton{name='reset',x=155,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'r'},
modeSelector,bgmSelector,colorSelector,
arcadeSwitch,
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},

View File

@@ -399,7 +399,7 @@ function scene.draw()
end
scene.widgetList={
WIDGET.newButton{name='reset',x=80,y=60,w=110,h=60,color='lG',code=pressKey'r',hideF=function()return state==0 end},
WIDGET.newButton{name='reset',x=80,y=60,w=110,h=60,color='lG',fText=CHAR.icon.retry_spin,code=pressKey'r',hideF=function()return state==0 end},
WIDGET.newSwitch{name='invis',x=100,y=140,lim=80,disp=function()return invis end,code=pressKey'q',hideF=function()return state==1 end},
WIDGET.newButton{name='back',x=1200,y=660,w=110,font=50,fText=CHAR.icon.back,code=pressKey'escape'},
}

View File

@@ -6,18 +6,20 @@ local level
local showNum
local showTime
local input
local inputTime
local scene={}
local function _newNum(lv)
local function newNum(lv)
local num=""
for _=1,4+lv^.626 do num=num..math.random(0,9)end
for _=1,4+lv^.66 do num=num..math.random(0,9)end
return num
end
local function freshLevel()
showNum=_newNum(level)
showTime=#showNum*.355+math.max(4-level,0)
showNum=newNum(level)
showTime=math.max(4-level,0)+#showNum*math.max(.5-#showNum*.01,.3)
inputTime=2+#showNum*math.max(1-#showNum*.01,.626)
input=''
end
local function _reset()
@@ -33,6 +35,7 @@ function scene.sceneInit()
level=0
input=''
showNum='memoriZe'
BGM.play('reason')
end
function scene.keyDown(key,isRep)
@@ -62,7 +65,9 @@ function scene.update(dt)
showTime=showTime-dt
if showTime<=0 then
timeUsed=timeUsed+dt
if showTime<-10 then
inputTime=inputTime-dt
if inputTime<=0 then
inputTime=0
state=1
SFX.play('finesseError_long',.6)
end
@@ -79,24 +84,29 @@ function scene.draw()
GC.mStr("["..level.."]",640,30)
FONT.set(60)
GC.mStr(input,640,150)
GC.mStr(input,640,160)
if state==0 then
if showTime<=0 then
FONT.set(30)
gc.setColor(1,.7,.7,-3*showTime)
GC.mStr(("%.1f"):format(showTime+10),640,210)
GC.mStr(("%.1f"):format(inputTime),640,230)
end
gc.setColor(1,1,1,showTime/1.26)
else
gc.setColor(1,.4,.4)
end
FONT.set(100)
GC.mStr(showNum,640,60)
if #showNum<=10 then
FONT.set(100)
GC.mStr(showNum,640,60)
else
FONT.set(60)
GC.mStr(showNum,640,90)
end
end
scene.widgetList={
WIDGET.newButton{name='reset',x=155,y=100,w=180,h=100,color='lG',font=40,code=pressKey'r'},
WIDGET.newButton{name='reset',x=155,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'r'},
WIDGET.newKey{name='X',x=540,y=620,w=90,font=60,fText=CHAR.key.clear,code=pressKey'backspace'},
WIDGET.newKey{name='0',x=640,y=620,w=90,font=60,fText="0",code=pressKey'0'},
WIDGET.newKey{name='1',x=540,y=520,w=90,font=60,fText="1",code=pressKey'1'},

View File

@@ -176,7 +176,7 @@ function scene.draw()
end
scene.widgetList={
WIDGET.newKey{name='reset',x=640,y=45,w=150,h=50,font=35,code=pressKey'r'},
WIDGET.newKey{name='reset',x=640,y=45,w=150,h=50,font=35,fText=CHAR.icon.retry_spin,code=pressKey'r'},
WIDGET.newKey{name='back',x=640,y=675,w=150,h=50,font=40,fText=CHAR.icon.back,code=backScene},
}

View File

@@ -166,7 +166,7 @@ function scene.draw()
end
scene.widgetList={
WIDGET.newButton{name='reset', x=160,y=100,w=180,h=100,color='lG',font=40,code=pressKey'space',hideF=function()return state==0 end},
WIDGET.newButton{name='reset', x=160,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'space',hideF=function()return state==0 end},
WIDGET.newSlider{name='rank', x=130,y=250,lim=105,w=150,unit=3,show=false,font=40,disp=function()return rank-3 end,code=function(v)rank=v+3 end,hideF=function()return state>0 end},
WIDGET.newSwitch{name='invis', x=240,y=330,lim=200,font=40,disp=function()return invis end, code=pressKey'q',hideF=function()return state==1 end},
WIDGET.newSwitch{name='disappear',x=240,y=420,lim=200,font=40,disp=function()return disappear end,code=pressKey'w',hideF=function()return state==1 end},

View File

@@ -302,7 +302,7 @@ function scene.draw()
end
scene.widgetList={
WIDGET.newButton{name='reset',x=160,y=100,w=180,h=100,color='lG',font=40,code=pressKey'r'},
WIDGET.newButton{name='reset',x=160,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'r'},
WIDGET.newSwitch{name='next', x=240,y=235,lim=200,font=40,disp=function()return nexts end,code=pressKey'q',hideF=function()return state==1 end},
WIDGET.newSwitch{name='invis',x=240,y=305,lim=200,font=40,disp=function()return invis end,code=pressKey'w',hideF=function()return state==1 end},
WIDGET.newSwitch{name='fast', x=240,y=375,lim=200,font=30,disp=function()return fast end,code=pressKey'e',hideF=function()return state==1 end},