方块对象里不再存旋转中心了,直接存旋转系统
修复玩家初始化时cc的初始几块中心位置不正确导致崩溃(好像是超级远古bug,终于修了)
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@@ -193,7 +193,7 @@ do
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C.id=id
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C.bk=bk
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P.curX,P.curY=x,y
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P.cur.dir,P.cur.sc=dir,defaultCenterPos[id][dir]
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P.cur.dir=dir
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P.spinLast=2
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P.stat.rotate=P.stat.rotate+1
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P:freshBlock('move')
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@@ -631,8 +631,11 @@ do
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local idir=(C.dir+d)%4
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local kickList=list[C.id][C.dir*10+idir]
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local icb=BLOCKS[C.id][idir]
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local isc=defaultCenterPos[C.id][idir]
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local ix,iy=P.curX+C.sc[2]-isc[2],P.curY+C.sc[1]-isc[1]
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local ix,iy do
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local oldSC=C.RS.centerPos[C.id][C.dir]
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local newSC=defaultCenterPos[C.id][idir]
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ix,iy=P.curX+oldSC[2]-newSC[2],P.curY+oldSC[1]-newSC[1]
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end
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local dx,dy=0,0 do
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local pressing=P.keyPressing
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if pressing[1]and P:ifoverlap(C.bk,P.curX-1,P.curY)then dx=dx-1 end
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@@ -653,7 +656,7 @@ do
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P:createMoveFX()
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end
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P.curX,P.curY,C.dir=x,y,idir
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C.sc,C.bk=isc,icb
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C.bk=icb
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P.spinLast=test==2 and 0 or 1
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local t=P.freshTime
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