修复联网对战时“退出”操作相关的一些问题

This commit is contained in:
MrZ626
2021-05-02 01:54:14 +08:00
parent a4186dbf84
commit 9adaa3c3d6

View File

@@ -112,7 +112,7 @@ end
function scene.gamepadDown(key) function scene.gamepadDown(key)
if key=="back"then if key=="back"then
if TIME()-lastBackTime<1 then if TIME()-lastBackTime<1 then
SCN.back() NET.signal_quit()
else else
lastBackTime=TIME() lastBackTime=TIME()
LOG.print(text.sureQuit,COLOR.O) LOG.print(text.sureQuit,COLOR.O)
@@ -201,7 +201,10 @@ function scene.socketRead(cmd,d)
end end
function scene.update(dt) function scene.update(dt)
if NET.checkPlayDisconn()then SCN.back()end if NET.checkPlayDisconn()then
NET.wsclose_stream()
SCN.back()
end
if not playing then return end if not playing then return end
local P1=PLAYERS[1] local P1=PLAYERS[1]