0.8.23: Details Update
This commit is contained in:
BIN
BGM/hay what kind of feeling.ogg
Normal file
BIN
BGM/hay what kind of feeling.ogg
Normal file
Binary file not shown.
34
callback.lua
34
callback.lua
@@ -120,7 +120,7 @@ function keyDown.load(k)
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sceneTemp.skip=true
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sceneTemp.skip=true
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end
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end
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end
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end
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function touchDown.load()
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function touchDown.load(id,x,y)
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if #tc.getTouches()==2 then
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if #tc.getTouches()==2 then
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sceneTemp.skip=true
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sceneTemp.skip=true
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end
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end
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@@ -669,17 +669,43 @@ function touchDown.help(id,x,y)
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sceneTemp.pw=pw
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sceneTemp.pw=pw
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end
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end
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function keyDown.staff(key)
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function keyDown.staff(key,RESET)
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if key=="escape"then
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if key=="escape"then
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SCN.back()
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SCN.back()
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elseif key=="\122"then
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elseif key=="\122"then
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if kb.isDown("\109")and kb.isDown("\114")then
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if kb.isDown("\109")and kb.isDown("\114")or RESET then
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sceneTemp.v=-2.6
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sceneTemp.ct=sceneTemp.ct+1
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if sceneTemp.ct==5 then
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TEXT.show("What are you up to?",640,200,40,"appear",.5)
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elseif sceneTemp.ct==10 then
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TEXT.show("Stop what you are doing.",640,200,40,"flicker",.5)
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elseif sceneTemp.ct==20 then
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TEXT.show("RESET ALL DATA?",640,200,40,"appear",.3,.2)
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elseif sceneTemp.ct==26 then
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local L=love.filesystem.getDirectoryItems("")
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for i=1,#L do
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local s=L[i]
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if s:sub(-4)==".dat"then
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love.filesystem.remove(s)
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end
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end
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SFX.play("lock")
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SFX.play("clear_4")
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SFX.play("finesseError_long")
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SCN.back()
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TEXT.clear()
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end
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sceneTemp.v=-6.26
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marking=nil
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marking=nil
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SFX.play("reach")
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SFX.play("reach")
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end
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end
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end
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end
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end
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end
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function touchDown.staff(id,x,y)
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if #tc.getTouches()==5 then
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keyDown.staff('\122',true)
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end
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end
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function wheelMoved.history(x,y)
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function wheelMoved.history(x,y)
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wheelScroll(y)
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wheelScroll(y)
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2
conf.lua
2
conf.lua
@@ -1,4 +1,4 @@
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gameVersion="Alpha V0.8.22"
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gameVersion="Alpha V0.8.23"
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function love.conf(t)
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function love.conf(t)
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t.identity="Techmino"--folder name
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t.identity="Techmino"--folder name
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t.version="11.1"
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t.version="11.1"
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@@ -9,7 +9,7 @@ return{
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local D=P.modeData
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local D=P.modeData
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D.counter=D.counter+1
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D.counter=D.counter+1
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if D.counter>=max(30,80-.3*D.event)then
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if D.counter>=max(30,80-.3*D.event)then
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P:garbageRise(11+D.event%3,1,rnd(10))
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P:garbageRise(13+D.event%5,1,rnd(10))
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P.stat.recv=P.stat.recv+1
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P.stat.recv=P.stat.recv+1
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D.counter=0
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D.counter=0
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D.event=D.event+1
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D.event=D.event+1
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@@ -418,7 +418,7 @@ function Pnt.play()
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gc.origin()
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gc.origin()
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if restartCount>0 then
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if restartCount>0 then
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gc.setColor(0,0,0,restartCount*.05)
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gc.setColor(0,0,0,restartCount*.05)
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gc.rectangle("fill",0,0,scr.w,scr.h)
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gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
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end
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end
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if game.warnLVL>0 then
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if game.warnLVL>0 then
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gc.setColor(0,0,0,0)
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gc.setColor(0,0,0,0)
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@@ -443,7 +443,7 @@ function Pnt.pause()
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gc.setColor(.15,.15,.15,_)
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gc.setColor(.15,.15,.15,_)
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gc.push("transform")
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gc.push("transform")
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gc.origin()
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gc.origin()
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gc.rectangle("fill",0,0,scr.w,scr.h)
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gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
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gc.pop()
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gc.pop()
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--Pause Info
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--Pause Info
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@@ -692,7 +692,6 @@ end
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function Pnt.staff()
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function Pnt.staff()
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local L=text.staff
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local L=text.staff
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local t=sceneTemp.time
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local t=sceneTemp.time
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if t>45 then t=45 end
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if t>0 then
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if t>0 then
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setFont(40)
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setFont(40)
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for i=1,#L do
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for i=1,#L do
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@@ -10,6 +10,7 @@ BGM.list={
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"secret7th","secret8th",
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"secret7th","secret8th",
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"shining terminal","oxygen","distortion","far",
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"shining terminal","oxygen","distortion","far",
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"rockblock","cruelty","final","8-bit happiness","end",
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"rockblock","cruelty","final","8-bit happiness","end",
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"hay what kind of feeling",
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}
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}
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BGM.len=#BGM.list
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BGM.len=#BGM.list
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function BGM.loadOne(N)
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function BGM.loadOne(N)
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@@ -58,7 +58,8 @@ s={
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key=0,rotate=0,hold=0,
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key=0,rotate=0,hold=0,
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extraPiece=0,extraRate=0,
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extraPiece=0,extraRate=0,
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piece=0,row=0,dig=0,
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piece=0,row=0,dig=0,
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atk=0,digatk=0,send=0,recv=0,pend=0,
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atk=0,digatk=0,
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send=0,recv=0,pend=0,off=0,
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clear={},clear_B={},clear_S={0,0,0,0,0},
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clear={},clear_B={},clear_S={0,0,0,0,0},
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spin={},spin_B={},spin_S={0,0,0,0,0},
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spin={},spin_B={},spin_S={0,0,0,0,0},
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pc=0,hpc=0,b2b=0,b3b=0,score=0,
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pc=0,hpc=0,b2b=0,b3b=0,score=0,
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@@ -200,6 +200,9 @@ function File.loadData()
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S.clear_B[3],S.clear_B[4]=S.clear_B[4],S.clear_B[3]
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S.clear_B[3],S.clear_B[4]=S.clear_B[4],S.clear_B[3]
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S.spin_B[3],S.spin_B[4]=S.spin_B[4],S.spin_B[3]
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S.spin_B[3],S.spin_B[4]=S.spin_B[4],S.spin_B[3]
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end
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end
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if S.version=="Alpha V0.8.22"then
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S.off=S.recv-S.pend
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end
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if #modeRanks==76 then
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if #modeRanks==76 then
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for i=1,4 do
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for i=1,4 do
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table.remove(modeRanks)
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table.remove(modeRanks)
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@@ -63,9 +63,9 @@ local OspinList={
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{323,6,0,-1,-1,2},{332,6,0,-2,-1,2},{322,6,0,-1,-2,2},--O
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{323,6,0,-1,-1,2},{332,6,0,-2,-1,2},{322,6,0,-1,-2,2},--O
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}--{key,id,dir,dx,dy,freeLv(0=unmovable,1=L/R unmovable,2=free)}
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}--{key,id,dir,dx,dy,freeLv(0=unmovable,1=L/R unmovable,2=free)}
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local XspinList={
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local XspinList={
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{{ 1,-1},{ 1, 0},{ 1, 1}},
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{{ 1,-1},{ 1, 0},{ 1, 1},{ 1,-2},{ 1, 2}},
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{{ 0,-1},{ 0,-2},{ 0, 1}},
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{{ 0,-1},{ 0,-2},{ 0, 1},{ 0,-2},{ 0, 2}},
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{{-1,-1},{-1, 0},{-1, 1}},
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{{-1,-1},{-1, 0},{-1, 1},{-1,-2},{-1, 2}},
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}
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}
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local TRS={
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local TRS={
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{
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{
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@@ -155,11 +155,11 @@ local langList={
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"",
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"",
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"使用LOVE2D引擎",
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"使用LOVE2D引擎",
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"",
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"",
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"程序:MrZ, (FinnTenzor)",
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"程序:MrZ, FinnTenzor",
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"美术:MrZ, (Gnyar)",
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"美术:MrZ, (Gnyar)",
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"音乐:MrZ, (T0722)",
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"音乐:MrZ, (T0722)",
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"音效:MrZ",
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"音效:MrZ",
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"语音:Miya, (MrZ)",
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"语音:Miya, MrZ",
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"",
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"",
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"特别感谢:",
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"特别感谢:",
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"Flyz, Farter, 蕴空之灵,",
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"Flyz, Farter, 蕴空之灵,",
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@@ -580,11 +580,11 @@ local langList={
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"",
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"",
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"使用LOVE2D引擎",
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"使用LOVE2D引擎",
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"",
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"",
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"程序:MrZ, (FinnTenzor)",
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"程序:MrZ, FinnTenzor",
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"美术:MrZ, (Gnyar)",
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"美术:MrZ, (Gnyar)",
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"音乐:MrZ, (T0722)",
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"音乐:MrZ, (T0722)",
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"音效:MrZ",
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"音效:MrZ",
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"语音:Miya, (MrZ)",
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"语音:Miya, MrZ",
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"",
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"",
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"特别感谢:",
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"特别感谢:",
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"Flyz, Farter, 蕴空之灵,",
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"Flyz, Farter, 蕴空之灵,",
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@@ -1002,11 +1002,11 @@ local langList={
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"",
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"",
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"Powered by LOVE2D",
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"Powered by LOVE2D",
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"",
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"",
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"Program: MrZ, (FinnTenzor)",
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"Program: MrZ, FinnTenzor",
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"Art: MrZ, (Gnyar)",
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"Art: MrZ, (Gnyar)",
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"Music: MrZ, (T0722)",
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"Music: MrZ, (T0722)",
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"Sound: MrZ",
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"Sound: MrZ",
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"Voice: Miya, (MrZ)",
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"Voice: Miya, MrZ",
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"",
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"",
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"Secial Thanks:",
|
"Secial Thanks:",
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||||||
"Flyz, Farter, 蕴空之灵,",
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"Flyz, Farter, 蕴空之灵,",
|
||||||
@@ -1416,11 +1416,11 @@ local langList={
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|||||||
"",
|
"",
|
||||||
"Powered by LOVE2D",
|
"Powered by LOVE2D",
|
||||||
"",
|
"",
|
||||||
"Program: MrZ, (FinnTenzor)",
|
"Program: MrZ, FinnTenzor",
|
||||||
"Art: MrZ, (Gnyar)",
|
"Art: MrZ, (Gnyar)",
|
||||||
"Music: MrZ, (T0722)",
|
"Music: MrZ, (T0722)",
|
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"Sound: MrZ",
|
"Sound: MrZ",
|
||||||
"Voice: Miya, (MrZ)",
|
"Voice: Miya, MrZ",
|
||||||
"",
|
"",
|
||||||
"Secial Thanks:",
|
"Secial Thanks:",
|
||||||
"Flyz, Farter, 蕴空之灵,",
|
"Flyz, Farter, 蕴空之灵,",
|
||||||
|
|||||||
40
player.lua
40
player.lua
@@ -957,7 +957,8 @@ local function getNewStatTable()
|
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key=0,rotate=0,hold=0,
|
key=0,rotate=0,hold=0,
|
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extraPiece=0,extraRate=0,
|
extraPiece=0,extraRate=0,
|
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piece=0,row=0,dig=0,
|
piece=0,row=0,dig=0,
|
||||||
atk=0,digatk=0,send=0,recv=0,pend=0,
|
atk=0,digatk=0,
|
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|
send=0,recv=0,pend=0,off=0,
|
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clear={},clear_B={},clear_S={0,0,0,0,0},
|
clear={},clear_B={},clear_S={0,0,0,0,0},
|
||||||
spin={},spin_B={},spin_S={0,0,0,0,0},
|
spin={},spin_B={},spin_S={0,0,0,0,0},
|
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pc=0,hpc=0,b2b=0,b3b=0,
|
pc=0,hpc=0,b2b=0,b3b=0,
|
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@@ -1337,11 +1338,12 @@ function player.drop(P)--Place piece
|
|||||||
local STAT=P.stat
|
local STAT=P.stat
|
||||||
local clear--if (perfect)clear
|
local clear--if (perfect)clear
|
||||||
local cc,gbcc=0,0--row/garbage-row cleared,full-part
|
local cc,gbcc=0,0--row/garbage-row cleared,full-part
|
||||||
local atk,send=0,0--Send&Send Time
|
local atk,exblock=0,0--attack & extra defense
|
||||||
local exblock=0--extra defense
|
local send,off=0,0--sending lines remain & offset
|
||||||
local cscore,sendTime=0,0
|
local cscore,sendTime=0,0--score & send Time
|
||||||
local dospin=0
|
local dospin=0
|
||||||
local mini
|
local mini
|
||||||
|
|
||||||
--spin check
|
--spin check
|
||||||
if P.spinLast then
|
if P.spinLast then
|
||||||
if P.cur.id<6 then
|
if P.cur.id<6 then
|
||||||
@@ -1470,8 +1472,7 @@ function player.drop(P)--Place piece
|
|||||||
if not finesse then--finesse: control
|
if not finesse then--finesse: control
|
||||||
if dospin then P.ctrlCount=P.ctrlCount-2 end--allow 2 more step for roof-less spin
|
if dospin then P.ctrlCount=P.ctrlCount-2 end--allow 2 more step for roof-less spin
|
||||||
local id=P.cur.id
|
local id=P.cur.id
|
||||||
local dir=P.dir+1
|
local d=P.ctrlCount-finesseList[id][P.dir+1][P.curX]
|
||||||
local d=P.ctrlCount-finesseList[id][dir][P.curX]
|
|
||||||
if d>=2 then P:fineError(2)
|
if d>=2 then P:fineError(2)
|
||||||
elseif d>0 then P:fineError(d)
|
elseif d>0 then P:fineError(d)
|
||||||
end--not finesse
|
end--not finesse
|
||||||
@@ -1595,7 +1596,7 @@ function player.drop(P)--Place piece
|
|||||||
sendTime=sendTime+25*cmb
|
sendTime=sendTime+25*cmb
|
||||||
if cmb>1 then
|
if cmb>1 then
|
||||||
atk=atk+(gbcc>0 and(DigComboAtk[cmb]or 5)or(WidComboAtk[cmb]or 2))
|
atk=atk+(gbcc>0 and(DigComboAtk[cmb]or 5)or(WidComboAtk[cmb]or 2))
|
||||||
P:showText(text.cmb[min(cmb,20)],0,25,15+min(cmb,25)*3,cmb<10 and"appear"or"flicker")
|
P:showText(text.cmb[min(cmb,21)],0,25,15+min(cmb,25)*3,cmb<10 and"appear"or"flicker")
|
||||||
cscore=cscore+min(20*cmb,300)*cc
|
cscore=cscore+min(20*cmb,300)*cc
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1614,6 +1615,7 @@ function player.drop(P)--Place piece
|
|||||||
if exblock then exblock=int(exblock*(1+P.strength*.25))end
|
if exblock then exblock=int(exblock*(1+P.strength*.25))end
|
||||||
send=int(send*(1+P.strength*.25))
|
send=int(send*(1+P.strength*.25))
|
||||||
--Badge Buff
|
--Badge Buff
|
||||||
|
|
||||||
if send>0 then
|
if send>0 then
|
||||||
P:showText(send,0,80,35,"zoomout")
|
P:showText(send,0,80,35,"zoomout")
|
||||||
if exblock>0 then
|
if exblock>0 then
|
||||||
@@ -1631,12 +1633,15 @@ function player.drop(P)--Place piece
|
|||||||
if not A then goto E end
|
if not A then goto E end
|
||||||
until not A.sent
|
until not A.sent
|
||||||
if send>=A.amount then
|
if send>=A.amount then
|
||||||
send=send-A.amount
|
local O=A.amount--cur Offset
|
||||||
P.atkBuffer.sum=P.atkBuffer.sum-A.amount
|
send=send-O
|
||||||
|
P.atkBuffer.sum=P.atkBuffer.sum-O
|
||||||
|
off=off+O
|
||||||
A.sent,A.time=true,0
|
A.sent,A.time=true,0
|
||||||
if send>0 then goto R end
|
if send>0 then goto R end
|
||||||
else
|
else
|
||||||
A.amount=A.amount-send
|
A.amount=A.amount-send
|
||||||
|
off=off+send
|
||||||
P.atkBuffer.sum=P.atkBuffer.sum-send
|
P.atkBuffer.sum=P.atkBuffer.sum-send
|
||||||
send=0
|
send=0
|
||||||
end
|
end
|
||||||
@@ -1718,6 +1723,9 @@ function player.drop(P)--Place piece
|
|||||||
if send>0 then
|
if send>0 then
|
||||||
STAT.send=STAT.send+int(send)
|
STAT.send=STAT.send+int(send)
|
||||||
end
|
end
|
||||||
|
if off>0 then
|
||||||
|
STAT.off=STAT.off+off
|
||||||
|
end
|
||||||
end
|
end
|
||||||
if gbcc>0 then
|
if gbcc>0 then
|
||||||
STAT.dig=STAT.dig+gbcc
|
STAT.dig=STAT.dig+gbcc
|
||||||
@@ -1875,7 +1883,6 @@ function player.lose(P)
|
|||||||
if modeEnv.royaleMode then
|
if modeEnv.royaleMode then
|
||||||
P:changeAtk()
|
P:changeAtk()
|
||||||
P.modeData.event=#players.alive+1
|
P.modeData.event=#players.alive+1
|
||||||
P:showTextF(P.modeData.event,0,-120,60,"appear",1,12)
|
|
||||||
P.strength=0
|
P.strength=0
|
||||||
if P.lastRecv then
|
if P.lastRecv then
|
||||||
local A,i=P,0
|
local A,i=P,0
|
||||||
@@ -1901,6 +1908,7 @@ function player.lose(P)
|
|||||||
else
|
else
|
||||||
P.badge=-1
|
P.badge=-1
|
||||||
end
|
end
|
||||||
|
|
||||||
freshMostDangerous()
|
freshMostDangerous()
|
||||||
for i=1,#players.alive do
|
for i=1,#players.alive do
|
||||||
if players.alive[i].atking==P then
|
if players.alive[i].atking==P then
|
||||||
@@ -1910,14 +1918,21 @@ function player.lose(P)
|
|||||||
if #players.alive==royaleData.stage[game.stage]then
|
if #players.alive==royaleData.stage[game.stage]then
|
||||||
royaleLevelup()
|
royaleLevelup()
|
||||||
end
|
end
|
||||||
|
P:showTextF(P.modeData.event,0,120,60,"appear",.26,.9)
|
||||||
end
|
end
|
||||||
P.gameEnv.keepVisible=P.gameEnv.visible~="show"
|
P.gameEnv.keepVisible=P.gameEnv.visible~="show"
|
||||||
P:showTextF(text.lose,0,0,90,"appear",.5,.2)
|
P:showTextF(text.lose,0,0,90,"appear",.26,.9)
|
||||||
if P.human then
|
if P.human then
|
||||||
game.result="lose"
|
game.result="lose"
|
||||||
SFX.play("fail")
|
SFX.play("fail")
|
||||||
VOC.play("lose")
|
VOC.play("lose")
|
||||||
if modeEnv.royaleMode then BGM.play("end")end
|
if modeEnv.royaleMode then
|
||||||
|
if P.modeData.event==2 then
|
||||||
|
BGM.play("hay what kind of feeling")
|
||||||
|
else
|
||||||
|
BGM.play("end")
|
||||||
|
end
|
||||||
|
end
|
||||||
gameOver()
|
gameOver()
|
||||||
TASK.new(#players>1 and tickEvent.lose or tickEvent.finish,P)
|
TASK.new(#players>1 and tickEvent.lose or tickEvent.finish,P)
|
||||||
end
|
end
|
||||||
@@ -2208,7 +2223,6 @@ local function newEmptyPlayer(id,x,y,size)
|
|||||||
for k,v in next,player do P[k]=v end
|
for k,v in next,player do P[k]=v end
|
||||||
|
|
||||||
P.small=false
|
P.small=false
|
||||||
P.keyRec=false--if calculate keySpeed
|
|
||||||
P.life=0
|
P.life=0
|
||||||
P.alive=true
|
P.alive=true
|
||||||
P.control=false
|
P.control=false
|
||||||
|
|||||||
13
scene.lua
13
scene.lua
@@ -123,8 +123,8 @@ function sceneInit.pause(org)
|
|||||||
|
|
||||||
--from right-down, 60 degree each
|
--from right-down, 60 degree each
|
||||||
radar={
|
radar={
|
||||||
(S.recv-S.pend+S.dig)/S.time*60,--DefPM
|
(S.off+S.dig)/S.time*60,--DefPM
|
||||||
(S.recv-S.pend)/S.time*60, --OffPM
|
(S.off)/S.time*60, --OffPM
|
||||||
S.atk/S.time*60, --AtkPM
|
S.atk/S.time*60, --AtkPM
|
||||||
S.send/S.time*60, --SendPM
|
S.send/S.time*60, --SendPM
|
||||||
S.piece/S.time*24, --LinePM
|
S.piece/S.time*24, --LinePM
|
||||||
@@ -214,6 +214,7 @@ function sceneInit.staff()
|
|||||||
sceneTemp={
|
sceneTemp={
|
||||||
time=0,
|
time=0,
|
||||||
v=1,
|
v=1,
|
||||||
|
ct=0,
|
||||||
}
|
}
|
||||||
BG.set("space")
|
BG.set("space")
|
||||||
end
|
end
|
||||||
@@ -231,7 +232,7 @@ function sceneInit.stat()
|
|||||||
toTime(S.time),
|
toTime(S.time),
|
||||||
S.key.." "..S.rotate.." "..S.hold,
|
S.key.." "..S.rotate.." "..S.hold,
|
||||||
S.piece.." "..S.row.." "..int(S.atk),
|
S.piece.." "..S.row.." "..int(S.atk),
|
||||||
S.recv.." "..(S.recv-S.pend).." "..S.pend,
|
S.recv.." "..S.off.." "..S.pend,
|
||||||
S.dig.." "..int(S.digatk),
|
S.dig.." "..int(S.digatk),
|
||||||
format("%.2f %.2f",S.atk/S.row,S.digatk/S.dig),
|
format("%.2f %.2f",S.atk/S.row,S.digatk/S.dig),
|
||||||
format("%d/%.3f%%",S.extraPiece,100*max(1-S.extraRate/S.piece,0)),
|
format("%d/%.3f%%",S.extraPiece,100*max(1-S.extraRate/S.piece,0)),
|
||||||
@@ -259,17 +260,17 @@ local swap={
|
|||||||
fade={30,15,function(t)
|
fade={30,15,function(t)
|
||||||
local t=t>15 and 2-t/15 or t/15
|
local t=t>15 and 2-t/15 or t/15
|
||||||
gc.setColor(0,0,0,t)
|
gc.setColor(0,0,0,t)
|
||||||
gc.rectangle("fill",0,0,scr.w,scr.h)
|
gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
|
||||||
end},
|
end},
|
||||||
fade_togame={120,20,function(t)
|
fade_togame={120,20,function(t)
|
||||||
local t=t>20 and (120-t)/100 or t/20
|
local t=t>20 and (120-t)/100 or t/20
|
||||||
gc.setColor(0,0,0,t)
|
gc.setColor(0,0,0,t)
|
||||||
gc.rectangle("fill",0,0,scr.w,scr.h)
|
gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
|
||||||
end},
|
end},
|
||||||
slowFade={180,90,function(t)
|
slowFade={180,90,function(t)
|
||||||
local t=t>90 and 2-t/90 or t/90
|
local t=t>90 and 2-t/90 or t/90
|
||||||
gc.setColor(0,0,0,t)
|
gc.setColor(0,0,0,t)
|
||||||
gc.rectangle("fill",0,0,scr.w,scr.h)
|
gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
|
||||||
end},
|
end},
|
||||||
}--Scene swapping animations
|
}--Scene swapping animations
|
||||||
local backFunc={
|
local backFunc={
|
||||||
|
|||||||
@@ -319,5 +319,10 @@ function Tmr.staff(dt)
|
|||||||
S.v=S.v-.26
|
S.v=S.v-.26
|
||||||
end
|
end
|
||||||
S.time=S.time+S.v*dt
|
S.time=S.time+S.v*dt
|
||||||
|
if S.time>45 then
|
||||||
|
S.time=45
|
||||||
|
elseif S.time<-10 then
|
||||||
|
S.time=-10
|
||||||
|
end
|
||||||
end
|
end
|
||||||
return Tmr
|
return Tmr
|
||||||
@@ -6,6 +6,7 @@ local S=[=[
|
|||||||
弥佑瑶
|
弥佑瑶
|
||||||
Alan
|
Alan
|
||||||
幽灵3383
|
幽灵3383
|
||||||
|
靏鸖龘龘
|
||||||
[rmb10+]:
|
[rmb10+]:
|
||||||
八零哥
|
八零哥
|
||||||
蕴空之灵
|
蕴空之灵
|
||||||
@@ -16,6 +17,7 @@ local S=[=[
|
|||||||
金巧
|
金巧
|
||||||
10元
|
10元
|
||||||
立斐
|
立斐
|
||||||
|
Deep_Sea
|
||||||
时雪
|
时雪
|
||||||
yyangdid
|
yyangdid
|
||||||
sfqr
|
sfqr
|
||||||
@@ -44,15 +46,16 @@ local S=[=[
|
|||||||
TCV100
|
TCV100
|
||||||
tech有养成系统了@7065
|
tech有养成系统了@7065
|
||||||
HAGE KANOBU
|
HAGE KANOBU
|
||||||
|
闪电和拐棍
|
||||||
葡萄味的曼妥思
|
葡萄味的曼妥思
|
||||||
(闪电和拐棍)
|
世界沃德
|
||||||
(D*a)
|
|
||||||
|
|
||||||
Thanks!!!
|
Thanks!!!
|
||||||
|
|
||||||
Future outlook:
|
Future outlook:
|
||||||
New mode:
|
New mode:
|
||||||
tutorial
|
game tutorial
|
||||||
|
finesse tutorial
|
||||||
game Abbr. test
|
game Abbr. test
|
||||||
backfire
|
backfire
|
||||||
finesse exam(3next, 1pt/mino, drop to score)
|
finesse exam(3next, 1pt/mino, drop to score)
|
||||||
@@ -65,10 +68,10 @@ Future outlook:
|
|||||||
task survival
|
task survival
|
||||||
dig practice
|
dig practice
|
||||||
dig zen
|
dig zen
|
||||||
symmetry
|
sprint_symmetry
|
||||||
hidden mode: sound only
|
hidden: sound only
|
||||||
reverb mode (often repeat a piece many times)
|
reverb mode (often repeat a piece many times)
|
||||||
4 keys limit per piece
|
KPP-locked mode
|
||||||
Other:
|
Other:
|
||||||
mod system with:
|
mod system with:
|
||||||
block hidden
|
block hidden
|
||||||
@@ -78,7 +81,12 @@ Future outlook:
|
|||||||
next hidden
|
next hidden
|
||||||
field flip(LR/UD)
|
field flip(LR/UD)
|
||||||
no fail(∞ lives)
|
no fail(∞ lives)
|
||||||
|
mini games:
|
||||||
|
15 puzzle
|
||||||
|
mine sweeper
|
||||||
|
2048
|
||||||
简易防沉迷系统
|
简易防沉迷系统
|
||||||
|
next SFX
|
||||||
better drop FX
|
better drop FX
|
||||||
60+ fps supporting
|
60+ fps supporting
|
||||||
in-game document
|
in-game document
|
||||||
@@ -94,6 +102,17 @@ Future outlook:
|
|||||||
network game
|
network game
|
||||||
new AI: task-Z
|
new AI: task-Z
|
||||||
|
|
||||||
|
0.8.23: Details Update
|
||||||
|
new:
|
||||||
|
new hidden BGM: Hay what kind of feeling
|
||||||
|
now can reset all data (hidden)
|
||||||
|
changed:
|
||||||
|
add a stat "offset", used to avoid strange radar chart in Attack Mode, show in total stat page only
|
||||||
|
6 more X-spin-wallkick added
|
||||||
|
fixed:
|
||||||
|
speed dial do not moving
|
||||||
|
do not show 20+ combo
|
||||||
|
|
||||||
0.8.22: Shader Update
|
0.8.22: Shader Update
|
||||||
new:
|
new:
|
||||||
new background: aura (using shader)
|
new background: aura (using shader)
|
||||||
@@ -394,7 +413,7 @@ Future outlook:
|
|||||||
fixed:
|
fixed:
|
||||||
many bugs
|
many bugs
|
||||||
|
|
||||||
0.8.4: Miya Update+
|
0.8.4: Miya Update II
|
||||||
changed:
|
changed:
|
||||||
vocal more natural(important, may cause new bug)
|
vocal more natural(important, may cause new bug)
|
||||||
a bit better performence on mobile devices
|
a bit better performence on mobile devices
|
||||||
|
|||||||
Reference in New Issue
Block a user