0.8.23: Details Update
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13
scene.lua
13
scene.lua
@@ -123,8 +123,8 @@ function sceneInit.pause(org)
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--from right-down, 60 degree each
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radar={
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(S.recv-S.pend+S.dig)/S.time*60,--DefPM
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(S.recv-S.pend)/S.time*60, --OffPM
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(S.off+S.dig)/S.time*60,--DefPM
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(S.off)/S.time*60, --OffPM
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S.atk/S.time*60, --AtkPM
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S.send/S.time*60, --SendPM
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S.piece/S.time*24, --LinePM
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@@ -214,6 +214,7 @@ function sceneInit.staff()
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sceneTemp={
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time=0,
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v=1,
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ct=0,
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}
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BG.set("space")
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end
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@@ -231,7 +232,7 @@ function sceneInit.stat()
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toTime(S.time),
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S.key.." "..S.rotate.." "..S.hold,
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S.piece.." "..S.row.." "..int(S.atk),
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S.recv.." "..(S.recv-S.pend).." "..S.pend,
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S.recv.." "..S.off.." "..S.pend,
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S.dig.." "..int(S.digatk),
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format("%.2f %.2f",S.atk/S.row,S.digatk/S.dig),
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format("%d/%.3f%%",S.extraPiece,100*max(1-S.extraRate/S.piece,0)),
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@@ -259,17 +260,17 @@ local swap={
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fade={30,15,function(t)
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local t=t>15 and 2-t/15 or t/15
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gc.setColor(0,0,0,t)
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gc.rectangle("fill",0,0,scr.w,scr.h)
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gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
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end},
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fade_togame={120,20,function(t)
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local t=t>20 and (120-t)/100 or t/20
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gc.setColor(0,0,0,t)
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gc.rectangle("fill",0,0,scr.w,scr.h)
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gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
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end},
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slowFade={180,90,function(t)
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local t=t>90 and 2-t/90 or t/90
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gc.setColor(0,0,0,t)
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gc.rectangle("fill",0,0,scr.w,scr.h)
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gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
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end},
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}--Scene swapping animations
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local backFunc={
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