0.8.23: Details Update
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@@ -418,7 +418,7 @@ function Pnt.play()
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gc.origin()
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if restartCount>0 then
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gc.setColor(0,0,0,restartCount*.05)
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gc.rectangle("fill",0,0,scr.w,scr.h)
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gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
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end
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if game.warnLVL>0 then
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gc.setColor(0,0,0,0)
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@@ -443,7 +443,7 @@ function Pnt.pause()
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gc.setColor(.15,.15,.15,_)
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gc.push("transform")
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gc.origin()
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gc.rectangle("fill",0,0,scr.w,scr.h)
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gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
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gc.pop()
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--Pause Info
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@@ -692,7 +692,6 @@ end
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function Pnt.staff()
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local L=text.staff
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local t=sceneTemp.time
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if t>45 then t=45 end
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if t>0 then
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setFont(40)
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for i=1,#L do
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