Task模块全部改用协程
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@@ -1,24 +1,27 @@
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local max=math.max
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return{
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color=COLOR.green,
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env={
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drop=30,lock=45,
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freshLimit=10,
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task=function(P)
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if not(P.control and SCN.cur=="play")then return end
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P.modeData.counter=P.modeData.counter+1
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if P.modeData.counter>=max(90,180-2*P.modeData.event)and P.atkBuffer.sum<8 then
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local d=P.modeData.event+1
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P.atkBuffer[#P.atkBuffer+1]=
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d%4==0 and{pos=P:RND(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1}or
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d%4==1 and{pos=P:RND(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1}or
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d%4==2 and{pos=P:RND(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2}or
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d%4==3 and{pos=P:RND(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3}
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P.atkBuffer.sum=P.atkBuffer.sum+d%4+1
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P.stat.recv=P.stat.recv+d%4+1
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if P.modeData.event==45 then P:showTextF(text.maxspeed,0,-140,100,"appear",.6)end
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P.modeData.counter=0
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P.modeData.event=d
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while true do
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coroutine.yield()
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if P.control and SCN.cur=="play"then
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P.modeData.counter=P.modeData.counter+1
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if P.modeData.counter>=math.max(90,180-2*P.modeData.event)and P.atkBuffer.sum<8 then
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local d=P.modeData.event+1
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P.atkBuffer[#P.atkBuffer+1]=
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d%4==0 and{pos=P:RND(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1}or
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d%4==1 and{pos=P:RND(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1}or
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d%4==2 and{pos=P:RND(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2}or
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d%4==3 and{pos=P:RND(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3}
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P.atkBuffer.sum=P.atkBuffer.sum+d%4+1
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P.stat.recv=P.stat.recv+d%4+1
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if P.modeData.event==45 then P:showTextF(text.maxspeed,0,-140,100,"appear",.6)end
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P.modeData.counter=0
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P.modeData.event=d
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end
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end
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end
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end,
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bg="glow",bgm="secret8th",
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