Task模块全部改用协程
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@@ -8,33 +8,37 @@ return{
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freshLimit=15,
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pushSpeed=1,
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task=function(P)
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if not(P.control and SCN.cur=="play")then return end
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P.modeData.counter=P.modeData.counter+1
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local t=360-P.modeData.event*2
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if P.modeData.counter>=t then
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P.modeData.counter=0
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for _=1,3 do
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P.atkBuffer[#P.atkBuffer+1]={pos=P:RND(2,9),amount=1,countdown=2*t,cd0=2*t,time=0,sent=false,lv=1}
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end
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P.atkBuffer.sum=P.atkBuffer.sum+3
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P.stat.recv=P.stat.recv+3
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local D=P.modeData
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if D.event<90 then
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D.event=D.event+1
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D.point=int(108e3/(360-D.event*2))*.1
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if D.event==25 then
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P:showTextF(text.great,0,-140,100,"appear",.6)
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P.gameEnv.pushSpeed=2
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P.dropDelay,P.gameEnv.drop=20,20
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elseif D.event==50 then
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P:showTextF(text.awesome,0,-140,100,"appear",.6)
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P.gameEnv.pushSpeed=3
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P.dropDelay,P.gameEnv.drop=10,10
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elseif D.event==90 then
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P.dropDelay,P.gameEnv.drop=5,5
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P:showTextF(text.maxspeed,0,-140,100,"appear",.6)
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while true do
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coroutine.yield()
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if P.control and SCN.cur=="play"then
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P.modeData.counter=P.modeData.counter+1
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local t=360-P.modeData.event*2
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if P.modeData.counter>=t then
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P.modeData.counter=0
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for _=1,3 do
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P.atkBuffer[#P.atkBuffer+1]={pos=P:RND(2,9),amount=1,countdown=2*t,cd0=2*t,time=0,sent=false,lv=1}
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end
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P.atkBuffer.sum=P.atkBuffer.sum+3
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P.stat.recv=P.stat.recv+3
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local D=P.modeData
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if D.event<90 then
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D.event=D.event+1
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D.point=int(108e3/(360-D.event*2))*.1
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if D.event==25 then
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P:showTextF(text.great,0,-140,100,"appear",.6)
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P.gameEnv.pushSpeed=2
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P.dropDelay,P.gameEnv.drop=20,20
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elseif D.event==50 then
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P:showTextF(text.awesome,0,-140,100,"appear",.6)
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P.gameEnv.pushSpeed=3
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P.dropDelay,P.gameEnv.drop=10,10
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elseif D.event==90 then
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P.dropDelay,P.gameEnv.drop=5,5
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P:showTextF(text.maxspeed,0,-140,100,"appear",.6)
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end
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end
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end
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end
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end
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end
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end,
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bg="rainbow2",bgm="storm",
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