Task模块全部改用协程
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@@ -8,31 +8,35 @@ return{
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freshLimit=15,
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pushSpeed=2,
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task=function(P)
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if not(P.control and SCN.cur=="play")then return end
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P.modeData.counter=P.modeData.counter+1
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local t=240-2*P.modeData.event
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if P.modeData.counter>=t then
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P.modeData.counter=0
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for _=1,4 do
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P.atkBuffer[#P.atkBuffer+1]={pos=P:RND(10),amount=1,countdown=5*t,cd0=5*t,time=0,sent=false,lv=2}
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end
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P.atkBuffer.sum=P.atkBuffer.sum+4
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P.stat.recv=P.stat.recv+4
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local D=P.modeData
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if D.event<75 then
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D.event=D.event+1
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D.point=int(144e3/(240-2*D.event))*.1
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if D.event==25 then
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P:showTextF(text.great,0,-140,100,"appear",.6)
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P.gameEnv.pushSpeed=3
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P.dropDelay,P.gameEnv.drop=4,4
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elseif D.event==50 then
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P:showTextF(text.awesome,0,-140,100,"appear",.6)
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P.gameEnv.pushSpeed=4
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P.dropDelay,P.gameEnv.drop=3,3
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elseif D.event==75 then
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P:showTextF(text.maxspeed,0,-140,100,"appear",.6)
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P.dropDelay,P.gameEnv.drop=2,2
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while true do
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coroutine.yield()
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if P.control and SCN.cur=="play"then
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P.modeData.counter=P.modeData.counter+1
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local t=240-2*P.modeData.event
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if P.modeData.counter>=t then
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P.modeData.counter=0
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for _=1,4 do
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P.atkBuffer[#P.atkBuffer+1]={pos=P:RND(10),amount=1,countdown=5*t,cd0=5*t,time=0,sent=false,lv=2}
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end
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P.atkBuffer.sum=P.atkBuffer.sum+4
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P.stat.recv=P.stat.recv+4
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local D=P.modeData
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if D.event<75 then
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D.event=D.event+1
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D.point=int(144e3/(240-2*D.event))*.1
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if D.event==25 then
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P:showTextF(text.great,0,-140,100,"appear",.6)
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P.gameEnv.pushSpeed=3
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P.dropDelay,P.gameEnv.drop=4,4
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elseif D.event==50 then
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P:showTextF(text.awesome,0,-140,100,"appear",.6)
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P.gameEnv.pushSpeed=4
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P.dropDelay,P.gameEnv.drop=3,3
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elseif D.event==75 then
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P:showTextF(text.maxspeed,0,-140,100,"appear",.6)
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P.dropDelay,P.gameEnv.drop=2,2
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end
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end
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end
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end
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end
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