Task模块全部改用协程
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@@ -5,37 +5,39 @@ return{
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fall=8,
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freshLimit=15,
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task=function(P)
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if not(P.control and SCN.cur=="play")then return end
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if P.atkBuffer.sum<4 then
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local p=#P.atkBuffer+1
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local B,D=P.atkBuffer,P.modeData
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local s
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local t=800-10*D.event--800~700~600~500
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if D.event<10 then
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B[p]= {pos=P:RND(5,6),amount=9,countdown=t,cd0=t,time=0,sent=false,lv=3}
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B[p+1]= {pos=P:RND(4,7),amount=11,countdown=t,cd0=t+62,time=0,sent=false,lv=4}
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s=20
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elseif D.event<20 then
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B[p]= {pos=P:RND(3,8),amount=11,countdown=t,cd0=t,time=0,sent=false,lv=4}
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B[p+1]= {pos=P:RND(4,7),amount=13,countdown=t,cd0=t+62,time=0,sent=false,lv=5}
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s=24
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else
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B[p]= {pos=P:RND(2)*9-8,amount=14,countdown=t,cd0=t,time=0,sent=false,lv=5}
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B[p+1]= {pos=P:RND(3,8),amount=14,countdown=t+62,cd0=t,time=0,sent=false,lv=5}
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s=28
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end
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B.sum=B.sum+s
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P.stat.recv=P.stat.recv+s
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D.event=D.event+1
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if D.event%10==0 then
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if D.event==10 then
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P:showTextF(text.great,0,-140,100,"appear",.6)
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P.gameEnv.pushSpeed=4
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elseif D.event==20 then
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P:showTextF(text.awesome,0,-140,100,"appear",.6)
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P.gameEnv.pushSpeed=5
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elseif D.event==30 then
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P:showTextF(text.maxspeed,0,-140,100,"appear",.6)
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while true do
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coroutine.yield()
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if P.control and SCN.cur=="play"and P.atkBuffer.sum<4 then
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local p=#P.atkBuffer+1
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local B,D=P.atkBuffer,P.modeData
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local s
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local t=800-10*D.event--800~700~600~500
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if D.event<10 then
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B[p]= {pos=P:RND(5,6),amount=9,countdown=t,cd0=t,time=0,sent=false,lv=3}
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B[p+1]= {pos=P:RND(4,7),amount=11,countdown=t,cd0=t+62,time=0,sent=false,lv=4}
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s=20
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elseif D.event<20 then
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B[p]= {pos=P:RND(3,8),amount=11,countdown=t,cd0=t,time=0,sent=false,lv=4}
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B[p+1]= {pos=P:RND(4,7),amount=13,countdown=t,cd0=t+62,time=0,sent=false,lv=5}
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s=24
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else
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B[p]= {pos=P:RND(2)*9-8,amount=14,countdown=t,cd0=t,time=0,sent=false,lv=5}
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B[p+1]= {pos=P:RND(3,8),amount=14,countdown=t+62,cd0=t,time=0,sent=false,lv=5}
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s=28
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end
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B.sum=B.sum+s
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P.stat.recv=P.stat.recv+s
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D.event=D.event+1
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if D.event%10==0 then
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if D.event==10 then
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P:showTextF(text.great,0,-140,100,"appear",.6)
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P.gameEnv.pushSpeed=4
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elseif D.event==20 then
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P:showTextF(text.awesome,0,-140,100,"appear",.6)
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P.gameEnv.pushSpeed=5
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elseif D.event==30 then
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P:showTextF(text.maxspeed,0,-140,100,"appear",.6)
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end
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end
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end
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end
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