Resolve change request part Tetra
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@@ -994,7 +994,7 @@ do-- function dumpBasicConfig()
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end
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end
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end
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end
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do-- function resetGameData(args)
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do-- function resetGameData(args)
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local function task_showMods() -- TODO
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local function task_showMods()
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coroutine.yield()
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coroutine.yield()
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local counter=0
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local counter=0
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@@ -515,13 +515,11 @@ do-- Mod data
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{no=21,id="BN",name="boneBlock",
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{no=21,id="BN",name="boneBlock",
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key="m",x=920,y=470,color='lB',
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key="m",x=920,y=470,color='lB',
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list={'on','off'},
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list={'on','off'},
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funcInit =function(P,O) P.gameEnv.bone=O end,
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funcInit =function(P,O) P.gameEnv.bone=O=='on' end,
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funcRepeat=function(P,O)
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funcOnce =function(P,O)
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P.gameEnv.bone=O
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P.gameEnv.bone=O=='on'
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if O=='on' then
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P.gameEnv.__lock('bone')
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for _,bk in pairs(P.nextQueue) do bk.color=17 end
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end
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end
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end,
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},
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},
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}
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}
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for i=1,#MODOPT do
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for i=1,#MODOPT do
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@@ -488,7 +488,7 @@ local commands={} do
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code=function(name)
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code=function(name)
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if name~="" then
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if name~="" then
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if SETTING.lockBG then
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if SETTING.lockBG then
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log{"Background is currently ",C.R,"locked",C.Z,"! You can unlock them in Video settings."}
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log{"Background is currently ",C.R,"locked",C.Z,"! You can unlock it in Video settings."}
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elseif name~=BG.cur then
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elseif name~=BG.cur then
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if BG.set(name) then
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if BG.set(name) then
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log(("Background set to '%s'"):format(name))
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log(("Background set to '%s'"):format(name))
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@@ -513,7 +513,7 @@ local commands={} do
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code=function(name)
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code=function(name)
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if name~="" then
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if name~="" then
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if SETTING.noTheme then
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if SETTING.noTheme then
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log{"Themes are currently ",C.R,"disabled",C.Z,"! You can re-enable in Video settings."}
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log{"Themes are currently ",C.R,"disabled",C.Z,"! You can re-enable it in Video settings."}
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else
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else
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if THEME.set(name) then
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if THEME.set(name) then
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log("Theme set to: "..name)
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log("Theme set to: "..name)
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@@ -99,7 +99,6 @@ end
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function scene.leave()
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function scene.leave()
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TABLE.clear(textObj)
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TABLE.clear(textObj)
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TABLE.clear(pianoVK)
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collectgarbage()
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collectgarbage()
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BGM.play(lastPlayBGM)
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BGM.play(lastPlayBGM)
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end
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end
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