Add "Tech Finesse Lock" modes and some other improvements (#946)

* Improve Tech FInesse modes and add new player hooks

* Add Tech Finesse[+] Lock into mode map

* Credit PopUpWaffles

* Rearrange mode map
This commit is contained in:
NOT_A_ROBOT
2023-08-23 15:12:42 +07:00
committed by GitHub
parent 51968741ea
commit 9769b33deb
20 changed files with 567 additions and 336 deletions

View File

@@ -10,6 +10,13 @@ local function tech_check_hard(P)
P:win('finish')
end
end
local function display(P)
setFont(45)
GC.mStr(("%d"):format(P.stat.atk),63,190)
GC.mStr(("%.2f"):format(P.stat.atk/P.stat.row),63,310)
mText(TEXTOBJ.atk,63,243)
mText(TEXTOBJ.eff,63,363)
end
return {
env={
@@ -17,6 +24,7 @@ return {
drop=1e99,lock=60,
freshLimit=15,
fineKill=true,
mesDisp=display,
hook_drop=tech_check_hard,
bg='flink',bgm='infinite',
},

View File

@@ -0,0 +1,28 @@
return {
env={
arr=0,
drop=1e99,lock=60,
freshLimit=15,
bg='flink',bgm='infinite',
eventSet='tech_finesse_lock'
},
slowMark=true,
score=function(P) return {P.stat.atk<=100 and math.floor(P.stat.atk) or 100,P.stat.time} end,
scoreDisp=function(D) return D[1].." Attack "..STRING.time(D[2]) end,
comp=function(a,b) return a[1]>b[1] or a[1]==b[1] and a[2]<b[2] end,
getRank=function(P)
local A=P.stat.atk
if A>=100 then
local T=P.stat.time
return
T<50 and 5 or
T<70 and 4 or
T<100 and 3 or
2
else
return
A>=60 and 1 or
A>=30 and 0
end
end,
}

View File

@@ -0,0 +1,28 @@
return {
env={
arr=0,
drop=1e99,lock=60,
freshLimit=15,
bg='flink',bgm='infinite',
eventSet='tech_finesse_lock_f'
},
slowMark=true,
score=function(P) return {P.stat.atk<=100 and math.floor(P.stat.atk) or 100,P.stat.time} end,
scoreDisp=function(D) return D[1].." Attack "..STRING.time(D[2]) end,
comp=function(a,b) return a[1]>b[1] or a[1]==b[1] and a[2]<b[2] end,
getRank=function(P)
local A=P.stat.atk
if A>=100 then
local T=P.stat.time
return
T<50 and 5 or
T<70 and 4 or
T<100 and 3 or
2
else
return
A>=60 and 1 or
A>=30 and 0
end
end,
}