整理代码,royaleData改为全大写,放入globalTables文件全局变量定义
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@@ -1798,7 +1798,7 @@ function Player:lose(force)
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end
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A.modeData.ko,A.badge=A.modeData.ko+1,A.badge+self.badge+1
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for j=A.strength+1,4 do
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if A.badge>=royaleData.powerUp[j]then
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if A.badge>=ROYALEDATA.powerUp[j]then
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A.strength=j
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A.frameColor=A.strength
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end
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@@ -1814,7 +1814,7 @@ function Player:lose(force)
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freshMostBadge()
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freshMostDangerous()
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if #PLY_ALIVE==royaleData.stage[GAME.stage]then
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if #PLY_ALIVE==ROYALEDATA.stage[GAME.stage]then
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royaleLevelup()
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end
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self:showTextF(self.modeData.place,0,120,60,"appear",.26,.9)
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