再调整ZRS系统(新增±2,0踢墙),整理代码
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@@ -442,8 +442,8 @@ end
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local ZRS
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do
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local R=vecStrConv{'+0+0','-1+0','-1-1','+0-1','+1-1','-1+1','+1+0','+0+1','+1+1','+0+2','-1+2','+1+2'}
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local L=vecStrConv{'+0+0','+1+0','+1-1','+0-1','-1-1','+1+1','-1+0','+0+1','-1+1','+0+2','+1+2','-1+2'}
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local R=vecStrConv{'+0+0','-1+0','-1-1','+0-1','+1-1','-1+1','+1+0','+0+1','+1+1','+0+2','-1+2','+1+2','-2+0','+2+0'}
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local L=vecStrConv{'+0+0','+1+0','+1-1','+0-1','-1-1','+1+1','-1+0','+0+1','-1+1','+0+2','+1+2','-1+2','+2+0','-2+0'}
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local F=vecStrConv{'+0+0','+0-1','+0+1','+0+2'}
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local list={
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{[02]=L,[20]=R,[13]=R,[31]=L},--Z
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@@ -499,8 +499,14 @@ do
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end
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while true do
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for test=1,#kickList do
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local x,y=ix+kickList[test][1]+dx,iy+kickList[test][2]+dy
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if (dx==0 and dy==0 or kickList[test][2]<=0)and(P.freshTime>0 or kickList[test][2]+dy<=0)and not P:ifoverlap(icb,x,y)then
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local kick=kickList[test]
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local x,y=ix+kick[1]+dx,iy+kick[2]+dy
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if
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(dx==0 and dy==0 or kick[2]<=0)and
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math.abs(dx+kick[2])<=2 and
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(P.freshTime>0 or kick[2]+dy<=0)and
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not P:ifoverlap(icb,x,y)
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then
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if P.gameEnv.moveFX and P.gameEnv.block then
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P:createMoveFX()
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end
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@@ -512,7 +518,7 @@ do
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if not ifpre then
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P:freshBlock('move')
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end
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if kickList[test][2]+dy>0 and P.freshTime==t and P.curY~=P.imgY then
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if kick[2]+dy>0 and P.freshTime==t and P.curY~=P.imgY then
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P.freshTime=P.freshTime-1
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end
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