diff --git a/main.lua b/main.lua index 391ffdc5..5a4b0930 100644 --- a/main.lua +++ b/main.lua @@ -1,16 +1,16 @@ --[[ - ______ __ _ - /_ __/___ _____ / /_ ____ ___ (_)____ ____ - / / / _ \ / ___// __ \ / __ `__ \ / // __ \ / __ \ - / / / __// /__ / / / // / / / / // // / / // /_/ / - /_/ \___/ \___//_/ /_//_/ /_/ /_//_//_/ /_/ \____/ + # ______ __ _ # + # /_ __/___ _____ / /_ ____ ___ (_)____ ____ # + # / / / _ \ / ___// __ \ / __ `__ \ / // __ \ / __ \ # + # / / / __// /__ / / / // / / / / // // / / // /_/ / # + # /_/ \___/ \___//_/ /_//_/ /_/ /_//_//_/ /_/ \____/ # Techmino is my first "huge project" optimization is welcomed if you also love tetromino stacking game Instructions: - 1. I made a framework called Zframework, most code in Zframework are not directly relevant to game; - 2. "xxx" are texts for reading, 'xxx' are string values just in program; - 3. Some goto statement are used for better performance. All goto-labes have detailed names so don't afraid; + 1. I made a framework called Zframework, *most* code in Zframework are not directly relevant to game; + 2. "xxx" are texts for reading by player, 'xxx' are string values just used in program; + 3. Some goto statement are used for better performance. All goto-labes have detailed names so don't be afraid; 4. Except "gcinfo" function of lua itself, other "gc" are short for "graphics"; ]]--