整理代码,两个远古时期的游戏相关全局变量移入GAME

This commit is contained in:
MrZ626
2020-11-20 01:03:27 +08:00
parent 0456bf515e
commit 9442da2b44
5 changed files with 17 additions and 14 deletions

View File

@@ -26,10 +26,10 @@ end
function sceneInit.play()
love.keyboard.setKeyRepeat(false)
restartCount=0
if needResetGameData then
GAME.restartCount=0
if GAME.init then
resetGameData()
needResetGameData=nil
GAME.init=nil
end
end
@@ -197,16 +197,16 @@ function Tmr.play(dt)
P.moving=0
end
end
if restartCount>0 then restartCount=restartCount-1 end
if GAME.restartCount>0 then GAME.restartCount=GAME.restartCount-1 end
return
elseif P1.keyPressing[10]then
restartCount=restartCount+1
if restartCount>20 then
GAME.restartCount=GAME.restartCount+1
if GAME.restartCount>20 then
resetGameData()
return
end
elseif restartCount>0 then
restartCount=restartCount>2 and restartCount-2 or 0
elseif GAME.restartCount>0 then
GAME.restartCount=GAME.restartCount>2 and GAME.restartCount-2 or 0
end
--Update players
@@ -347,8 +347,8 @@ function Pnt.play()
gc.rectangle("fill",0,0,SCR.w,SCR.h)
gc.setShader()
end
if restartCount>0 then
gc.setColor(0,0,0,restartCount*.05)
if GAME.restartCount>0 then
gc.setColor(0,0,0,GAME.restartCount*.05)
gc.rectangle("fill",0,0,SCR.w,SCR.h)
end
gc.pop()