【bug风险较大,需要测试】解耦玩家代码中的部分混战模式代码

This commit is contained in:
MrZ626
2021-12-06 16:00:46 +08:00
parent ed002ec2e1
commit 9377090c7c
12 changed files with 28 additions and 62 deletions

View File

@@ -193,9 +193,9 @@ function Player:createBeam(R,send)
local c=BLOCK_COLORS[color]
local r,g,b=c[1]*2,c[2]*2,c[3]*2
local a=GAME.modeEnv.royaleMode and not(self.type=='human'or R.type=='human')and .2 or 1
SYSFX.newAttack(1-power*.1,x1,y1,x2,y2,int(send^.7*(4+power)),r,g,b,a*(power+2)*.0626)
local a=(power+2)*.0626
if self.type~='human'and R.type~='human'then a=a*.2 end
SYSFX.newAttack(1-power*.1,x1,y1,x2,y2,int(send^.7*(4+power)),r,g,b,a)
end
end
--------------------------</FX>--------------------------
@@ -1847,7 +1847,7 @@ do
end
--Bonus atk/def when focused
if GAME.modeEnv.royaleMode then
if ENV.layout=='royale'then
local i=min(#self.atker,9)
if i>1 then
atk=atk+reAtk[i]
@@ -1870,7 +1870,7 @@ do
off=off+_
if send>0 then
local T
if GAME.modeEnv.royaleMode then
if ENV.layout=='royale'then
if self.atkMode==4 then
local M=#self.atker
if M>0 then
@@ -2144,7 +2144,7 @@ local function task_lose(self)
return
end
end
if not GAME.modeEnv.royaleMode and #PLAYERS>1 then
if not self.gameEnv.layout=='royale'and #PLAYERS>1 then
self.y=self.y+self.endCounter*.26
self.absFieldY=self.absFieldY+self.endCounter*.26
end
@@ -2339,7 +2339,7 @@ local function update_alive(P)
P.dropSpeed=P.dropSpeed*.99+v*.01
end
if GAME.modeEnv.royaleMode then
if P.gameEnv.layout=='royale'then
local v=P.swappingAtkMode
local tar=#P.field>15 and 4 or 8
if v~=tar then
@@ -2596,7 +2596,7 @@ local function update_dead(P)
--Final average speed
P.dropSpeed=P.dropSpeed*.96+S.piece/S.frame*144
if GAME.modeEnv.royaleMode then
if P.gameEnv.layout=='royale'then
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
end
@@ -2714,7 +2714,7 @@ function Player:win(result)
end
self:_die()
self.result='win'
if GAME.modeEnv.royaleMode then
if self.gameEnv.layout=='royale'then
self.modeData.place=1
self:changeAtk()
end
@@ -2729,7 +2729,7 @@ function Player:win(result)
GAME.result=result or'gamewin'
SFX.play('win')
VOC.play('win')
if GAME.modeEnv.royaleMode then
if self.gameEnv.layout=='royale'then
BGM.play('8-bit happiness')
end
end
@@ -2760,7 +2760,7 @@ function Player:lose(force)
self:_die()
self.result='lose'
do local p=TABLE.find(PLY_ALIVE,self)if p then rem(PLY_ALIVE,p)end end
if GAME.modeEnv.royaleMode then
if self.gameEnv.layout=='royale'then
self:changeAtk()
self.modeData.place=#PLY_ALIVE+1
self.strength=0
@@ -2802,7 +2802,7 @@ function Player:lose(force)
GAME.result='gameover'
SFX.play('fail')
VOC.play('lose')
if GAME.modeEnv.royaleMode then
if self.gameEnv.layout=='royale'then
BGM.play('end')
end
gameOver()