修复hold保存旋转状态(仅进序列时)
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@@ -531,9 +531,9 @@ end
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function Player.hold(P,ifpre)
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function Player.hold(P,ifpre)
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if P.holdTime>0 and(ifpre or P.waiting==-1)then
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if P.holdTime>0 and(ifpre or P.waiting==-1)then
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if #P.holdQueue<P.gameEnv.holdCount and P.nextQueue[1]then--Skip
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if #P.holdQueue<P.gameEnv.holdCount and P.nextQueue[1]then--Skip
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if P.nextQueue[1]then
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local C=P.cur
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ins(P.holdQueue,P.cur)
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C.bk=BLOCKS[C.id][P.gameEnv.face[C.id]]
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end
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ins(P.holdQueue,C)
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local t=P.holdTime
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local t=P.holdTime
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P:popNext(true)
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P:popNext(true)
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