修复hold保存旋转状态(仅进序列时)

This commit is contained in:
MrZ626
2020-11-22 01:00:40 +08:00
parent 7c52eef041
commit 92f6826a6c

View File

@@ -531,9 +531,9 @@ end
function Player.hold(P,ifpre) function Player.hold(P,ifpre)
if P.holdTime>0 and(ifpre or P.waiting==-1)then if P.holdTime>0 and(ifpre or P.waiting==-1)then
if #P.holdQueue<P.gameEnv.holdCount and P.nextQueue[1]then--Skip if #P.holdQueue<P.gameEnv.holdCount and P.nextQueue[1]then--Skip
if P.nextQueue[1]then local C=P.cur
ins(P.holdQueue,P.cur) C.bk=BLOCKS[C.id][P.gameEnv.face[C.id]]
end ins(P.holdQueue,C)
local t=P.holdTime local t=P.holdTime
P:popNext(true) P:popNext(true)