diff --git a/parts/player/init.lua b/parts/player/init.lua index ab1e76b4..52abf5ba 100644 --- a/parts/player/init.lua +++ b/parts/player/init.lua @@ -110,8 +110,8 @@ local function newEmptyPlayer(id,mini) P.modeData={point=0,event=0,counter=0}--Data use by mode P.keyTime={}P.keySpeed=0 P.dropTime={}P.dropSpeed=0 - for i=1,10 do P.keyTime[i]=-1e5 end - for i=1,10 do P.dropTime[i]=-1e5 end + for i=1,10 do P.keyTime[i]=-1e99 end + for i=1,10 do P.dropTime[i]=-1e99 end P.field,P.visTime={},{} P.atkBuffer={sum=0} diff --git a/parts/player/update.lua b/parts/player/update.lua index c2f2a2f3..9d51a49d 100644 --- a/parts/player/update.lua +++ b/parts/player/update.lua @@ -122,11 +122,11 @@ function update.alive(P,dt) --Calculate key speed do local v=0 - for i=2,10 do v=v+i*(i-1)*7.2/(GAME.frame-P.keyTime[i]+1)end - P.keySpeed=P.keySpeed*.99+v*.1 + for i=2,10 do v=v+i*(i-1)*72/(GAME.frame-P.keyTime[i]+1)end + P.keySpeed=P.keySpeed*.99+v*.01 v=0 - for i=2,10 do v=v+i*(i-1)*7.2/(GAME.frame-P.dropTime[i])end - P.dropSpeed=P.dropSpeed*.99+v*.1 + for i=2,10 do v=v+i*(i-1)*72/(GAME.frame-P.dropTime[i])end + P.dropSpeed=P.dropSpeed*.99+v*.01 end if GAME.modeEnv.royaleMode then