更强的debug模式
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@@ -188,25 +188,27 @@ end
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function love.keypressed(i)
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function love.keypressed(i)
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mouseShow=false
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mouseShow=false
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if devMode then
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if devMode then
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if i=="f5"then
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if i=="f1"then love._setGammaCorrect(true)LOG.print("GammaCorrect: on","warn")
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DBP("DEBUG:")
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elseif i=="f2"then love._setGammaCorrect(false)LOG.print("GammaCorrect: off","warn")
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elseif i=="f3"then LOG.print("挂了.gif")
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elseif i=="f3"then
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elseif i=="f4"then LOG.copy()
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for i=1,8 do
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local P=players.alive[rnd(#players.alive)]
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if P~=players[1]then
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P.lastRecv=players[1]
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P:lose()
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end
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end
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elseif i=="f4"then LOG.copy()
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elseif i=="f5"then if love._openConsole then love._openConsole()end
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elseif i=="f6"then if WIDGET.sel then DBP(WIDGET.sel)end
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elseif i=="f7"then for k,v in next,_G do DBP(k,v)end
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elseif i=="f8"then devMode=nil LOG.print("DEBUG OFF",color.yellow)
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elseif i=="f8"then devMode=nil LOG.print("DEBUG OFF",color.yellow)
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elseif i=="f9"then devMode=1 LOG.print("DEBUG 1",color.yellow)
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elseif i=="f9"then devMode=1 LOG.print("DEBUG 1",color.yellow)
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elseif i=="f10"then devMode=2 LOG.print("DEBUG 2",color.yellow)
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elseif i=="f10"then devMode=2 LOG.print("DEBUG 2",color.yellow)
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elseif i=="f11"then devMode=3 LOG.print("DEBUG 3",color.yellow)
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elseif i=="f11"then devMode=3 LOG.print("DEBUG 3",color.yellow)
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elseif i=="f12"then devMode=4 LOG.print("DEBUG 4",color.yellow)
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elseif i=="f12"then devMode=4 LOG.print("DEBUG 4",color.yellow)
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elseif devMode==2 then
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elseif devMode==2 then
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if i=="k"then
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if WIDGET.sel then
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for i=1,8 do
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local P=players.alive[rnd(#players.alive)]
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if P~=players[1]then
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P.lastRecv=players[1]
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P:lose()
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end
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end
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elseif i=="f7"then for k,v in next,_G do DBP(k,v)end
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local W=WIDGET.sel
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local W=WIDGET.sel
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if i=="left"then W.x=W.x-10
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if i=="left"then W.x=W.x-10
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elseif i=="right"then W.x=W.x+10
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elseif i=="right"then W.x=W.x+10
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