整理代码,调整local函数名规范(较边缘的代码不必遵守,比如外部的库和小程序):

特别临时性的用全大写字母缩写或者单字母
TASK模块用到的任务函数和检查函数开头分别为task_和check_
其他函数开头添加下划线作为指示
This commit is contained in:
MrZ626
2021-08-25 02:40:01 +08:00
parent ee55055385
commit 8f910f95f4
40 changed files with 470 additions and 466 deletions

View File

@@ -5,7 +5,7 @@ local scene={}
local backCounter
local list,timer
local function push(mes)
local function _push(mes)
ins(list,{mes,120})
timer=1
end
@@ -17,14 +17,14 @@ function scene.sceneInit()
end
function scene.gamepadDown(key)
push("[gamepadDown] <"..key..">")
_push("[gamepadDown] <"..key..">")
end
function scene.gamepadUp(key)
push{COLOR.H,"[gamepadUp] <"..key..">"}
_push{COLOR.H,"[gamepadUp] <"..key..">"}
end
function scene.keyDown(key,isRep)
if isRep then return end
push("[keyDown] <"..key..">")
_push("[keyDown] <"..key..">")
if key=="escape"then
backCounter=backCounter-1
if backCounter==0 then
@@ -35,46 +35,46 @@ function scene.keyDown(key,isRep)
end
end
function scene.keyUp(key)
push{COLOR.H,"[keyUp] <"..key..">"}
_push{COLOR.H,"[keyUp] <"..key..">"}
end
function scene.mouseClick(x,y)
SYSFX.newRipple(.5,x,y,50)
push("[mouseClick]")
_push("[mouseClick]")
end
function scene.mouseDown(x,y,k)
SYSFX.newShade(.5,x-10,y-10,20,20)
push(("[mouseDown] <%d: %d, %d>"):format(k,x,y))
_push(("[mouseDown] <%d: %d, %d>"):format(k,x,y))
end
function scene.mouseMove(x,y)
SYSFX.newShade(.5,x-3,y-3,6,6)
end
function scene.mouseUp(x,y,k)
SYSFX.newRectRipple(1,x-10,y-10,20,20)
push{COLOR.H,"[mouseUp] <"..k..">"}
_push{COLOR.H,"[mouseUp] <"..k..">"}
end
function scene.touchClick(x,y)
SYSFX.newRipple(.5,x,y,50)
push("[touchClick]")
_push("[touchClick]")
end
function scene.touchDown(x,y)
SYSFX.newShade(.5,x-10,y-10,20,20)
push(("[touchDown] <%d, %d>"):format(x,y))
_push(("[touchDown] <%d, %d>"):format(x,y))
end
function scene.touchMove(x,y)
SYSFX.newShade(.5,x-3,y-3,6,6)
end
function scene.touchUp(x,y)
SYSFX.newRectRipple(1,x-10,y-10,20,20)
push{COLOR.H,"[touchUp]"}
_push{COLOR.H,"[touchUp]"}
end
function scene.wheelMoved(dx,dy)
push(("[wheelMoved] <%d, %d>"):format(dx,dy))
_push(("[wheelMoved] <%d, %d>"):format(dx,dy))
end
function scene.fileDropped(file)
push(("[fileDropped] <%s>"):format(file:getFilename()))
_push(("[fileDropped] <%s>"):format(file:getFilename()))
end
function scene.directoryDropped(path)
push(("[directoryDropped] <%s>"):format(path))
_push(("[directoryDropped] <%s>"):format(path))
end
function scene.update(dt)