diff --git a/parts/player/draw.lua b/parts/player/draw.lua index 6618f24b..45466e85 100644 --- a/parts/player/draw.lua +++ b/parts/player/draw.lua @@ -1,6 +1,6 @@ local gc=love.graphics local gc_push,gc_pop,gc_clear,gc_origin=gc.push,gc.pop,gc.clear,gc.origin -local gc_translate,gc_scale,gc_rotate=gc.translate,gc.scale,gc.rotate +local gc_translate,gc_scale,gc_rotate,gc_shear=gc.translate,gc.scale,gc.rotate,gc.shear local gc_setCanvas,gc_setShader=gc.setCanvas,gc.setShader local gc_draw,gc_line,gc_rectangle=gc.draw,gc.line,gc.rectangle local gc_print,gc_printf=gc.print,gc.printf @@ -449,19 +449,21 @@ local function drawStartCounter(P) local count=179-P.frameRun gc_push('transform') gc_translate(300,300) - if P.gameEnv.initSkip then - gc_setColor(.6,.8,1) - if count%60>45 then - gc_rotate((count%60-45)^2*.00355) - end - else - gc_setColor(1,1,1) - if count%60>45 then - gc_scale(1+(count%60-45)^2*.01,1) - end + local num=int(count/60+1) + local d=count%60-45 + if num==3 then + gc_setColor(.7,.9,1) + if d>0 then gc_scale(1+d^2*.01,1)end + elseif num==2 then + gc_setColor(1,.95,.7) + if d>0 then gc_shear(-(d/15)^2,0)end + elseif num==1 then + gc_setColor(1,.8,.8) + if d>0 then gc_rotate(d^2*.00355)end end setFont(100) - mStr(int(count/60+1),0,-70) + mStr(num,0,-70) + --P.gameEnv.initSkip gc_pop() end