Improved invis/fading roll modes (#697)
* Added target line in master_ex * Added roll target line in master_g * Added roll countdown during transition in master_g
This commit is contained in:
@@ -2,6 +2,15 @@ local gc=love.graphics
|
||||
local sectionName={"D","C","B","A","A+","S-","S","S+","S+","SS","SS","U","U","X","X+"}
|
||||
local passPoint=16
|
||||
|
||||
local function getRollGoal(P)
|
||||
-- get amount of grades needed for X+
|
||||
local rem=12.4-P.modeData.rankPoint/10
|
||||
if rem<=0 then return 0 end
|
||||
local goal=math.floor(rem)*4
|
||||
rem=rem%1
|
||||
return goal + (rem>0.3 and 4 or rem*10)
|
||||
end
|
||||
|
||||
return{
|
||||
drop=0,lock=15,
|
||||
wait=15,fall=6,
|
||||
@@ -29,6 +38,7 @@ return{
|
||||
setFont(75)
|
||||
mStr(P.stat.row,63,230)
|
||||
mStr(P.stat.clears[4],63,340)
|
||||
PLY.draw.drawTargetLine(P,getRollGoal(P))
|
||||
end,
|
||||
hook_drop=function(P)
|
||||
if P.modeData.rankPoint<140-passPoint then--If Less then X
|
||||
|
||||
Reference in New Issue
Block a user