dropPiece事件改名hook_drop
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@@ -5,9 +5,9 @@ return{
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--Switch clear sprint mode on
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if #FIELD[1]>0 then
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GAME.modeEnv.dropPiece=require'parts.eventsets.checkClearBoard'.dropPiece
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GAME.modeEnv.hook_drop=require'parts.eventsets.checkClearBoard'.hook_drop
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else
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GAME.modeEnv.dropPiece=NULL
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GAME.modeEnv.hook_drop=NULL
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end
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PLY.newPlayer(1)
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local AItype=GAME.modeEnv.opponent:sub(1,2)
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