dropPiece事件改名hook_drop
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@@ -13,7 +13,7 @@ return
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mesDisp=function(P)
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PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
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end,
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dropPiece=function(P)
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hook_drop=function(P)
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local p=P.modeData.pt+P.lastPiece.row
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if p>=P.modeData.target then
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local ENV=P.gameEnv
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