场景&事件系统重写
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@@ -1,8 +1,10 @@
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function sceneInit.minigame()
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local scene={}
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function scene.sceneInit()
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BG.set("space")
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end
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WIDGET.init("minigame",{
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scene.widgetList={
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WIDGET.newButton{name="mg_15p", x=240, y=250,w=350,h=120,font=40,code=WIDGET.lnk_goScene("mg_15p")},
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WIDGET.newButton{name="mg_schulteG",x=640, y=250,w=350,h=120,font=40,code=WIDGET.lnk_goScene("mg_schulteG")},
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WIDGET.newButton{name="mg_pong", x=1040, y=250,w=350,h=120,font=40,code=WIDGET.lnk_goScene("mg_pong")},
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@@ -10,4 +12,6 @@ WIDGET.init("minigame",{
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WIDGET.newButton{name="mg_UTTT", x=640, y=400,w=350,h=120,font=30,code=WIDGET.lnk_goScene("mg_UTTT")},
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WIDGET.newButton{name="mg_cubefield",x=1040,y=400,w=350,h=120,font=40,code=WIDGET.lnk_goScene("mg_cubefield")},
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WIDGET.newButton{name="back", x=1140, y=640,w=170,h=80,font=40,code=WIDGET.lnk_BACK},
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})
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}
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return scene
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