场景&事件系统重写
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@@ -93,13 +93,15 @@ local function place(X,x)
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round=1-round
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end
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function sceneInit.mg_UTTT()
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local scene={}
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function scene.sceneInit()
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restart()
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BGM.play("truth")
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BG.set("bg2")
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end
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function Pnt.mg_UTTT()
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function scene.Pnt()
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gc.push("transform")
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--origin pos:0,140; scale:4
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gc.translate(280,0)
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@@ -201,19 +203,19 @@ function Pnt.mg_UTTT()
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end
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end
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function touchDown.mg_UTTT(_,x,y)
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mouseMove.mg_UTTT(x,y)
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function scene.touchDown(_,x,y)
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scene.mouseMove(x,y)
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end
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function touchMove.mg_UTTT(_,x,y)
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mouseMove.mg_UTTT(x,y)
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function scene.touchMove(_,x,y)
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scene.mouseMove(x,y)
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end
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function touchUp.mg_UTTT(_,x,y)
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mouseDown.mg_UTTT(x,y)
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function scene.touchUp(_,x,y)
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scene.mouseDown(x,y)
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end
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function mouseMove.mg_UTTT(x,y)
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function scene.mouseMove(x,y)
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x,y=int((x-280)/80),int(y/80)
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curX,curx=int(x/3)+int(y/3)*3+1,x%3+y%3*3+1
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if
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@@ -228,12 +230,14 @@ function mouseMove.mg_UTTT(x,y)
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end
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end
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function mouseDown.mg_UTTT(x,y)
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mouseMove.mg_UTTT(x,y)
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function scene.mouseDown(x,y)
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scene.mouseMove(x,y)
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if curX then place(curX,curx)end
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end
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WIDGET.init("mg_UTTT",{
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scene.widgetList={
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WIDGET.newButton{name="reset",x=1140,y=540,w=170,h=80,font=40,color="lGreen",code=restart},
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WIDGET.newButton{name="back",x=1140,y=640,w=170,h=80,font=40,code=WIDGET.lnk_BACK},
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})
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}
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return scene
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