场景&事件系统重写
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@@ -12,22 +12,25 @@ local function notAir(L)
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end
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local CUSTOMENV=CUSTOMENV
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function sceneInit.customGame()
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local scene={}
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function scene.sceneInit()
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destroyPlayers()
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BG.set(CUSTOMENV.bg)
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BGM.play(CUSTOMENV.bgm)
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sceneInit={initField=false}
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sceneTemp={initField=false}
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for y=1,20 do
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if notAir(FIELD[1][y])then
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sceneTemp.initField=true
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end
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end
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end
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function sceneBack.customGame()
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function scene.sceneBack()
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BGM.play("blank")
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end
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function keyDown.customGame(key)
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function scene.keyDown(key)
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if key=="return"or key=="return2"then
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if CUSTOMENV.opponent>0 then
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if CUSTOMENV.opponent>5 and CUSTOMENV.sequence=="fixed"then
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@@ -102,7 +105,7 @@ function keyDown.customGame(key)
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end
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end
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function Pnt.customGame()
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function scene.Pnt()
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--Field content
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if sceneTemp.initField then
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gc.push("transform")
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@@ -151,7 +154,7 @@ function Pnt.customGame()
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end
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end
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WIDGET.init("customGame",{
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scene.widgetList={
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WIDGET.newText{name="title", x=520, y=5,font=70,align="R"},
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WIDGET.newText{name="subTitle", x=530, y=50,font=35,align="L",color="grey"},
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WIDGET.newText{name="defSeq", x=330, y=550,align="L",color="grey",hide=function()return BAG[1]end},
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@@ -186,4 +189,6 @@ WIDGET.init("customGame",{
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WIDGET.newKey{name="mission", x=730, y=640,w=240,h=80,color="sky", font=25,code=WIDGET.lnk_goScene("custom_mission")},
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WIDGET.newButton{name="back", x=1140, y=640, w=170,h=80,font=40,code=WIDGET.lnk_BACK},
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})
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}
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return scene
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