整理代码(主要清除所有redefine-local)
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@@ -17,7 +17,8 @@ local function score(P)
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SFX.play("blip_1")
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elseif MD.point>=100*(MD.event+1)then
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--Level up!
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local s=MD.event+1;MD.event=s
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s=MD.event+1
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MD.event=s
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local E=P.gameEnv
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BG.set(s==1 and"bg1"or s==2 and"bg2"or s==3 and"rainbow"or "rainbow2")
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E.lock=rush_lock[s]
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