整理代码(主要清除所有redefine-local)
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@@ -51,7 +51,7 @@ return{
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scoreDisp=function(D)return sectionName[int(D[1]*.1)+1].." "..D[2]end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]>b[2]end,
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getRank=function(P)
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local P=P.modeData.point
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P=P.modeData.point
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return P==80 and 5 or P>=70 and 4 or P>=60 and 3 or P>=40 and 2 or P>=20 and 1 or P>=5 and 0
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end,
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}
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@@ -18,7 +18,8 @@ local function score(P)
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SFX.play("blip_1")
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elseif MD.point>=100*(MD.event+1)then
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--Level up!
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local s=MD.event+1;MD.event=s
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s=MD.event+1
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MD.event=s
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local E=P.gameEnv
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BG.set(s==1 and"rainbow"or s==2 and"rainbow2"or s==3 and"lightning"or s==4 and"lightning2"or"lightning")
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E.lock=death_lock[s]
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@@ -17,7 +17,8 @@ local function score(P)
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SFX.play("blip_1")
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elseif MD.point>=100*(MD.event+1)then
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--Level up!
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local s=MD.event+1;MD.event=s
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s=MD.event+1
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MD.event=s
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local E=P.gameEnv
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BG.set(s==1 and"bg1"or s==2 and"bg2"or s==3 and"rainbow"or "rainbow2")
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E.lock=rush_lock[s]
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@@ -14,7 +14,8 @@ local function score(P)
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if MD.point%100==99 then SFX.play("blip_1")end
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if int(MD.point*.01)>MD.event then
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--Level up!
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local s=MD.event+1;MD.event=s
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s=MD.event+1
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MD.event=s
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local E=P.gameEnv
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if s<4 then
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P:showTextF(text.stage:gsub("$1",s),0,-120,80,"fly")
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