Resolve change requests part 2
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@@ -205,7 +205,7 @@ local function _executeMod(P)
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if applyStatus=='always' then
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if M.funcOnce then
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M.funcOnce(P,M.list and M.list[GAME.mod[i]])
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elseif M.funcRepe then
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elseif M.funcRepeat then
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table.insert(GAME.modCodeList[P.id],function() M.funcInit(P,M.list and M.list[GAME.mod[i]]) end)
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else
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M.funcInit(P,M.list and M.list[GAME.mod[i]])
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