Resolve change requests part 2
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@@ -998,7 +998,7 @@ do-- function resetGameData(args)
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coroutine.yield()
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local counter=0
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if GAME.modUsed then
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if usingMod() then
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SFX.play('collect',.2)
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TEXT.show(GAME.modApplyAt,640,26,45,'spin')
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for _=1,90 do coroutine.yield() end
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