界面美化/死亡动画/自定义序列编辑器
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@@ -12,12 +12,12 @@ local function score(P)
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if MD.point%100==99 then SFX.play("blip_1")end
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if int(MD.point*.01)>MD.event then
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local s=MD.event+1;MD.event=s--level up!
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P:showTextF(text.stage(s),0,-120,80,"fly")
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local E=P.gameEnv
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if s<4 then--first 300
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if s~=1 then E.lock=E.lock-1 end
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if s~=2 then E.wait=E.wait-1 end
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if s~=3 then E.fall=E.fall-1 end
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P:showTextF(text.stage(s),0,-120,80,"fly")
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elseif s<10 then
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if s==4 or s==7 then E.das=E.das-1 end
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s=s%3
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@@ -25,6 +25,7 @@ local function score(P)
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elseif s==1 then E.wait=E.wait-1
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elseif s==2 then E.fall=E.fall-1
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end
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P:showTextF(text.stage(s),0,-120,80,"fly")
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else
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MD.point,MD.event=1000,9
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P:win("finish")
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@@ -37,7 +38,7 @@ return{
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color=color.lightGrey,
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env={
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noFly=true,
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mindas=5,minarr=1,
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das=5,arr=1,
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_20G=true,lock=12,
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wait=10,fall=10,
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dropPiece=score,
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