界面美化/死亡动画/自定义序列编辑器
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@@ -152,59 +152,60 @@ function Pnt.mode()
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gc.scale(cam.zoomK)
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gc.translate(-cam.x1,-cam.y1)
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gc.scale(cam.k1)
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local MM=Modes
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local R=modeRanks
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local sel=cam.sel
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setFont(30)
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for _=1,#MM do
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local M=MM[_]
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if R[_]then
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gc.setLineWidth(8)
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gc.setColor(1,1,1,.2)
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gc.setLineWidth(8)
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gc.setColor(1,1,1,.2)
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for name,M in next,Modes do
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if R[name]then
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for _=1,#M.unlock do
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local m=M.unlock[_]
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m=MM[m]
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local m=Modes[M.unlock[_]]
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gc.line(M.x,M.y,m.x,m.y)
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end
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end
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end--lines connecting modes
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for name,M in next,Modes do
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if R[name]then
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local S=M.size
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local d=((M.x-(cam.x1+(sel and -180 or 0))/cam.k1)^2+(M.y-cam.y1/cam.k1)^2)^.55
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if d<500 then S=S*(1.25-d*0.0005) end
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local c=modeRankColor[modeRanks[M.id]]
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local c=modeRankColor[R[M.name]]
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if c then
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gc.setColor(c)
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else
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c=.5+sin(Timer()*6.26-_)*.2
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c=.5+sin(Timer()*6.26)*.2
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S=S*(.9+c*.4)
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gc.setColor(c,c,c)
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end
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if M.shape==1 then--Rectangle
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gc.rectangle("fill",M.x-S,M.y-S,2*S,2*S)
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if sel==_ then
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if sel==name then
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gc.setColor(1,1,1)
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gc.setLineWidth(10)
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gc.rectangle("line",M.x-S+5,M.y-S+5,2*S-10,2*S-10)
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end
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elseif M.shape==2 then--diamond
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gc.circle("fill",M.x,M.y,S+5,4)
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if sel==_ then
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if sel==name then
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gc.setColor(1,1,1)
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gc.setLineWidth(10)
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gc.circle("line",M.x,M.y,S+5,4)
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end
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elseif M.shape==3 then--Octagon
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gc.circle("fill",M.x,M.y,S,8)
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if sel==_ then
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if sel==name then
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gc.setColor(1,1,1)
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gc.setLineWidth(10)
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gc.circle("line",M.x,M.y,S,8)
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end
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end
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_=drawableText[rankString[modeRanks[M.id]]]
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if _ then
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local dx,dy=6.26*sin(Timer()*0.626+M.id),6.6*sin(Timer()+M.id)
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name=drawableText[rankString[R[M.name]]]
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if name then
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gc.setColor(0,0,0,.26)
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mDraw(_,M.x+dx*1.5,M.y+dy*1.5)
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mDraw(name,M.x,M.y)
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end
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--[[
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if M.icon then
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@@ -224,7 +225,7 @@ function Pnt.mode()
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end
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gc.pop()
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if sel then
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local M=MM[sel]
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local M=Modes[sel]
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local lang=setting.lang
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gc.setColor(.7,.7,.7,.5)
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gc.rectangle("fill",920,0,360,720)--Info board
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@@ -293,21 +294,40 @@ function Pnt.music()
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end
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function Pnt.custom()
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gc.setColor(1,1,1,.3+sin(Timer()*8)*.2)
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gc.rectangle("fill",25,95+40*sceneTemp,480,40)
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gc.setColor(.7,.7,.7)gc.draw(drawableText.custom,20,20)
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gc.setColor(1,1,1)gc.draw(drawableText.custom,22,23)
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gc.rectangle("fill",100,115+40*sceneTemp,570,40)
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gc.setColor(.7,.7,.7)gc.draw(drawableText.custom,360,20)
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gc.setColor(1,1,1)gc.draw(drawableText.custom,362,23)
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setFont(35)
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for i=1,#customID do
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local k=customID[i]
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local y=90+40*i
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gc.printf(text.customOption[k],15,y,320,"right")
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local y=110+40*i
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gc.printf(text.customOption[k],100,y,320,"right")
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if text.customVal[k]then
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gc.print(text.customVal[k][customSel[i]],335,y)
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gc.print(text.customVal[k][customSel[i]],440,y)
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else
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gc.print(customRange[k][customSel[i]],335,y)
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gc.print(customRange[k][customSel[i]],440,y)
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end
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end
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end
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function Pnt.sequence()
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gc.setColor(.7,.7,.7)gc.draw(drawableText.sequence,120,-15)
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gc.setColor(1,1,1)gc.draw(drawableText.sequence,122,-12)
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gc.setLineWidth(4)
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gc.rectangle("line",100,100,1080,260)
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setFont(30)
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for i=1,#preBag do
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gc.print(preBag[i],100+30*i,110)
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end
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setFont(40)
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gc.print(sceneTemp.cur,120,300)
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--Confirm reset
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if sceneTemp.sure>0 then
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gc.setColor(1,1,1,sceneTemp.sure*.02)
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gc.draw(drawableText.question,1035,570)
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end
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end
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function Pnt.draw()
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local sx,sy=sceneTemp.x,sceneTemp.y
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gc.translate(200,60)
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@@ -333,6 +353,8 @@ function Pnt.draw()
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gc.rectangle("line",30*sx-30,600-30*sy,30,30)
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end
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gc.translate(-200,-60)
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--Pen
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local pen=sceneTemp.pen
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if pen>0 then
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gc.setLineWidth(13)
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@@ -344,10 +366,14 @@ function Pnt.draw()
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gc.line(575,470,625,520)
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gc.line(575,520,625,470)
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end
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--Confirm reset
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if sceneTemp.sure>0 then
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gc.setColor(1,1,1,sceneTemp.sure*.02)
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gc.draw(drawableText.question,1040,430)
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end
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--Block name
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setFont(40)
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local _
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for i=1,7 do
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@@ -358,10 +384,13 @@ function Pnt.draw()
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end
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function Pnt.play()
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if marking then
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setFont(36)
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local x=game.frame*2%1800-260
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gc.setColor(1,1,1,abs(0.26*(1-x/640))-0.0626)
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setFont(26)
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local x=Timer()*46%1680-200
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gc.setColor(1,1,1,abs(.26*(1-x/640)))
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mStr(text.marking,x,260+62*sin(Timer()))
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-- gc.setColor(1,1,1,.0626)
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-- mStr(text.marking,260,62+26*sin(Timer()))
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-- mStr(text.marking,1100,460+62*sin(Timer()*1.2))
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end
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for p=1,#players do
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players[p]:draw()
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@@ -420,6 +449,13 @@ function Pnt.play()
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end
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end
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end
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--Mode info
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gc.setColor(1,1,1,.8)
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gc.draw(drawableText.modeName,485,10)
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gc.draw(drawableText.levelName,511+drawableText.modeName:getWidth(),10)
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--Danger
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gc.push("transform")
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gc.origin()
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if restartCount>0 then
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