界面美化/死亡动画/自定义序列编辑器
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@@ -3,8 +3,8 @@
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--https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfect-Shadows
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local gc=love.graphics
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local C=gc.clear
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local shadowMapShader=gc.newShader("shader/shadowMap.glsl")--Shader for caculating the 1D shadow map.
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local lightRenderShader=gc.newShader("shader/lightRender.glsl")--Shader for rendering blurred lights and shadows.
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local shadowMapShader=gc.newShader("Zframework/shader/shadowMap.glsl")--Shader for caculating the 1D shadow map.
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local lightRenderShader=gc.newShader("Zframework/shader/lightRender.glsl")--Shader for rendering blurred lights and shadows.
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local Lights={}--Lightsource objects
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local function move(L,x,y)
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L.x,L.y=x,y
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