自定义游戏不能带ai开拼图模式

补充文本
This commit is contained in:
MrZ_26
2023-10-21 04:42:01 +08:00
parent 045deb6954
commit 86c673ee51
12 changed files with 54 additions and 58 deletions

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@@ -66,11 +66,12 @@ return {
page="Page=",
cc_fixed=" if (AI==CC and Sequence==Fixed) then Error(); end",
cc_swap=" if (AI==CC and Hold.Mode==Swap) then Error(); end",
cc_solid=" if (AI==CC and filledLine in Field) then Error(); end",
ai_prebag=" if (AI==true and Ctm.Seq~=Tetromino) then Error(); end",
ai_mission=" if (AI==true and Ctm.Mission~=true) then Error(); end",
ai_puzzle="assert(AI==true and Ctm.Mission~=true)",
ai_mission="assert(AI==true and Ctm.Mission~=true)",
ai_badPiece="assert(AI==true and Ctm.Seq~=Tetromino)",
cc_fixed="assert(AI==CC and Sequence==Fixed)",
cc_swap="assert(AI==CC and Hold.Mode==Swap)",
cc_solid="assert(AI==CC and filledLine in Field)",
switchSpawnSFX="SpawnSFX=false",
needRestart="NeedRestart=true",
@@ -101,7 +102,7 @@ return {
noScore="NoScore=true",
modeLocked="Locked=true",
unlockHint=" if (PreviousMode<=B) then Unlock();",
unlockHint="if (PreviousMode<=B) then Unlock();",
highScore="HighScore",
newRecord="NewRecord=true",