封装inputBox控件的文本修改方法
This commit is contained in:
@@ -742,6 +742,24 @@ function inputBox:reset()
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kb.setTextInput(true)
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kb.setTextInput(true)
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end
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end
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end
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end
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function inputBox:hasText()
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return #self.value>0
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end
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function inputBox:getText()
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return self.value
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end
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function inputBox:setText(str)
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if type(str)=='string'then
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self.value=str
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end
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end
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function inputBox:addText(str)
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if type(str)=='string'then
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self.value=self.value..str
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else
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LOG.print("inputBox "..self.name.." dead, addText("..type(str)..")",'warn')
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end
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end
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function inputBox:clear()
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function inputBox:clear()
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self.value=""
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self.value=""
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end
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end
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@@ -604,16 +604,16 @@ end
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local combKey={}
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local combKey={}
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function combKey.x()
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function combKey.x()
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love.system.setClipboardText(inputBox.value)
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love.system.setClipboardText(inputBox:getText())
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inputBox.value=""
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inputBox:clear()
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SFX.play('reach')
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SFX.play('reach')
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end
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end
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function combKey.c()
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function combKey.c()
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love.system.setClipboardText(inputBox.value)
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love.system.setClipboardText(inputBox:getText())
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SFX.play('reach')
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SFX.play('reach')
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end
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end
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function combKey.v()
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function combKey.v()
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inputBox.value=inputBox.value..love.system.getClipboardText()
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inputBox:addText(love.system.getClipboardText())
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SFX.play('reach')
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SFX.play('reach')
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end
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end
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@@ -687,7 +687,7 @@ end
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function scene.keyDown(k)
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function scene.keyDown(k)
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if k=="return"then
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if k=="return"then
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local input=inputBox.value
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local input=inputBox:getText()
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if input==""then return end
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if input==""then return end
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--Write History
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--Write History
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@@ -736,24 +736,24 @@ function scene.keyDown(k)
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if not hisPtr then
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if not hisPtr then
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hisPtr=#history
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hisPtr=#history
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if hisPtr>0 then
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if hisPtr>0 then
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inputBox.value=history[hisPtr]
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inputBox:setText(history[hisPtr])
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end
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end
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elseif hisPtr>1 then
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elseif hisPtr>1 then
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hisPtr=hisPtr-1
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hisPtr=hisPtr-1
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inputBox.value=history[hisPtr]
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inputBox:setText(history[hisPtr])
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end
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end
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elseif k=="down"then
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elseif k=="down"then
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if hisPtr then
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if hisPtr then
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hisPtr=hisPtr+1
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hisPtr=hisPtr+1
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if history[hisPtr]then
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if history[hisPtr]then
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inputBox.value=history[hisPtr]
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inputBox:setText(history[hisPtr])
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else
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else
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hisPtr=nil
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hisPtr=nil
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inputBox.value=""
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inputBox:clear()
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end
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end
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end
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end
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elseif k=="tab"then
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elseif k=="tab"then
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local str=inputBox.value
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local str=inputBox:getText()
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if str~=""and not str:find("%s")then
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if str~=""and not str:find("%s")then
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local res={}
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local res={}
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for c in next,commands do
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for c in next,commands do
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@@ -767,7 +767,7 @@ function scene.keyDown(k)
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table.sort(res)
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table.sort(res)
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for i=1,#res do log{COLOR.lH,res[i]}end
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for i=1,#res do log{COLOR.lH,res[i]}end
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elseif #res==1 then
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elseif #res==1 then
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inputBox.value=res[1]
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inputBox:setText(res[1])
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end
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end
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end
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end
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elseif k=="scrollup"then outputBox:scroll(-5)
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elseif k=="scrollup"then outputBox:scroll(-5)
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@@ -37,7 +37,7 @@ local function clearResult()
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waiting,lastSearch=0,false
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waiting,lastSearch=0,false
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end
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end
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local function search()
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local function search()
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local input=inputBox.value:lower()
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local input=inputBox:getText():lower()
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clearResult()
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clearResult()
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local first
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local first
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for i=1,#dict do
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for i=1,#dict do
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@@ -97,7 +97,7 @@ function scene.keyDown(key)
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elseif key=="link"then
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elseif key=="link"then
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love.system.openURL(url)
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love.system.openURL(url)
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elseif key=="delete"then
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elseif key=="delete"then
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if #inputBox.value>0 then
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if inputBox:hasText()then
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clearResult()
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clearResult()
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inputBox:clear()
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inputBox:clear()
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SFX.play('hold')
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SFX.play('hold')
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@@ -105,7 +105,7 @@ function scene.keyDown(key)
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elseif key=="backspace"then
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elseif key=="backspace"then
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WIDGET.keyPressed("backspace")
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WIDGET.keyPressed("backspace")
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elseif key=="escape"then
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elseif key=="escape"then
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if #inputBox.value>0 then
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if inputBox:hasText()then
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scene.keyDown("delete")
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scene.keyDown("delete")
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else
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else
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SCN.back()
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SCN.back()
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@@ -115,7 +115,7 @@ function scene.keyDown(key)
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end
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end
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function scene.update(dt)
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function scene.update(dt)
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local input=inputBox.value
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local input=inputBox:getText()
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if input~=lastTickInput then
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if input~=lastTickInput then
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if #input==0 then
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if #input==0 then
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clearResult()
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clearResult()
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@@ -4,7 +4,7 @@ local passwordBox=WIDGET.newInputBox{name="password",x=380,y=300,w=620,h=60,secr
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local savePW=false
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local savePW=false
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local function login()
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local function login()
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local email,password=emailBox.value,passwordBox.value
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local email,password=emailBox:getText(),passwordBox:getText()
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if not STRING.simpEmailCheck(email)then
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if not STRING.simpEmailCheck(email)then
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LOG.print(text.wrongEmail)return
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LOG.print(text.wrongEmail)return
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elseif #password==0 then
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elseif #password==0 then
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@@ -26,8 +26,8 @@ function scene.sceneInit()
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local data=FILE.load("conf/account")
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local data=FILE.load("conf/account")
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if data then
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if data then
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savePW=true
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savePW=true
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emailBox.value=data[1]
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emailBox:setText(data[1])
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passwordBox.value=data[2]
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passwordBox:setText(data[2])
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end
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end
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end
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end
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@@ -1,10 +1,10 @@
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local scene={}
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local scene={}
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local function register()
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local function register()
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local username= WIDGET.active.username.value
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local username= WIDGET.active.username:getText()
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local email= WIDGET.active.email.value
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local email= WIDGET.active.email:getText()
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local password= WIDGET.active.password.value
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local password= WIDGET.active.password:getText()
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local password2=WIDGET.active.password2.value
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local password2=WIDGET.active.password2:getText()
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if #username==0 then
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if #username==0 then
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LOG.print(text.noUsername)return
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LOG.print(text.noUsername)return
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elseif not STRING.simpEmailCheck(email)then
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elseif not STRING.simpEmailCheck(email)then
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