修改几乎所有模式名
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53
parts/modes/survivor_u.lua
Normal file
53
parts/modes/survivor_u.lua
Normal file
@@ -0,0 +1,53 @@
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return{
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color=COLOR.lYellow,
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env={
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drop=5,lock=60,
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fall=10,
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freshLimit=15,
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pushSpeed=2,
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task=function(P)
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while true do
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coroutine.yield()
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if P.control and SCN.cur=="play"then
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P.modeData.counter=P.modeData.counter+1
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if P.modeData.counter>=math.max(300,600-10*P.modeData.event)and P.atkBuffer.sum<20 then
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local t=math.max(300,480-12*P.modeData.event)
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local p=#P.atkBuffer+1
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P.atkBuffer[p] ={pos=P:RND(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=2}
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P.atkBuffer[p+1]={pos=P:RND(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3}
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P.atkBuffer[p+2]={pos=P:RND(10),amount=6,countdown=1.2*t,cd0=1.2*t,time=0,sent=false,lv=4}
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P.atkBuffer[p+3]={pos=P:RND(10),amount=6,countdown=1.5*t,cd0=1.5*t,time=0,sent=false,lv=5}
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P.atkBuffer.sum=P.atkBuffer.sum+20
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P.stat.recv=P.stat.recv+20
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if P.modeData.event==31 then P:showTextF(text.maxspeed,0,-140,100,"appear",.6)end
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P.modeData.counter=0
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P.modeData.event=P.modeData.event+1
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end
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end
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end
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end,
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bg="welcome",bgm="storm",
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},
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pauseLimit=true,
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load=function()
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PLY.newPlayer(1)
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end,
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mesDisp=function(P)
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setFont(65)
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mStr(P.modeData.event,69,310)
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mText(drawableText.wave,69,375)
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end,
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score=function(P)return{P.modeData.event,P.stat.frame/60}end,
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scoreDisp=function(D)return D[1].." Waves "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local W=P.modeData.event
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return
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W>=35 and 5 or
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W>=26 and 4 or
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W>=20 and 3 or
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W>=10 and 2 or
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W>=5 and 1 or
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W>=1 and 0
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end,
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}
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