修改几乎所有模式名
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52
parts/modes/survivor_h.lua
Normal file
52
parts/modes/survivor_h.lua
Normal file
@@ -0,0 +1,52 @@
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return{
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color=COLOR.magenta,
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env={
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drop=30,lock=45,
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freshLimit=10,
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task=function(P)
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while true do
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coroutine.yield()
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if P.control and SCN.cur=="play"then
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P.modeData.counter=P.modeData.counter+1
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local B=P.atkBuffer
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if P.modeData.counter>=math.max(60,180-2*P.modeData.event)and B.sum<15 then
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B[#B+1]=
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P.modeData.event%3<2 and
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{pos=P:RND(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1}
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or
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{pos=P:RND(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2}
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local R=(P.modeData.event%3<2 and 1 or 3)
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B.sum=B.sum+R
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P.stat.recv=P.stat.recv+R
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if P.modeData.event==60 then P:showTextF(text.maxspeed,0,-140,100,"appear",.6)end
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P.modeData.counter=0
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P.modeData.event=P.modeData.event+1
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end
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end
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end
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end,
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bg="glow",bgm="secret7th",
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},
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pauseLimit=true,
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load=function()
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PLY.newPlayer(1)
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end,
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mesDisp=function(P)
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setFont(65)
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mStr(P.modeData.event,69,310)
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mText(drawableText.wave,69,375)
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end,
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score=function(P)return{P.modeData.event,P.stat.frame/60}end,
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scoreDisp=function(D)return D[1].." Waves "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local W=P.modeData.event
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return
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W>=90 and 5 or
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W>=60 and 4 or
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W>=45 and 3 or
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W>=30 and 2 or
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W>=15 and 1 or
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W>=5 and 0
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end,
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}
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