修改几乎所有模式名
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70
parts/modes/defender_n.lua
Normal file
70
parts/modes/defender_n.lua
Normal file
@@ -0,0 +1,70 @@
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local int=math.floor
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return{
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color=COLOR.green,
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env={
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drop=30,lock=60,
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fall=10,
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nextCount=3,
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freshLimit=15,
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pushSpeed=1,
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task=function(P)
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while true do
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coroutine.yield()
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if P.control and SCN.cur=="play"then
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local D=P.modeData
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D.counter=D.counter+1
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local t=math.max(360-D.event*2,60)
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if D.counter>=t then
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D.counter=0
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for _=1,3 do
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P.atkBuffer[#P.atkBuffer+1]={pos=P:RND(2,9),amount=1,countdown=2*t,cd0=2*t,time=0,sent=false,lv=1}
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end
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P.atkBuffer.sum=P.atkBuffer.sum+3
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P.stat.recv=P.stat.recv+3
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D.event=D.event+1
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if D.event<=90 then
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D.point=int(108e3/t)*.1
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if D.event==25 then
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P:showTextF(text.great,0,-140,100,"appear",.6)
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P.gameEnv.pushSpeed=2
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P.dropDelay,P.gameEnv.drop=20,20
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elseif D.event==50 then
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P:showTextF(text.awesome,0,-140,100,"appear",.6)
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P.gameEnv.pushSpeed=3
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P.dropDelay,P.gameEnv.drop=10,10
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elseif D.event==90 then
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P.dropDelay,P.gameEnv.drop=5,5
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P:showTextF(text.maxspeed,0,-140,100,"appear",.6)
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end
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end
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end
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end
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end
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end,
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bg="rainbow2",bgm="storm",
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},
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pauseLimit=true,
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load=function()
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PLY.newPlayer(1)
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end,
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mesDisp=function(P)
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setFont(55)
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mStr(P.modeData.event,69,200)
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mStr(P.modeData.point,69,320)
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mText(drawableText.wave,69,260)
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mText(drawableText.rpm,69,380)
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end,
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score=function(P)return{P.modeData.event,P.stat.frame/60}end,
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scoreDisp=function(D)return D[1].." Waves "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local W=P.modeData.event
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return
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W>=120 and 5 or
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W>=100 and 4 or
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W>=70 and 3 or
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W>=40 and 2 or
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W>=10 and 1 or
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W>=3 and 0
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end,
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}
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