Alpha V0.7.15
This commit is contained in:
350
dataList.lua
350
dataList.lua
@@ -155,20 +155,22 @@ loadmode={
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modeEnv.target=nil
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createPlayer(2,965,360,.5,modeEnv.opponent)
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end
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local h=20
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::R::
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for i=1,10 do
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if preField[h][i]>0 then modeEnv.Fkey=true goto L end
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end
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h=h-1
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if h>0 then goto R end
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::L::
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for _,P in next,players.alive do
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local t=P.showTime*3
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for y=1,h do
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P.field[y]=getNewRow(0)
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P.visTime[y]=getNewRow(t)
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for x=1,10 do P.field[y][x]=preField[y][x]end
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if curMode.lv==1 then
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local h=20
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::R::
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for i=1,10 do
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if preField[h][i]>0 then goto L end
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end
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h=h-1
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if h>0 then goto R end
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::L::
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for _,P in next,players.alive do
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local t=P.showTime*3
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for y=1,h do
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P.field[y]=getNewRow(0)
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P.visTime[y]=getNewRow(t)
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for x=1,10 do P.field[y][x]=preField[y][x]end
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end
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end
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end
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end,
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@@ -236,7 +238,7 @@ mesDisp={
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end,
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dig=function()
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setFont(70)
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mStr(P.cstat.event,-82,310)
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mStr(P.cstat.event-20,-82,310)
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setFont(30)
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mStr("Wave",-82,375)
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end,
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@@ -272,7 +274,7 @@ mesDisp={
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setFont(30)
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gc.print(up0to4[P.strength],-132,290)
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for i=1,P.strength do
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gc.draw(badgeIcon,16*i-142,260)
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gc.draw(badgeIcon,16*i-138,260)
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end
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end,
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techmino99=function()
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@@ -287,7 +289,7 @@ mesDisp={
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setFont(30)
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gc.print(up0to4[P.strength],-132,290)
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for i=1,P.strength do
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gc.draw(badgeIcon,16*i-142,260)
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gc.draw(badgeIcon,16*i-138,260)
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end
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end,
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drought=function()
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@@ -299,6 +301,15 @@ mesDisp={
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setFont(75)
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mStr(max(P.gameEnv.target-P.cstat.row,0),-82,280)
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end
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if curMode.lv==2 and(P.keyPressing[9]or frame<180)then
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gc.setLineWidth(3)
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for y=1,20 do for x=1,10 do
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if preField[y][x]>0 then
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gc.setColor(blockColor[preField[y][x]])
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gc.rectangle("line",30*x-25,605-30*y,20,20)
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end
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end end
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end
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end
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}
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Event={
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@@ -447,8 +458,7 @@ Event_gameover={
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end
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end
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showText(P,text.win,"beat",90,nil,nil,true)
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if P.id==1 and players[2]and players[2].ai then SFX("win")BGM()end
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newTask(Event_task.win,P)
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SFX("win")
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end,
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lose=function()
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P.alive=false
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@@ -520,58 +530,33 @@ Event_gameover={
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BGM("end")
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end
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end
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newTask(Event_task.lose,P)
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if #players.alive==1 then
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local t=P
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P=players.alive[1]
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Event_gameover.win()
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P=t
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end
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if #players>1 then
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newTask(Event_task.lose,P)
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end
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end,
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}
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Event_task={
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win=function(P)
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P.endCounter=P.endCounter+1
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if P.endCounter>80 then
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if P.gameEnv.visible=="show"then
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for i=1,#P.field do
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for j=1,10 do
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if P.visTime[i][j]>0 then
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P.visTime[i][j]=P.visTime[i][j]-1
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end
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end
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end
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if P.endCounter==100 then
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while P.field[1]do
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removeRow(P.field)
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removeRow(P.visTime)
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end
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return true
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end
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elseif P.endCounter==100 then
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return true
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end
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end
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end,
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lose=function(P)
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P.endCounter=P.endCounter+1
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if P.endCounter>80 then
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if P.gameEnv.visible=="show"then
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for i=1,#P.field do
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for j=1,10 do
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if P.visTime[i][j]>0 then
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P.visTime[i][j]=P.visTime[i][j]-1
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end
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for i=1,#P.field do
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for j=1,10 do
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if P.visTime[i][j]>0 then
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P.visTime[i][j]=P.visTime[i][j]-1
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end
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end
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if P.endCounter==100 then
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while P.field[1]do
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removeRow(P.field)
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removeRow(P.visTime)
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end
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return true
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end
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if P.endCounter==100 then
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while P.field[1]do
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removeRow(P.field)
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removeRow(P.visTime)
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end
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elseif P.endCounter==100 then
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return true
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end
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end
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@@ -589,7 +574,7 @@ Event_task={
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dig_normal=function(P)
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if not P.control then return end
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P.counter=P.counter+1
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if #P.clearing==0 and P.counter>=max(90,180-2*P.cstat.event)then
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if P.counter>=max(90,180-2*P.cstat.event)then
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garbageRise(10,1,rnd(10))
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P.counter=0
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P.cstat.event=P.cstat.event+1
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@@ -598,7 +583,7 @@ Event_task={
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dig_lunatic=function(P)
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if not P.control then return end
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P.counter=P.counter+1
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if #P.clearing==0 and P.counter>=max(45,80-.4*P.cstat.event)then
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if P.counter>=max(45,80-.4*P.cstat.event)then
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garbageRise(11+P.cstat.event%3,1,rnd(10))
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P.counter=0
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P.cstat.event=P.cstat.event+1
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@@ -607,7 +592,7 @@ Event_task={
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survivor_easy=function(P)
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if not P.control then return end
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P.counter=P.counter+1
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if P.counter==max(60,150-2*P.cstat.event)then
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if P.counter>=max(60,150-2*P.cstat.event)then
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ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
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P.counter=0
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if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
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@@ -617,7 +602,7 @@ Event_task={
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survivor_normal=function(P)
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if not P.control then return end
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P.counter=P.counter+1
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if P.counter==max(90,180-2*P.cstat.event)then
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if P.counter>=max(90,180-2*P.cstat.event)then
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local d=P.cstat.event+1
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if d%4==0 then ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
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elseif d%4==1 then ins(P.atkBuffer,{pos=rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
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@@ -634,7 +619,7 @@ Event_task={
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survivor_hard=function(P)
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if not P.control then return end
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P.counter=P.counter+1
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if P.counter==max(60,180-2*P.cstat.event)then
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if P.counter>=max(60,180-2*P.cstat.event)then
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if P.cstat.event%3<2 then
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ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
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else
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@@ -650,7 +635,7 @@ Event_task={
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survivor_lunatic=function(P)
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if not P.control then return end
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P.counter=P.counter+1
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if P.counter==max(60,150-P.cstat.event)then
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if P.counter>=max(60,150-P.cstat.event)then
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local t=max(60,90-P.cstat.event)
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ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
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P.atkBuffer.sum=P.atkBuffer.sum+4
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@@ -663,7 +648,7 @@ Event_task={
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survivor_ultimate=function(P)
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if not P.control then return end
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P.counter=P.counter+1
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if P.counter==max(300,600-10*P.cstat.event)then
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if P.counter>=max(300,600-10*P.cstat.event)then
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local t=max(300,480-12*P.cstat.event)
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ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=2})
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ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
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@@ -714,98 +699,84 @@ defaultModeEnv={
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drop=60,
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target=10,
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reach=Event_gameover.win,
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bg="strap",
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bgm="race",
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bg="strap",bgm="race",
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},
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{
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drop=60,
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target=20,
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reach=Event_gameover.win,
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bg="strap",
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bgm="race",
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bg="strap",bgm="race",
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},
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{
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drop=60,
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target=40,
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reach=Event_gameover.win,
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bg="strap",
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bgm="race",
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bg="strap",bgm="race",
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},
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{
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drop=60,
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target=100,
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reach=Event_gameover.win,
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bg="strap",
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bgm="race",
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bg="strap",bgm="race",
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},
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{
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drop=60,
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target=400,
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reach=Event_gameover.win,
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bg="strap",
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bgm="push",
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bg="strap",bgm="push",
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},
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{
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drop=60,
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target=1000,
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reach=Event_gameover.win,
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bg="strap",
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bgm="push",
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bg="strap",bgm="push",
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},
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},
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marathon={
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{
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drop=60,
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lock=60,
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drop=60,lock=60,
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fall=30,
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target=200,
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reach=Event.marathon_reach,
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bg="strap",
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bgm="way",
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bg="strap",bgm="way",
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},
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{
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drop=60,
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fall=20,
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target=10,
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reach=Event.marathon_reach,
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bg="strap",
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bgm="way",
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bg="strap",bgm="way",
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},
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{
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_20G=true,
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fall=15,
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target=200,
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reach=Event.marathon_reach,
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bg="strap",
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bgm="race",
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bg="strap",bgm="race",
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},
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},
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master={
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{
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_20G=true,
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drop=0,
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lock=rush_lock[1],
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drop=0,lock=rush_lock[1],
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wait=rush_wait[1],
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fall=rush_fall[1],
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target=0,
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reach=Event.master_reach_lunatic,
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das=9,arr=3,
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freshLimit=15,
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bg="game2",
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bgm="secret8th",
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bg="game2",bgm="secret8th",
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},
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{
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_20G=true,
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drop=0,
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lock=death_lock[1],
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drop=0,lock=death_lock[1],
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wait=death_wait[1],
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fall=death_fall[1],
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target=0,
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reach=Event.master_reach_ultimate,
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das=6,arr=1,
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freshLimit=15,
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bg="game2",
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bgm="secret7th",
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bg="game2",bgm="secret7th",
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},
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},
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classic={
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@@ -820,287 +791,231 @@ defaultModeEnv={
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freshLimit=0,
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target=10,
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reach=Event.classic_reach,
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bg="rgb",
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bgm="rockblock",
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bg="rgb",bgm="rockblock",
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},
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},
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zen={
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{
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drop=1e99,
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lock=1e99,
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drop=1e99,lock=1e99,
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oncehold=false,
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target=200,
|
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reach=Event_gameover.win,
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bg="strap",
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bgm="infinite",
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||||
bg="strap",bgm="infinite",
|
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},
|
||||
},
|
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infinite={
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{
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drop=1e99,
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lock=1e99,
|
||||
drop=1e99,lock=1e99,
|
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oncehold=false,
|
||||
bg="glow",
|
||||
bgm="infinite",
|
||||
bg="glow",bgm="infinite",
|
||||
},
|
||||
},
|
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solo={
|
||||
{
|
||||
freshLimit=15,
|
||||
bg="game2",
|
||||
bgm="race",
|
||||
bg="game2",bgm="race",
|
||||
},
|
||||
},
|
||||
tsd={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
drop=1e99,lock=1e99,
|
||||
freshLimit=15,
|
||||
target=1,
|
||||
reach=Event.tsd_reach,
|
||||
ospin=false,
|
||||
bg="matrix",
|
||||
bgm="reason",
|
||||
bg="matrix",bgm="reason",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
lock=60,
|
||||
drop=60,lock=60,
|
||||
freshLimit=15,
|
||||
target=1,
|
||||
reach=Event.tsd_reach,
|
||||
ospin=false,
|
||||
bg="matrix",
|
||||
bgm="reason",
|
||||
bg="matrix",bgm="reason",
|
||||
},
|
||||
},
|
||||
blind={
|
||||
{
|
||||
drop=30,
|
||||
lock=60,
|
||||
drop=30,lock=60,
|
||||
freshLimit=15,
|
||||
visible="time",
|
||||
bg="glow",
|
||||
bgm="newera",
|
||||
bg="glow",bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=15,
|
||||
lock=60,
|
||||
drop=15,lock=60,
|
||||
freshLimit=15,
|
||||
visible="fast",
|
||||
freshLimit=10,
|
||||
bg="glow",
|
||||
bgm="reason",
|
||||
bg="glow",bgm="reason",
|
||||
},
|
||||
{
|
||||
fall=10,
|
||||
lock=60,
|
||||
fall=10,lock=60,
|
||||
center=false,
|
||||
ghost=false,
|
||||
visible="none",
|
||||
freshLimit=15,
|
||||
bg="rgb",
|
||||
bgm="secret7th",
|
||||
bg="rgb",bgm="secret7th",
|
||||
},
|
||||
{
|
||||
fall=5,
|
||||
lock=60,
|
||||
fall=5,lock=60,
|
||||
center=false,
|
||||
visible="none",
|
||||
freshLimit=15,
|
||||
bg="rgb",
|
||||
bgm="secret8th",
|
||||
bg="rgb",bgm="secret8th",
|
||||
},
|
||||
{
|
||||
fall=5,
|
||||
lock=60,
|
||||
fall=5,lock=60,
|
||||
block=false,
|
||||
center=false,
|
||||
ghost=false,
|
||||
visible="none",
|
||||
freshLimit=15,
|
||||
bg="rgb",
|
||||
bgm="secret7th",
|
||||
bg="rgb",bgm="secret7th",
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
drop=0,
|
||||
lock=15,
|
||||
drop=0,lock=15,
|
||||
wait=10,
|
||||
fall=15,
|
||||
visible="fast",
|
||||
freshLimit=15,
|
||||
arr=1,
|
||||
bg="game3",
|
||||
bgm="secret8th",
|
||||
bg="game3",bgm="secret8th",
|
||||
},
|
||||
},
|
||||
dig={
|
||||
{
|
||||
drop=60,
|
||||
lock=120,
|
||||
drop=60,lock=120,
|
||||
fall=20,
|
||||
freshLimit=15,
|
||||
bg="game2",
|
||||
bgm="push",
|
||||
bg="game2",bgm="push",
|
||||
},
|
||||
{
|
||||
drop=10,
|
||||
lock=30,
|
||||
drop=10,lock=30,
|
||||
freshLimit=15,
|
||||
bg="game2",
|
||||
bgm="secret7th",
|
||||
bg="game2",bgm="secret7th",
|
||||
},
|
||||
},
|
||||
survivor={
|
||||
{
|
||||
drop=60,
|
||||
lock=120,
|
||||
drop=60,lock=120,
|
||||
fall=30,
|
||||
freshLimit=15,
|
||||
bg="game2",
|
||||
bgm="push",
|
||||
bg="game2",bgm="push",
|
||||
},
|
||||
{
|
||||
drop=30,
|
||||
lock=60,
|
||||
drop=30,lock=60,
|
||||
fall=20,
|
||||
freshLimit=15,
|
||||
bg="game2",
|
||||
bgm="newera",
|
||||
bg="game2",bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=10,
|
||||
lock=60,
|
||||
drop=10,lock=60,
|
||||
fall=15,
|
||||
freshLimit=15,
|
||||
bg="game2",
|
||||
bgm="secret8th",
|
||||
bg="game2",bgm="secret8th",
|
||||
},
|
||||
{
|
||||
drop=5,
|
||||
lock=60,
|
||||
drop=5,lock=60,
|
||||
fall=10,
|
||||
freshLimit=15,
|
||||
bg="game3",
|
||||
bgm="secret7th",
|
||||
bg="game3",bgm="secret7th",
|
||||
},
|
||||
{
|
||||
drop=5,
|
||||
lock=60,
|
||||
drop=5,lock=60,
|
||||
fall=10,
|
||||
freshLimit=15,
|
||||
bg="rgb",
|
||||
bgm="secret7th",
|
||||
bg="rgb",bgm="secret7th",
|
||||
},
|
||||
},
|
||||
tech={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
drop=1e99,lock=1e99,
|
||||
target=0,
|
||||
reach=Event.tech_reach,
|
||||
bg="matrix",
|
||||
bgm="way",
|
||||
bg="matrix",bgm="way",
|
||||
},
|
||||
{
|
||||
drop=30,
|
||||
lock=60,
|
||||
drop=30,lock=60,
|
||||
target=0,
|
||||
reach=Event.tech_reach,
|
||||
bg="matrix",
|
||||
bgm="way",
|
||||
bg="matrix",bgm="way",
|
||||
},
|
||||
{
|
||||
drop=15,
|
||||
lock=60,
|
||||
drop=15,lock=60,
|
||||
target=0,
|
||||
reach=Event.tech_reach_hard,
|
||||
freshLimit=15,
|
||||
bg="matrix",
|
||||
bgm="way",
|
||||
bg="matrix",bgm="way",
|
||||
},
|
||||
{
|
||||
drop=5,
|
||||
lock=40,
|
||||
drop=5,lock=40,
|
||||
target=0,
|
||||
freshLimit=15,
|
||||
reach=Event.tech_reach_hard,
|
||||
bg="matrix",
|
||||
bgm="way",
|
||||
bg="matrix",bgm="way",
|
||||
},
|
||||
{
|
||||
drop=1,
|
||||
lock=40,
|
||||
drop=1,lock=40,
|
||||
target=0,
|
||||
freshLimit=15,
|
||||
reach=Event.tech_reach_hard,
|
||||
bg="matrix",
|
||||
bgm="secret7th",
|
||||
bg="matrix",bgm="secret7th",
|
||||
},
|
||||
},
|
||||
pctrain={
|
||||
{
|
||||
next=4,
|
||||
hold=false,
|
||||
drop=120,
|
||||
lock=120,
|
||||
drop=120,lock=120,
|
||||
fall=20,
|
||||
sequence="pc",
|
||||
target=0,
|
||||
reach=Event.newPC,
|
||||
ospin=false,
|
||||
bg="rgb",
|
||||
bgm="newera",
|
||||
bg="rgb",bgm="newera",
|
||||
},
|
||||
{
|
||||
next=4,
|
||||
hold=false,
|
||||
drop=60,
|
||||
lock=60,
|
||||
drop=60,lock=60,
|
||||
fall=20,
|
||||
sequence="pc",
|
||||
target=0,
|
||||
freshLimit=15,
|
||||
reach=Event.newPC,
|
||||
ospin=false,
|
||||
bg="rgb",
|
||||
bgm="newera",
|
||||
bg="rgb",bgm="newera",
|
||||
},
|
||||
},
|
||||
pcchallenge={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=300,
|
||||
lock=1e99,
|
||||
drop=300,lock=1e99,
|
||||
target=100,
|
||||
reach=Event_gameover.win,
|
||||
ospin=false,
|
||||
bg="rgb",
|
||||
bgm="newera",
|
||||
bg="rgb",bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
lock=120,
|
||||
drop=60,lock=120,
|
||||
fall=10,
|
||||
target=100,
|
||||
reach=Event_gameover.win,
|
||||
freshLimit=15,
|
||||
ospin=false,
|
||||
bg="rgb",
|
||||
bgm="infinite",
|
||||
bg="rgb",bgm="infinite",
|
||||
},
|
||||
{
|
||||
drop=20,
|
||||
lock=60,
|
||||
drop=20,lock=60,
|
||||
fall=20,
|
||||
target=100,
|
||||
reach=Event_gameover.win,
|
||||
freshLimit=15,
|
||||
ospin=false,
|
||||
bg="rgb",
|
||||
bgm="infinite",
|
||||
bg="rgb",bgm="infinite",
|
||||
},
|
||||
},
|
||||
techmino41={
|
||||
@@ -1112,8 +1027,7 @@ defaultModeEnv={
|
||||
royaleRemain={30,20,15,10,5},
|
||||
pushSpeed=2,
|
||||
freshLimit=15,
|
||||
bg="game3",
|
||||
bgm="rockblock",
|
||||
bg="game3",bgm="rockblock",
|
||||
},
|
||||
},
|
||||
techmino99={
|
||||
@@ -1125,46 +1039,44 @@ defaultModeEnv={
|
||||
royaleRemain={75,50,35,20,10},
|
||||
pushSpeed=2,
|
||||
freshLimit=15,
|
||||
bg="game3",
|
||||
bgm="rockblock",
|
||||
bg="game3",bgm="rockblock",
|
||||
},
|
||||
},
|
||||
drought={
|
||||
{
|
||||
drop=20,
|
||||
lock=60,
|
||||
drop=20,lock=60,
|
||||
sequence="drought1",
|
||||
target=100,
|
||||
reach=Event_gameover.win,
|
||||
ospin=false,
|
||||
freshLimit=15,
|
||||
bg="glow",
|
||||
bgm="reason",
|
||||
bg="glow",bgm="reason",
|
||||
},
|
||||
{
|
||||
drop=20,
|
||||
lock=60,
|
||||
drop=20,lock=60,
|
||||
sequence="drought2",
|
||||
target=100,
|
||||
reach=Event_gameover.win,
|
||||
ospin=false,
|
||||
freshLimit=15,
|
||||
bg="glow",
|
||||
bgm="reason",
|
||||
bg="glow",bgm="reason",
|
||||
},
|
||||
},
|
||||
hotseat={
|
||||
{
|
||||
freshLimit=15,
|
||||
bg="none",
|
||||
bgm="way",
|
||||
bg="none",bgm="way",
|
||||
},
|
||||
},
|
||||
custom={
|
||||
{
|
||||
bg="none",
|
||||
bgm="reason",
|
||||
reach=Event_gameover.win,
|
||||
bg="none",bgm="reason",
|
||||
},
|
||||
{
|
||||
Fkey=true,
|
||||
reach=Event_gameover.win,
|
||||
bg="none",bgm="reason",
|
||||
},
|
||||
},
|
||||
}
|
||||
Reference in New Issue
Block a user